diff --git a/assets/env/bezos_ball.ico b/assets/env/bezos_ball.ico index 07c47d8..18fcc92 100644 Binary files a/assets/env/bezos_ball.ico and b/assets/env/bezos_ball.ico differ diff --git a/main.tscn b/main.tscn index 234ddd8..7f6257c 100644 --- a/main.tscn +++ b/main.tscn @@ -5351,31 +5351,31 @@ bones/2/scale = Vector3(1.01115, 1.01115, 1.01115) bones/3/rotation = Quaternion(0.52569, 0.289474, 0.105462, 0.792927) bones/3/scale = Vector3(0.731301, 0.731302, 0.731301) bones/4/rotation = Quaternion(0.0791671, 0.591145, 0.0117835, 0.802584) -bones/5/rotation = Quaternion(0.123726, 0.0418892, 0.0465331, 0.990339) -bones/6/rotation = Quaternion(0.186285, -0.02349, -0.00648529, 0.982194) -bones/7/rotation = Quaternion(0.136832, 0.00647795, -0.00211527, 0.990571) -bones/8/rotation = Quaternion(0.0320369, 0.910139, 0.405657, 0.0778654) +bones/5/rotation = Quaternion(-0.140568, 0.028206, 0.0558963, 0.98809) +bones/6/rotation = Quaternion(0.0160361, -0.0220404, -0.0103973, 0.999574) +bones/7/rotation = Quaternion(-0.0341219, 0.00674374, -0.000978206, 0.999395) +bones/8/rotation = Quaternion(0.0102562, 0.830883, 0.551392, 0.0741336) bones/8/scale = Vector3(1, 1, 1) -bones/9/rotation = Quaternion(0.224938, -0.00817948, -0.00171228, 0.974337) -bones/10/rotation = Quaternion(0.0224246, -0.00481185, -0.0154911, 0.999617) +bones/9/rotation = Quaternion(-0.0171632, -0.0177454, -0.00381589, 0.999688) +bones/10/rotation = Quaternion(-0.219821, -0.000924869, -0.0161965, 0.975405) bones/10/scale = Vector3(1, 1, 1) bones/11/rotation = Quaternion(0.00106178, 0.584364, -0.0154954, 0.811343) -bones/12/rotation = Quaternion(0.146097, 0.0233203, 0.022832, 0.988732) -bones/13/rotation = Quaternion(0.123918, -0.0329716, 0.0389645, 0.990979) +bones/12/rotation = Quaternion(-0.0942879, 0.017192, 0.0277407, 0.99501) +bones/13/rotation = Quaternion(-0.0303839, -0.0385864, 0.0334129, 0.998234) bones/13/scale = Vector3(1, 1, 1) -bones/14/rotation = Quaternion(0.0777015, -0.00739419, -0.0108113, 0.996891) +bones/14/rotation = Quaternion(-0.0769593, -0.00563889, -0.0118231, 0.996948) bones/15/rotation = Quaternion(-0.0611887, 0.573124, -0.0421539, 0.816093) -bones/16/rotation = Quaternion(0.104809, -0.0186758, 0.0357485, 0.993674) +bones/16/rotation = Quaternion(-0.0796485, -0.0249293, 0.0317059, 0.996007) bones/16/scale = Vector3(1, 1, 1) -bones/17/rotation = Quaternion(0.0950871, -0.00384139, 0.0309832, 0.994979) +bones/17/rotation = Quaternion(-0.0233405, -0.00748164, 0.0303106, 0.99924) bones/17/scale = Vector3(1, 1, 1) -bones/18/rotation = Quaternion(0.0662459, -0.0280438, 0.0259633, 0.997071) +bones/18/rotation = Quaternion(-0.0522263, -0.0309193, 0.0224629, 0.997904) bones/18/scale = Vector3(1, 1, 1) bones/19/rotation = Quaternion(-0.15484, 0.544614, -0.0238322, 0.823925) -bones/20/rotation = Quaternion(0.133545, -0.0114341, 0.0185653, 0.990803) -bones/21/rotation = Quaternion(0.0629175, 0.000314567, -0.0269231, 0.997656) +bones/20/rotation = Quaternion(0.0116856, -0.0136135, 0.0170321, 0.999694) +bones/21/rotation = Quaternion(-0.0317931, 0.00286118, -0.0267733, 0.999132) bones/21/scale = Vector3(1, 1, 1) -bones/22/rotation = Quaternion(0.0649323, -0.0131553, 0.0703189, 0.995322) +bones/22/rotation = Quaternion(-0.0295654, -0.0197514, 0.0687585, 0.997) bones/22/scale = Vector3(1, 1, 1) [node name="Main_Body" parent="world/Armondo/rig/Skeleton3D" index="0"] @@ -5690,99 +5690,99 @@ bones/28/scale = Vector3(1.00001, 0.999972, 1.00001) bones/29/rotation = Quaternion(0.137653, 0.129111, 0.0826848, 0.978542) bones/29/scale = Vector3(0.979536, 1.0413, 0.981311) bones/30/rotation = Quaternion(0.024349, 0.587802, 0.0762459, 0.805036) -bones/31/rotation = Quaternion(-0.0428252, 0.0362249, 0.036665, 0.997752) -bones/32/rotation = Quaternion(-0.0495744, -0.021092, 0.00150556, 0.998547) +bones/31/rotation = Quaternion(0.0591227, 0.0397743, 0.032781, 0.996919) +bones/32/rotation = Quaternion(0.016304, -0.0209469, 0.00289119, 0.999644) bones/32/scale = Vector3(1, 1, 1) -bones/33/rotation = Quaternion(0.00024828, 0.00692902, -0.00795265, 0.999944) -bones/34/rotation = Quaternion(-0.198913, 0.679811, 0.468839, 0.527713) -bones/35/rotation = Quaternion(-0.0345737, -0.0166662, -0.0112583, 0.9992) -bones/36/rotation = Quaternion(-0.233902, -0.00364614, 0.0261138, 0.971903) -bones/37/rotation = Quaternion(-0.0428252, 0.0362249, 0.036665, 0.997752) -bones/38/rotation = Quaternion(-0.0495744, -0.021092, 0.00150556, 0.998547) +bones/33/rotation = Quaternion(0.0661105, 0.00639023, -0.00839139, 0.997757) +bones/34/rotation = Quaternion(-0.146933, 0.71602, 0.409794, 0.545705) +bones/35/rotation = Quaternion(0.0993181, -0.0122795, -0.00950829, 0.994935) +bones/36/rotation = Quaternion(-0.101817, -0.000120448, 0.0263675, 0.994454) +bones/37/rotation = Quaternion(0.0591227, 0.0397743, 0.032781, 0.996919) +bones/38/rotation = Quaternion(0.016304, -0.0209469, 0.00289119, 0.999644) bones/38/scale = Vector3(1, 1, 1) -bones/39/rotation = Quaternion(0.00024828, 0.00692902, -0.00795265, 0.999944) -bones/40/rotation = Quaternion(-0.0428249, 0.036225, 0.0366653, 0.997752) -bones/40/scale = Vector3(1, 1.01015, 1) -bones/41/rotation = Quaternion(-0.198913, 0.679811, 0.468839, 0.527713) -bones/42/rotation = Quaternion(-0.0345737, -0.0166662, -0.0112583, 0.9992) -bones/43/rotation = Quaternion(-0.233902, -0.00364614, 0.0261138, 0.971903) -bones/44/rotation = Quaternion(-0.189677, 0.669328, 0.472651, 0.540947) -bones/44/scale = Vector3(1, 1.09735, 1) -bones/46/rotation = Quaternion(-0.042824, 0.0362237, 0.0366654, 0.997752) +bones/39/rotation = Quaternion(0.0661105, 0.00639023, -0.00839139, 0.997757) +bones/40/rotation = Quaternion(0.059123, 0.0397744, 0.032781, 0.996919) +bones/40/scale = Vector3(1, 0.968476, 1) +bones/41/rotation = Quaternion(-0.146933, 0.71602, 0.409794, 0.545705) +bones/42/rotation = Quaternion(0.0993181, -0.0122795, -0.00950829, 0.994935) +bones/43/rotation = Quaternion(-0.101817, -0.000120448, 0.0263675, 0.994454) +bones/44/rotation = Quaternion(-0.141241, 0.708397, 0.411793, 0.555565) +bones/44/scale = Vector3(1, 1.01195, 1) +bones/46/rotation = Quaternion(0.0591239, 0.0397731, 0.0327811, 0.996919) bones/46/scale = Vector3(1, 1, 1) -bones/48/rotation = Quaternion(-0.0495735, -0.0210934, 0.00150589, 0.998547) +bones/48/rotation = Quaternion(0.0163049, -0.0209484, 0.00289197, 0.999644) bones/48/scale = Vector3(1, 1, 1) -bones/50/rotation = Quaternion(0.000246743, 0.00693108, -0.00795179, 0.999944) +bones/50/rotation = Quaternion(0.066109, 0.00639228, -0.00839105, 0.997757) bones/50/scale = Vector3(1, 1, 1) -bones/52/rotation = Quaternion(-0.0755315, -6.79986e-08, 0.997143, 1.05882e-08) +bones/52/rotation = Quaternion(-0.0755315, -5.24043e-08, 0.997143, -1.13218e-08) bones/52/scale = Vector3(1, 1, 1) -bones/55/rotation = Quaternion(-0.0428252, 0.0362249, 0.036665, 0.997752) -bones/56/rotation = Quaternion(-0.189676, 0.669328, 0.472651, 0.540947) -bones/58/rotation = Quaternion(-0.0347875, 0.00293553, -0.0105754, 0.999334) +bones/55/rotation = Quaternion(0.0591227, 0.0397743, 0.032781, 0.996919) +bones/56/rotation = Quaternion(-0.14124, 0.708396, 0.411793, 0.555565) +bones/58/rotation = Quaternion(0.0991772, 0.00149479, -0.010873, 0.995009) bones/58/scale = Vector3(1, 1, 1) -bones/60/rotation = Quaternion(-0.233902, -0.00364859, 0.0261156, 0.971902) +bones/60/rotation = Quaternion(-0.101817, -0.000123084, 0.0263689, 0.994454) bones/62/rotation = Quaternion(0.884812, 3.32611e-06, 0.465948, -1.29939e-06) -bones/65/rotation = Quaternion(-0.198913, 0.679811, 0.468839, 0.527713) +bones/65/rotation = Quaternion(-0.146933, 0.71602, 0.409794, 0.545705) bones/66/rotation = Quaternion(-0.0150627, 0.584674, 0.0037911, 0.811119) -bones/67/rotation = Quaternion(-0.0944674, 0.0172283, 0.0273674, 0.995003) +bones/67/rotation = Quaternion(-0.0225443, 0.019155, 0.0260553, 0.999223) bones/67/scale = Vector3(1, 1, 1) -bones/68/rotation = Quaternion(0.0135256, -0.0364977, 0.021982, 0.999) +bones/68/rotation = Quaternion(0.0601063, -0.0354327, 0.0236608, 0.997282) bones/68/scale = Vector3(1, 1, 1) -bones/69/rotation = Quaternion(0.0292352, -0.00483716, -0.0439253, 0.998595) -bones/70/rotation = Quaternion(-0.0944674, 0.0172283, 0.0273674, 0.995003) +bones/69/rotation = Quaternion(0.0757791, -0.0068807, -0.0436518, 0.996145) +bones/70/rotation = Quaternion(-0.0225443, 0.019155, 0.0260553, 0.999223) bones/70/scale = Vector3(1, 1, 1) -bones/71/rotation = Quaternion(0.0135256, -0.0364977, 0.021982, 0.999) +bones/71/rotation = Quaternion(0.0601063, -0.0354327, 0.0236608, 0.997282) bones/71/scale = Vector3(1, 1, 1) -bones/72/rotation = Quaternion(0.0292352, -0.00483716, -0.0439253, 0.998595) -bones/73/rotation = Quaternion(-0.0944679, 0.0172282, 0.0273675, 0.995003) -bones/73/scale = Vector3(1, 1.01033, 1) -bones/75/rotation = Quaternion(-0.0944671, 0.0172274, 0.0273673, 0.995003) +bones/72/rotation = Quaternion(0.0757791, -0.0068807, -0.0436518, 0.996145) +bones/73/rotation = Quaternion(-0.0225443, 0.019155, 0.0260553, 0.999223) +bones/73/scale = Vector3(1, 0.980628, 1) +bones/75/rotation = Quaternion(-0.0225435, 0.0191541, 0.0260552, 0.999223) bones/75/scale = Vector3(1, 1, 1) -bones/77/rotation = Quaternion(0.0135281, -0.0364999, 0.0219825, 0.999) +bones/77/rotation = Quaternion(0.0601083, -0.0354348, 0.0236609, 0.997282) bones/77/scale = Vector3(1, 1, 1) -bones/79/rotation = Quaternion(0.029238, -0.00484041, -0.0439263, 0.998595) +bones/79/rotation = Quaternion(0.0757821, -0.00688392, -0.0436528, 0.996145) bones/80/rotation = Quaternion(-3.08873e-06, 3.24659e-06, 8.01869e-07, 1) -bones/81/rotation = Quaternion(0.028989, -5.79472e-10, 0.99958, -1.53548e-08) +bones/81/rotation = Quaternion(0.028989, -5.79878e-11, 0.99958, -1.72915e-10) bones/81/scale = Vector3(1, 1, 1) -bones/84/rotation = Quaternion(-0.0944674, 0.0172283, 0.0273674, 0.995003) +bones/84/rotation = Quaternion(-0.0225443, 0.019155, 0.0260553, 0.999223) bones/84/scale = Vector3(1, 1, 1) bones/85/rotation = Quaternion(-0.0536367, 0.572428, -0.051421, 0.816581) bones/85/scale = Vector3(1, 1, 1) -bones/86/rotation = Quaternion(-0.0914051, -0.0253145, 0.0315204, 0.994993) -bones/87/rotation = Quaternion(0.0134918, -0.00565684, 0.0153322, 0.999775) -bones/88/rotation = Quaternion(0.0311727, -0.0266189, -0.0119666, 0.999088) -bones/89/rotation = Quaternion(-0.0914051, -0.0253145, 0.0315204, 0.994993) -bones/90/rotation = Quaternion(0.0134918, -0.00565684, 0.0153322, 0.999775) -bones/91/rotation = Quaternion(0.0311727, -0.0266189, -0.0119666, 0.999088) -bones/92/rotation = Quaternion(-0.0914051, -0.0253145, 0.0315204, 0.994993) -bones/92/scale = Vector3(1, 1.01044, 1) -bones/94/rotation = Quaternion(-0.0914048, -0.0253148, 0.0315207, 0.994993) +bones/86/rotation = Quaternion(-0.0508219, -0.0240102, 0.0325248, 0.997889) +bones/87/rotation = Quaternion(0.0399255, -0.00524935, 0.0154765, 0.999069) +bones/88/rotation = Quaternion(0.057582, -0.026926, -0.0112584, 0.997914) +bones/89/rotation = Quaternion(-0.0508219, -0.0240102, 0.0325248, 0.997889) +bones/90/rotation = Quaternion(0.0399255, -0.00524935, 0.0154765, 0.999069) +bones/91/rotation = Quaternion(0.057582, -0.026926, -0.0112584, 0.997914) +bones/92/rotation = Quaternion(-0.050822, -0.0240103, 0.0325249, 0.997889) +bones/92/scale = Vector3(1, 0.993602, 1) +bones/94/rotation = Quaternion(-0.0508217, -0.0240106, 0.0325252, 0.997889) bones/95/rotation = Quaternion(-2.952e-07, 2.49594e-07, -2.64961e-07, 1) -bones/96/rotation = Quaternion(0.0134927, -0.0056576, 0.0153317, 0.999775) -bones/98/rotation = Quaternion(0.0311698, -0.0266159, -0.0119653, 0.999088) +bones/96/rotation = Quaternion(0.0399264, -0.00525021, 0.0154759, 0.999069) +bones/98/rotation = Quaternion(0.0575792, -0.026923, -0.0112573, 0.997914) bones/98/scale = Vector3(1, 1, 1) -bones/100/rotation = Quaternion(0.135625, -6.92109e-08, 0.99076, 8.16997e-09) -bones/103/rotation = Quaternion(-0.0914051, -0.0253145, 0.0315204, 0.994993) +bones/100/rotation = Quaternion(0.135625, -7.54651e-08, 0.99076, 7.06448e-09) +bones/103/rotation = Quaternion(-0.0508219, -0.0240102, 0.0325248, 0.997889) bones/104/rotation = Quaternion(-0.0646238, 0.533247, -0.142714, 0.831327) bones/104/scale = Vector3(1, 1, 1) -bones/105/rotation = Quaternion(-0.142018, -0.0186741, 0.0573678, 0.988024) -bones/106/rotation = Quaternion(-0.0139695, 0.00259837, -0.0382522, 0.999167) +bones/105/rotation = Quaternion(-0.120429, -0.0174181, 0.0577614, 0.990887) +bones/106/rotation = Quaternion(0.000224427, 0.00205479, -0.0382853, 0.999265) bones/106/scale = Vector3(1, 1, 1) -bones/107/rotation = Quaternion(0.049384, -0.0111722, 0.0322972, 0.998195) -bones/108/rotation = Quaternion(-0.142018, -0.0186741, 0.0573678, 0.988024) -bones/109/rotation = Quaternion(-0.0139695, 0.00259837, -0.0382522, 0.999167) +bones/107/rotation = Quaternion(0.0635575, -0.0107124, 0.0324532, 0.997393) +bones/108/rotation = Quaternion(-0.120429, -0.0174181, 0.0577614, 0.990887) +bones/109/rotation = Quaternion(0.000224427, 0.00205479, -0.0382853, 0.999265) bones/109/scale = Vector3(1, 1, 1) -bones/110/rotation = Quaternion(0.049384, -0.0111722, 0.0322972, 0.998195) -bones/111/rotation = Quaternion(-0.142019, -0.0186741, 0.0573678, 0.988024) -bones/111/scale = Vector3(1, 1.01028, 1) +bones/110/rotation = Quaternion(0.0635575, -0.0107124, 0.0324532, 0.997393) +bones/111/rotation = Quaternion(-0.120429, -0.017418, 0.0577615, 0.990887) +bones/111/scale = Vector3(1, 1.0014, 1) bones/112/rotation = Quaternion(2.7474e-08, 3.72529e-09, -1.86265e-09, 1) -bones/113/rotation = Quaternion(-0.142018, -0.0186745, 0.0573677, 0.988024) +bones/113/rotation = Quaternion(-0.120428, -0.0174184, 0.0577614, 0.990887) bones/113/scale = Vector3(1, 1, 1) -bones/115/rotation = Quaternion(-0.0139667, 0.00259596, -0.0382534, 0.999167) -bones/117/rotation = Quaternion(0.0493803, -0.0111693, 0.0322969, 0.998195) +bones/115/rotation = Quaternion(0.000227124, 0.00205233, -0.0382864, 0.999265) +bones/117/rotation = Quaternion(0.0635539, -0.0107094, 0.0324524, 0.997393) bones/118/rotation = Quaternion(3.45754e-06, -3.00538e-06, 5.0338e-07, 1) bones/119/rotation = Quaternion(0.164736, 2.91293e-07, 0.986338, 7.60808e-07) -bones/122/rotation = Quaternion(-0.142018, -0.0186741, 0.0573678, 0.988024) +bones/122/rotation = Quaternion(-0.120429, -0.0174181, 0.0577614, 0.990887) bones/123/rotation = Quaternion(-0.0646238, 0.533247, -0.142714, 0.831327) bones/123/scale = Vector3(1, 1, 1) bones/124/rotation = Quaternion(0.707107, 0, 0, 0.707107) diff --git a/project.godot b/project.godot index 0c4b696..053e8af 100644 --- a/project.godot +++ b/project.godot @@ -16,7 +16,7 @@ run/main_scene="res://main.tscn" config/features=PackedStringArray("4.2", "Forward Plus") boot_splash/bg_color=Color(0.384314, 0.133333, 0.121569, 1) boot_splash/image="res://assets/env/bezos_ball.png" -config/icon="res://icon.svg" +config/icon="res://assets/env/bezos_ball.png" [autoload]