Armazon/props/explosion/gun_blast.tscn

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2024-01-28 13:44:54 -05:00
[gd_scene load_steps=6 format=3 uid="uid://c76b4wjk1d3m"]
[ext_resource type="Script" path="res://scripts/explosion.gd" id="1_g623i"]
[ext_resource type="Material" uid="uid://c6mmhwp5vwees" path="res://props/explosion/particles_explosion_base.tres" id="2_wx3ot"]
[ext_resource type="Material" uid="uid://b5hxu5126xhvh" path="res://props/explosion/mat_explosion1.tres" id="3_42fix"]
[ext_resource type="AudioStream" uid="uid://dws0mcymgoxxe" path="res://assets/audio/semiauto1.wav" id="4_eawmx"]
[sub_resource type="SphereMesh" id="SphereMesh_l3hkb"]
material = ExtResource("3_42fix")
radius = 0.1
height = 0.2
[node name="Explosion" type="Node3D"]
script = ExtResource("1_g623i")
falloff_exponent = 1.5
impulse = 30
radius = 1.0
rumble_amount = 3.0
[node name="GPUParticles3D" type="GPUParticles3D" parent="."]
transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, 0, 0)
amount = 20
lifetime = 0.5
speed_scale = 2.0
explosiveness = 0.91
randomness = 0.06
process_material = ExtResource("2_wx3ot")
draw_pass_1 = SubResource("SphereMesh_l3hkb")
[node name="Timer" type="Timer" parent="."]
wait_time = 2.0
one_shot = true
autostart = true
[node name="light" type="OmniLight3D" parent="."]
light_color = Color(0.85098, 0.658824, 0.443137, 1)
light_energy = 8.325
[node name="gunshot" type="AudioStreamPlayer3D" parent="."]
stream = ExtResource("4_eawmx")
autoplay = true
bus = &"Explosion"
[connection signal="timeout" from="Timer" to="." method="queue_free"]