diff --git a/assets/env/bezos_ball.ico b/assets/env/bezos_ball.ico new file mode 100644 index 0000000..07c47d8 Binary files /dev/null and b/assets/env/bezos_ball.ico differ diff --git a/export_presets.cfg b/export_presets.cfg index aa2cadd..c1a1cee 100644 --- a/export_presets.cfg +++ b/export_presets.cfg @@ -32,7 +32,7 @@ codesign/digest_algorithm=1 codesign/description="" codesign/custom_options=PackedStringArray() application/modify_resources=true -application/icon="res://assets/env/bezos_ball.png" +application/icon="res://assets/env/bezos_ball.ico" application/console_wrapper_icon="" application/icon_interpolation=4 application/file_version="" diff --git a/main.tscn b/main.tscn index 8472c6f..234ddd8 100644 --- a/main.tscn +++ b/main.tscn @@ -5351,31 +5351,31 @@ bones/2/scale = Vector3(1.01115, 1.01115, 1.01115) bones/3/rotation = Quaternion(0.52569, 0.289474, 0.105462, 0.792927) bones/3/scale = Vector3(0.731301, 0.731302, 0.731301) bones/4/rotation = Quaternion(0.0791671, 0.591145, 0.0117835, 0.802584) -bones/5/rotation = Quaternion(-0.114859, 0.0296482, 0.055145, 0.991407) -bones/6/rotation = Quaternion(0.0288767, -0.0221721, -0.0101133, 0.999286) -bones/7/rotation = Quaternion(-0.0212786, 0.0067306, -0.0010648, 0.99975) -bones/8/rotation = Quaternion(0.0137349, 0.844099, 0.53078, 0.0747077) +bones/5/rotation = Quaternion(0.123726, 0.0418892, 0.0465331, 0.990339) +bones/6/rotation = Quaternion(0.186285, -0.02349, -0.00648529, 0.982194) +bones/7/rotation = Quaternion(0.136832, 0.00647795, -0.00211527, 0.990571) +bones/8/rotation = Quaternion(0.0320369, 0.910139, 0.405657, 0.0778654) bones/8/scale = Vector3(1, 1, 1) -bones/9/rotation = Quaternion(0.0213616, -0.0162021, -0.00316435, 0.999636) -bones/10/rotation = Quaternion(-0.182076, -0.00154825, -0.0161487, 0.983151) +bones/9/rotation = Quaternion(0.224938, -0.00817948, -0.00171228, 0.974337) +bones/10/rotation = Quaternion(0.0224246, -0.00481185, -0.0154911, 0.999617) bones/10/scale = Vector3(1, 1, 1) bones/11/rotation = Quaternion(0.00106178, 0.584364, -0.0154954, 0.811343) -bones/12/rotation = Quaternion(-0.0852055, 0.0174444, 0.0275827, 0.995829) -bones/13/rotation = Quaternion(-0.0277064, -0.0384966, 0.0335165, 0.998312) +bones/12/rotation = Quaternion(0.146097, 0.0233203, 0.022832, 0.988732) +bones/13/rotation = Quaternion(0.123918, -0.0329716, 0.0389645, 0.990979) bones/13/scale = Vector3(1, 1, 1) -bones/14/rotation = Quaternion(-0.0742849, -0.00567057, -0.0118079, 0.997151) +bones/14/rotation = Quaternion(0.0777015, -0.00739419, -0.0108113, 0.996891) bones/15/rotation = Quaternion(-0.0611887, 0.573124, -0.0421539, 0.816093) -bones/16/rotation = Quaternion(-0.0892523, -0.025234, 0.0314639, 0.995192) +bones/16/rotation = Quaternion(0.104809, -0.0186758, 0.0357485, 0.993674) bones/16/scale = Vector3(1, 1, 1) -bones/17/rotation = Quaternion(-0.0310715, -0.0077159, 0.0302523, 0.99903) +bones/17/rotation = Quaternion(0.0950871, -0.00384139, 0.0309832, 0.994979) bones/17/scale = Vector3(1, 1, 1) -bones/18/rotation = Quaternion(-0.0599458, -0.0310922, 0.0222224, 0.99747) +bones/18/rotation = Quaternion(0.0662459, -0.0280438, 0.0259633, 0.997071) bones/18/scale = Vector3(1, 1, 1) bones/19/rotation = Quaternion(-0.15484, 0.544614, -0.0238322, 0.823925) -bones/20/rotation = Quaternion(-0.026638, -0.0142562, 0.0164975, 0.999407) -bones/21/rotation = Quaternion(-0.0485095, 0.00330874, -0.0267216, 0.99846) +bones/20/rotation = Quaternion(0.133545, -0.0114341, 0.0185653, 0.990803) +bones/21/rotation = Quaternion(0.0629175, 0.000314567, -0.0269231, 0.997656) bones/21/scale = Vector3(1, 1, 1) -bones/22/rotation = Quaternion(-0.0462456, -0.0208992, 0.068419, 0.996365) +bones/22/rotation = Quaternion(0.0649323, -0.0131553, 0.0703189, 0.995322) bones/22/scale = Vector3(1, 1, 1) [node name="Main_Body" parent="world/Armondo/rig/Skeleton3D" index="0"] @@ -5690,99 +5690,99 @@ bones/28/scale = Vector3(1.00001, 0.999972, 1.00001) bones/29/rotation = Quaternion(0.137653, 0.129111, 0.0826848, 0.978542) bones/29/scale = Vector3(0.979536, 1.0413, 0.981311) bones/30/rotation = Quaternion(0.024349, 0.587802, 0.0762459, 0.805036) -bones/31/rotation = Quaternion(-0.0145326, 0.0372494, 0.0356239, 0.998565) -bones/32/rotation = Quaternion(-0.0360098, -0.0210696, 0.0017914, 0.999128) +bones/31/rotation = Quaternion(-0.0428252, 0.0362249, 0.036665, 0.997752) +bones/32/rotation = Quaternion(-0.0495744, -0.021092, 0.00150556, 0.998547) bones/32/scale = Vector3(1, 1, 1) -bones/33/rotation = Quaternion(0.0138276, 0.00682041, -0.00804549, 0.999849) -bones/34/rotation = Quaternion(-0.181512, 0.692524, 0.44971, 0.534065) -bones/35/rotation = Quaternion(0.0210372, -0.0146255, -0.0103709, 0.999618) -bones/36/rotation = Quaternion(-0.179473, -0.00218766, 0.0262766, 0.983409) -bones/37/rotation = Quaternion(-0.0145326, 0.0372494, 0.0356239, 0.998565) -bones/38/rotation = Quaternion(-0.0360098, -0.0210696, 0.0017914, 0.999128) +bones/33/rotation = Quaternion(0.00024828, 0.00692902, -0.00795265, 0.999944) +bones/34/rotation = Quaternion(-0.198913, 0.679811, 0.468839, 0.527713) +bones/35/rotation = Quaternion(-0.0345737, -0.0166662, -0.0112583, 0.9992) +bones/36/rotation = Quaternion(-0.233902, -0.00364614, 0.0261138, 0.971903) +bones/37/rotation = Quaternion(-0.0428252, 0.0362249, 0.036665, 0.997752) +bones/38/rotation = Quaternion(-0.0495744, -0.021092, 0.00150556, 0.998547) bones/38/scale = Vector3(1, 1, 1) -bones/39/rotation = Quaternion(0.0138276, 0.00682041, -0.00804549, 0.999849) -bones/40/rotation = Quaternion(-0.0145324, 0.0372495, 0.035624, 0.998565) -bones/40/scale = Vector3(1.00282, 1.00179, 1.00282) -bones/41/rotation = Quaternion(-0.181512, 0.692524, 0.44971, 0.534065) -bones/42/rotation = Quaternion(0.0210372, -0.0146255, -0.0103709, 0.999618) -bones/43/rotation = Quaternion(-0.179473, -0.00218766, 0.0262766, 0.983409) -bones/44/rotation = Quaternion(-0.17385, 0.683358, 0.452728, 0.545743) -bones/44/scale = Vector3(1.00397, 1.06192, 1.00397) -bones/46/rotation = Quaternion(-0.0145315, 0.0372482, 0.0356241, 0.998565) +bones/39/rotation = Quaternion(0.00024828, 0.00692902, -0.00795265, 0.999944) +bones/40/rotation = Quaternion(-0.0428249, 0.036225, 0.0366653, 0.997752) +bones/40/scale = Vector3(1, 1.01015, 1) +bones/41/rotation = Quaternion(-0.198913, 0.679811, 0.468839, 0.527713) +bones/42/rotation = Quaternion(-0.0345737, -0.0166662, -0.0112583, 0.9992) +bones/43/rotation = Quaternion(-0.233902, -0.00364614, 0.0261138, 0.971903) +bones/44/rotation = Quaternion(-0.189677, 0.669328, 0.472651, 0.540947) +bones/44/scale = Vector3(1, 1.09735, 1) +bones/46/rotation = Quaternion(-0.042824, 0.0362237, 0.0366654, 0.997752) bones/46/scale = Vector3(1, 1, 1) -bones/48/rotation = Quaternion(-0.0360088, -0.0210711, 0.00179219, 0.999128) +bones/48/rotation = Quaternion(-0.0495735, -0.0210934, 0.00150589, 0.998547) bones/48/scale = Vector3(1, 1, 1) -bones/50/rotation = Quaternion(0.0138259, 0.00682248, -0.00804518, 0.999849) +bones/50/rotation = Quaternion(0.000246743, 0.00693108, -0.00795179, 0.999944) bones/50/scale = Vector3(1, 1, 1) -bones/52/rotation = Quaternion(-0.0755315, -4.72999e-08, 0.997143, -6.08447e-09) +bones/52/rotation = Quaternion(-0.0755315, -6.79986e-08, 0.997143, 1.05882e-08) bones/52/scale = Vector3(1, 1, 1) -bones/55/rotation = Quaternion(-0.0145326, 0.0372494, 0.0356239, 0.998565) -bones/56/rotation = Quaternion(-0.17385, 0.683358, 0.452728, 0.545743) -bones/58/rotation = Quaternion(0.0208584, 0.00234267, -0.0107223, 0.999722) +bones/55/rotation = Quaternion(-0.0428252, 0.0362249, 0.036665, 0.997752) +bones/56/rotation = Quaternion(-0.189676, 0.669328, 0.472651, 0.540947) +bones/58/rotation = Quaternion(-0.0347875, 0.00293553, -0.0105754, 0.999334) bones/58/scale = Vector3(1, 1, 1) -bones/60/rotation = Quaternion(-0.179474, -0.00219015, 0.0262781, 0.983409) +bones/60/rotation = Quaternion(-0.233902, -0.00364859, 0.0261156, 0.971902) bones/62/rotation = Quaternion(0.884812, 3.32611e-06, 0.465948, -1.29939e-06) -bones/65/rotation = Quaternion(-0.181512, 0.692524, 0.44971, 0.534065) +bones/65/rotation = Quaternion(-0.198913, 0.679811, 0.468839, 0.527713) bones/66/rotation = Quaternion(-0.0150627, 0.584674, 0.0037911, 0.811119) -bones/67/rotation = Quaternion(-0.0834463, 0.0175302, 0.0271748, 0.995987) +bones/67/rotation = Quaternion(-0.0944674, 0.0172283, 0.0273674, 0.995003) bones/67/scale = Vector3(1, 1, 1) -bones/68/rotation = Quaternion(0.0174752, -0.0364105, 0.0221263, 0.998939) +bones/68/rotation = Quaternion(0.0135256, -0.0364977, 0.021982, 0.999) bones/68/scale = Vector3(1, 1, 1) -bones/69/rotation = Quaternion(0.0331829, -0.00501077, -0.043906, 0.998472) -bones/70/rotation = Quaternion(-0.0834463, 0.0175302, 0.0271748, 0.995987) +bones/69/rotation = Quaternion(0.0292352, -0.00483716, -0.0439253, 0.998595) +bones/70/rotation = Quaternion(-0.0944674, 0.0172283, 0.0273674, 0.995003) bones/70/scale = Vector3(1, 1, 1) -bones/71/rotation = Quaternion(0.0174752, -0.0364105, 0.0221263, 0.998939) +bones/71/rotation = Quaternion(0.0135256, -0.0364977, 0.021982, 0.999) bones/71/scale = Vector3(1, 1, 1) -bones/72/rotation = Quaternion(0.0331829, -0.00501077, -0.043906, 0.998472) -bones/73/rotation = Quaternion(-0.0834466, 0.0175302, 0.0271751, 0.995987) -bones/73/scale = Vector3(1.00195, 1.00782, 1.00195) -bones/75/rotation = Quaternion(-0.0834458, 0.0175293, 0.0271749, 0.995988) +bones/72/rotation = Quaternion(0.0292352, -0.00483716, -0.0439253, 0.998595) +bones/73/rotation = Quaternion(-0.0944679, 0.0172282, 0.0273675, 0.995003) +bones/73/scale = Vector3(1, 1.01033, 1) +bones/75/rotation = Quaternion(-0.0944671, 0.0172274, 0.0273673, 0.995003) bones/75/scale = Vector3(1, 1, 1) -bones/77/rotation = Quaternion(0.0174776, -0.0364127, 0.0221266, 0.998939) +bones/77/rotation = Quaternion(0.0135281, -0.0364999, 0.0219825, 0.999) bones/77/scale = Vector3(1, 1, 1) -bones/79/rotation = Quaternion(0.0331857, -0.00501403, -0.0439069, 0.998472) +bones/79/rotation = Quaternion(0.029238, -0.00484041, -0.0439263, 0.998595) bones/80/rotation = Quaternion(-3.08873e-06, 3.24659e-06, 8.01869e-07, 1) -bones/81/rotation = Quaternion(0.028989, 4.68881e-10, 0.99958, -1.9648e-09) +bones/81/rotation = Quaternion(0.028989, -5.79472e-10, 0.99958, -1.53548e-08) bones/81/scale = Vector3(1, 1, 1) -bones/84/rotation = Quaternion(-0.0834463, 0.0175302, 0.0271748, 0.995987) +bones/84/rotation = Quaternion(-0.0944674, 0.0172283, 0.0273674, 0.995003) bones/84/scale = Vector3(1, 1, 1) bones/85/rotation = Quaternion(-0.0536367, 0.572428, -0.051421, 0.816581) bones/85/scale = Vector3(1, 1, 1) -bones/86/rotation = Quaternion(-0.089591, -0.0252569, 0.0315665, 0.995158) -bones/87/rotation = Quaternion(0.0132315, -0.00566082, 0.0153307, 0.999779) -bones/88/rotation = Quaternion(0.0309126, -0.0266158, -0.0119733, 0.999096) -bones/89/rotation = Quaternion(-0.089591, -0.0252569, 0.0315665, 0.995158) -bones/90/rotation = Quaternion(0.0132315, -0.00566082, 0.0153307, 0.999779) -bones/91/rotation = Quaternion(0.0309126, -0.0266158, -0.0119733, 0.999096) -bones/92/rotation = Quaternion(-0.0895909, -0.025257, 0.0315665, 0.995158) -bones/92/scale = Vector3(1.0009, 1.0106, 1.0009) -bones/94/rotation = Quaternion(-0.0895906, -0.0252573, 0.0315668, 0.995158) +bones/86/rotation = Quaternion(-0.0914051, -0.0253145, 0.0315204, 0.994993) +bones/87/rotation = Quaternion(0.0134918, -0.00565684, 0.0153322, 0.999775) +bones/88/rotation = Quaternion(0.0311727, -0.0266189, -0.0119666, 0.999088) +bones/89/rotation = Quaternion(-0.0914051, -0.0253145, 0.0315204, 0.994993) +bones/90/rotation = Quaternion(0.0134918, -0.00565684, 0.0153322, 0.999775) +bones/91/rotation = Quaternion(0.0311727, -0.0266189, -0.0119666, 0.999088) +bones/92/rotation = Quaternion(-0.0914051, -0.0253145, 0.0315204, 0.994993) +bones/92/scale = Vector3(1, 1.01044, 1) +bones/94/rotation = Quaternion(-0.0914048, -0.0253148, 0.0315207, 0.994993) bones/95/rotation = Quaternion(-2.952e-07, 2.49594e-07, -2.64961e-07, 1) -bones/96/rotation = Quaternion(0.0132324, -0.00566162, 0.0153302, 0.999779) -bones/98/rotation = Quaternion(0.0309097, -0.0266128, -0.0119722, 0.999096) +bones/96/rotation = Quaternion(0.0134927, -0.0056576, 0.0153317, 0.999775) +bones/98/rotation = Quaternion(0.0311698, -0.0266159, -0.0119653, 0.999088) bones/98/scale = Vector3(1, 1, 1) -bones/100/rotation = Quaternion(0.135625, -9.3295e-08, 0.99076, 6.31304e-09) -bones/103/rotation = Quaternion(-0.089591, -0.0252569, 0.0315665, 0.995158) +bones/100/rotation = Quaternion(0.135625, -6.92109e-08, 0.99076, 8.16997e-09) +bones/103/rotation = Quaternion(-0.0914051, -0.0253145, 0.0315204, 0.994993) bones/104/rotation = Quaternion(-0.0646238, 0.533247, -0.142714, 0.831327) bones/104/scale = Vector3(1, 1, 1) -bones/105/rotation = Quaternion(-0.136481, -0.0183524, 0.0574715, 0.988804) -bones/106/rotation = Quaternion(-0.0186327, 0.00277691, -0.0382397, 0.999091) +bones/105/rotation = Quaternion(-0.142018, -0.0186741, 0.0573678, 0.988024) +bones/106/rotation = Quaternion(-0.0139695, 0.00259837, -0.0382522, 0.999167) bones/106/scale = Vector3(1, 1, 1) -bones/107/rotation = Quaternion(0.0447247, -0.0113229, 0.0322449, 0.998415) -bones/108/rotation = Quaternion(-0.136481, -0.0183524, 0.0574715, 0.988804) -bones/109/rotation = Quaternion(-0.0186327, 0.00277691, -0.0382397, 0.999091) +bones/107/rotation = Quaternion(0.049384, -0.0111722, 0.0322972, 0.998195) +bones/108/rotation = Quaternion(-0.142018, -0.0186741, 0.0573678, 0.988024) +bones/109/rotation = Quaternion(-0.0139695, 0.00259837, -0.0382522, 0.999167) bones/109/scale = Vector3(1, 1, 1) -bones/110/rotation = Quaternion(0.0447247, -0.0113229, 0.0322449, 0.998415) -bones/111/rotation = Quaternion(-0.136481, -0.0183524, 0.0574715, 0.988804) -bones/111/scale = Vector3(1.00584, 1.01341, 1.00584) +bones/110/rotation = Quaternion(0.049384, -0.0111722, 0.0322972, 0.998195) +bones/111/rotation = Quaternion(-0.142019, -0.0186741, 0.0573678, 0.988024) +bones/111/scale = Vector3(1, 1.01028, 1) bones/112/rotation = Quaternion(2.7474e-08, 3.72529e-09, -1.86265e-09, 1) -bones/113/rotation = Quaternion(-0.136481, -0.0183528, 0.0574714, 0.988804) +bones/113/rotation = Quaternion(-0.142018, -0.0186745, 0.0573677, 0.988024) bones/113/scale = Vector3(1, 1, 1) -bones/115/rotation = Quaternion(-0.0186299, 0.00277446, -0.0382409, 0.999091) -bones/117/rotation = Quaternion(0.044721, -0.0113199, 0.0322445, 0.998415) +bones/115/rotation = Quaternion(-0.0139667, 0.00259596, -0.0382534, 0.999167) +bones/117/rotation = Quaternion(0.0493803, -0.0111693, 0.0322969, 0.998195) bones/118/rotation = Quaternion(3.45754e-06, -3.00538e-06, 5.0338e-07, 1) bones/119/rotation = Quaternion(0.164736, 2.91293e-07, 0.986338, 7.60808e-07) -bones/122/rotation = Quaternion(-0.136481, -0.0183524, 0.0574715, 0.988804) +bones/122/rotation = Quaternion(-0.142018, -0.0186741, 0.0573678, 0.988024) bones/123/rotation = Quaternion(-0.0646238, 0.533247, -0.142714, 0.831327) bones/123/scale = Vector3(1, 1, 1) bones/124/rotation = Quaternion(0.707107, 0, 0, 0.707107)