39 lines
1.8 KiB
Plaintext
39 lines
1.8 KiB
Plaintext
|
[gd_resource type="AnimationNodeBlendTree" load_steps=8 format=3 uid="uid://d6dhhh60rnqu"]
|
||
|
|
||
|
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_eilag"]
|
||
|
animation = &"HOLD"
|
||
|
|
||
|
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_yud02"]
|
||
|
animation = &"Stun"
|
||
|
|
||
|
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_hkfm7"]
|
||
|
animation = &"GRAB"
|
||
|
|
||
|
[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_hn2j5"]
|
||
|
|
||
|
[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_f1y17"]
|
||
|
|
||
|
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_fvavs"]
|
||
|
animation = &"Idle"
|
||
|
|
||
|
[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_41r47"]
|
||
|
fadeout_time = 0.05
|
||
|
|
||
|
[resource]
|
||
|
graph_offset = Vector2(-619.86, 86.1557)
|
||
|
nodes/Animation/node = SubResource("AnimationNodeAnimation_hkfm7")
|
||
|
nodes/Animation/position = Vector2(-260, 300)
|
||
|
"nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_eilag")
|
||
|
"nodes/Animation 2/position" = Vector2(-480, 260)
|
||
|
"nodes/Animation 3/node" = SubResource("AnimationNodeAnimation_yud02")
|
||
|
"nodes/Animation 3/position" = Vector2(-60, 320)
|
||
|
nodes/blend_hold/node = SubResource("AnimationNodeBlend2_hn2j5")
|
||
|
nodes/blend_hold/position = Vector2(-260, 100)
|
||
|
nodes/blend_stun/node = SubResource("AnimationNodeBlend2_f1y17")
|
||
|
nodes/blend_stun/position = Vector2(140, 100)
|
||
|
nodes/idle/node = SubResource("AnimationNodeAnimation_fvavs")
|
||
|
nodes/idle/position = Vector2(-460, 140)
|
||
|
nodes/shot_grab/node = SubResource("AnimationNodeOneShot_41r47")
|
||
|
nodes/shot_grab/position = Vector2(-40, 100)
|
||
|
node_connections = [&"blend_hold", 0, &"idle", &"blend_hold", 1, &"Animation 2", &"blend_stun", 0, &"shot_grab", &"blend_stun", 1, &"Animation 3", &"output", 0, &"blend_stun", &"shot_grab", 0, &"blend_hold", &"shot_grab", 1, &"Animation"]
|