Update readme + export presets

This commit is contained in:
Alan O'Cull 2024-01-28 18:42:16 -05:00
parent 029ee17ff5
commit 8720e7f88f
4 changed files with 127 additions and 87 deletions

View File

@ -60,3 +60,43 @@ Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorActi
ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
Remove-Item -Recurse -Force '{temp_dir}'" Remove-Item -Recurse -Force '{temp_dir}'"
[preset.1]
name="Linux/X11"
platform="Linux/X11"
runnable=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../../GodotExports/Armazon.x86_64"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false
[preset.1.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=true
texture_format/bptc=true
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
binary_format/architecture="x86_64"
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="#!/usr/bin/env bash
export DISPLAY=:0
unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
\"{temp_dir}/{exe_name}\" {cmd_args}"
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
rm -rf \"{temp_dir}\""

View File

@ -174,8 +174,8 @@ func do_bonus():
func do_penalty(): func do_penalty():
wage -= wage_penalty wage -= wage_penalty
if wage < 0: #if wage < 0:
get_tree().quit() # get_tree().quit()
emit_signal("penalty") emit_signal("penalty")
func _on_trash(body_rid: RID, body: Node3D, body_shape_index: int, local_shape_index: int) -> void: func _on_trash(body_rid: RID, body: Node3D, body_shape_index: int, local_shape_index: int) -> void:
@ -214,7 +214,8 @@ func quicktime_check():
prop.touched.emit() prop.touched.emit()
if dodge_timer > 0: if dodge_timer > 0:
print("successfull dodge") #print("successfull dodge")
pass
else: else:
$audio/oof.play() $audio/oof.play()
stun_timer = stun_timer_max stun_timer = stun_timer_max

156
main.tscn
View File

@ -5351,31 +5351,31 @@ bones/2/scale = Vector3(1.01115, 1.01115, 1.01115)
bones/3/rotation = Quaternion(0.52569, 0.289474, 0.105462, 0.792927) bones/3/rotation = Quaternion(0.52569, 0.289474, 0.105462, 0.792927)
bones/3/scale = Vector3(0.731301, 0.731302, 0.731301) bones/3/scale = Vector3(0.731301, 0.731302, 0.731301)
bones/4/rotation = Quaternion(0.0791671, 0.591145, 0.0117835, 0.802584) bones/4/rotation = Quaternion(0.0791671, 0.591145, 0.0117835, 0.802584)
bones/5/rotation = Quaternion(-0.140568, 0.028206, 0.0558963, 0.98809) bones/5/rotation = Quaternion(-0.0912604, 0.0309506, 0.0544245, 0.993857)
bones/6/rotation = Quaternion(0.0160361, -0.0220404, -0.0103973, 0.999574) bones/6/rotation = Quaternion(0.0490755, -0.0223719, -0.00966258, 0.998498)
bones/7/rotation = Quaternion(-0.0341219, 0.00674374, -0.000978206, 0.999395) bones/7/rotation = Quaternion(-0.00105998, 0.00670768, -0.00120126, 0.999976)
bones/8/rotation = Quaternion(0.0102562, 0.830883, 0.551392, 0.0741336) bones/8/rotation = Quaternion(0.0104679, 0.83236, 0.549135, 0.0742798)
bones/8/scale = Vector3(1, 1, 1) bones/8/scale = Vector3(1, 1, 1)
bones/9/rotation = Quaternion(-0.0171632, -0.0177454, -0.00381589, 0.999688) bones/9/rotation = Quaternion(-0.0229002, -0.0181954, -0.003928, 0.999565)
bones/10/rotation = Quaternion(-0.219821, -0.000924869, -0.0161965, 0.975405) bones/10/rotation = Quaternion(-0.225417, -0.000831856, -0.0162014, 0.974127)
bones/10/scale = Vector3(1, 1, 1) bones/10/scale = Vector3(1, 1, 1)
bones/11/rotation = Quaternion(0.00106178, 0.584364, -0.0154954, 0.811343) bones/11/rotation = Quaternion(0.00106178, 0.584364, -0.0154954, 0.811343)
bones/12/rotation = Quaternion(-0.0942879, 0.017192, 0.0277407, 0.99501) bones/12/rotation = Quaternion(-0.0192736, 0.0192274, 0.0263709, 0.999281)
bones/13/rotation = Quaternion(-0.0303839, -0.0385864, 0.0334129, 0.998234) bones/13/rotation = Quaternion(0.0181715, -0.0369166, 0.0352487, 0.998531)
bones/13/scale = Vector3(1, 1, 1) bones/13/scale = Vector3(1, 1, 1)
bones/14/rotation = Quaternion(-0.0769593, -0.00563889, -0.0118231, 0.996948) bones/14/rotation = Quaternion(-0.0284116, -0.00620675, -0.0115343, 0.999511)
bones/15/rotation = Quaternion(-0.0611887, 0.573124, -0.0421539, 0.816093) bones/15/rotation = Quaternion(-0.0611887, 0.573124, -0.0421539, 0.816093)
bones/16/rotation = Quaternion(-0.0796485, -0.0249293, 0.0317059, 0.996007) bones/16/rotation = Quaternion(0.0268615, -0.0214114, 0.0341806, 0.998825)
bones/16/scale = Vector3(1, 1, 1) bones/16/scale = Vector3(1, 1, 1)
bones/17/rotation = Quaternion(-0.0233405, -0.00748164, 0.0303106, 0.99924) bones/17/rotation = Quaternion(0.0452917, -0.00538364, 0.0307525, 0.998486)
bones/17/scale = Vector3(1, 1, 1) bones/17/scale = Vector3(1, 1, 1)
bones/18/rotation = Quaternion(-0.0522263, -0.0309193, 0.0224629, 0.997904) bones/18/rotation = Quaternion(0.0163825, -0.029305, 0.0245309, 0.999135)
bones/18/scale = Vector3(1, 1, 1) bones/18/scale = Vector3(1, 1, 1)
bones/19/rotation = Quaternion(-0.15484, 0.544614, -0.0238322, 0.823925) bones/19/rotation = Quaternion(-0.15484, 0.544614, -0.0238322, 0.823925)
bones/20/rotation = Quaternion(0.0116856, -0.0136135, 0.0170321, 0.999694) bones/20/rotation = Quaternion(0.133498, -0.011435, 0.0185648, 0.990809)
bones/21/rotation = Quaternion(-0.0317931, 0.00286118, -0.0267733, 0.999132) bones/21/rotation = Quaternion(0.0507491, 0.000642768, -0.0269178, 0.998348)
bones/21/scale = Vector3(1, 1, 1) bones/21/scale = Vector3(1, 1, 1)
bones/22/rotation = Quaternion(-0.0295654, -0.0197514, 0.0687585, 0.997) bones/22/rotation = Quaternion(0.0527924, -0.0140116, 0.0701538, 0.99604)
bones/22/scale = Vector3(1, 1, 1) bones/22/scale = Vector3(1, 1, 1)
[node name="Main_Body" parent="world/Armondo/rig/Skeleton3D" index="0"] [node name="Main_Body" parent="world/Armondo/rig/Skeleton3D" index="0"]
@ -5690,99 +5690,99 @@ bones/28/scale = Vector3(1.00001, 0.999972, 1.00001)
bones/29/rotation = Quaternion(0.137653, 0.129111, 0.0826848, 0.978542) bones/29/rotation = Quaternion(0.137653, 0.129111, 0.0826848, 0.978542)
bones/29/scale = Vector3(0.979536, 1.0413, 0.981311) bones/29/scale = Vector3(0.979536, 1.0413, 0.981311)
bones/30/rotation = Quaternion(0.024349, 0.587802, 0.0762459, 0.805036) bones/30/rotation = Quaternion(0.024349, 0.587802, 0.0762459, 0.805036)
bones/31/rotation = Quaternion(0.0591227, 0.0397743, 0.032781, 0.996919) bones/31/rotation = Quaternion(-0.0368222, 0.0364448, 0.0364464, 0.997992)
bones/32/rotation = Quaternion(0.016304, -0.0209469, 0.00289119, 0.999644) bones/32/rotation = Quaternion(-0.0456551, -0.0210859, 0.00158821, 0.998734)
bones/32/scale = Vector3(1, 1, 1) bones/32/scale = Vector3(1, 1, 1)
bones/33/rotation = Quaternion(0.0661105, 0.00639023, -0.00839139, 0.997757) bones/33/rotation = Quaternion(0.00417262, 0.00689776, -0.00797983, 0.999936)
bones/34/rotation = Quaternion(-0.146933, 0.71602, 0.409794, 0.545705) bones/34/rotation = Quaternion(-0.188551, 0.687511, 0.457334, 0.531623)
bones/35/rotation = Quaternion(0.0993181, -0.0122795, -0.00950829, 0.994935) bones/35/rotation = Quaternion(-0.00761933, -0.0157986, -0.0107989, 0.999788)
bones/36/rotation = Quaternion(-0.101817, -0.000120448, 0.0263675, 0.994454) bones/36/rotation = Quaternion(-0.207599, -0.00294032, 0.0262029, 0.977859)
bones/37/rotation = Quaternion(0.0591227, 0.0397743, 0.032781, 0.996919) bones/37/rotation = Quaternion(-0.0368222, 0.0364448, 0.0364464, 0.997992)
bones/38/rotation = Quaternion(0.016304, -0.0209469, 0.00289119, 0.999644) bones/38/rotation = Quaternion(-0.0456551, -0.0210859, 0.00158821, 0.998734)
bones/38/scale = Vector3(1, 1, 1) bones/38/scale = Vector3(1, 1, 1)
bones/39/rotation = Quaternion(0.0661105, 0.00639023, -0.00839139, 0.997757) bones/39/rotation = Quaternion(0.00417262, 0.00689776, -0.00797983, 0.999936)
bones/40/rotation = Quaternion(0.059123, 0.0397744, 0.032781, 0.996919) bones/40/rotation = Quaternion(-0.036822, 0.0364449, 0.0364467, 0.997992)
bones/40/scale = Vector3(1, 0.968476, 1) bones/40/scale = Vector3(1, 1.00794, 1)
bones/41/rotation = Quaternion(-0.146933, 0.71602, 0.409794, 0.545705) bones/41/rotation = Quaternion(-0.188551, 0.687511, 0.457334, 0.531623)
bones/42/rotation = Quaternion(0.0993181, -0.0122795, -0.00950829, 0.994935) bones/42/rotation = Quaternion(-0.00761933, -0.0157986, -0.0107989, 0.999788)
bones/43/rotation = Quaternion(-0.101817, -0.000120448, 0.0263675, 0.994454) bones/43/rotation = Quaternion(-0.207599, -0.00294032, 0.0262029, 0.977859)
bones/44/rotation = Quaternion(-0.141241, 0.708397, 0.411793, 0.555565) bones/44/rotation = Quaternion(-0.180078, 0.677585, 0.460736, 0.544218)
bones/44/scale = Vector3(1, 1.01195, 1) bones/44/scale = Vector3(1, 1.08017, 1)
bones/46/rotation = Quaternion(0.0591239, 0.0397731, 0.0327811, 0.996919) bones/46/rotation = Quaternion(-0.0368211, 0.0364436, 0.0364467, 0.997992)
bones/46/scale = Vector3(1, 1, 1) bones/46/scale = Vector3(1, 1, 1)
bones/48/rotation = Quaternion(0.0163049, -0.0209484, 0.00289197, 0.999644) bones/48/rotation = Quaternion(-0.0456542, -0.0210874, 0.00158867, 0.998734)
bones/48/scale = Vector3(1, 1, 1) bones/48/scale = Vector3(1, 1, 1)
bones/50/rotation = Quaternion(0.066109, 0.00639228, -0.00839105, 0.997757) bones/50/rotation = Quaternion(0.00417119, 0.00689982, -0.00797894, 0.999936)
bones/50/scale = Vector3(1, 1, 1) bones/50/scale = Vector3(1, 1, 1)
bones/52/rotation = Quaternion(-0.0755315, -5.24043e-08, 0.997143, -1.13218e-08) bones/52/rotation = Quaternion(-0.0755315, -4.93895e-08, 0.997143, 1.62907e-09)
bones/52/scale = Vector3(1, 1, 1) bones/52/scale = Vector3(1, 1, 1)
bones/55/rotation = Quaternion(0.0591227, 0.0397743, 0.032781, 0.996919) bones/55/rotation = Quaternion(-0.0368222, 0.0364448, 0.0364464, 0.997992)
bones/56/rotation = Quaternion(-0.14124, 0.708396, 0.411793, 0.555565) bones/56/rotation = Quaternion(-0.180077, 0.677584, 0.460737, 0.544218)
bones/58/rotation = Quaternion(0.0991772, 0.00149479, -0.010873, 0.995009) bones/58/rotation = Quaternion(-0.00781705, 0.00264917, -0.0106507, 0.999909)
bones/58/scale = Vector3(1, 1, 1) bones/58/scale = Vector3(1, 1, 1)
bones/60/rotation = Quaternion(-0.101817, -0.000123084, 0.0263689, 0.994454) bones/60/rotation = Quaternion(-0.207599, -0.00294277, 0.0262045, 0.977858)
bones/62/rotation = Quaternion(0.884812, 3.32611e-06, 0.465948, -1.29939e-06) bones/62/rotation = Quaternion(0.884812, 3.32611e-06, 0.465948, -1.29939e-06)
bones/65/rotation = Quaternion(-0.146933, 0.71602, 0.409794, 0.545705) bones/65/rotation = Quaternion(-0.188551, 0.687511, 0.457334, 0.531623)
bones/66/rotation = Quaternion(-0.0150627, 0.584674, 0.0037911, 0.811119) bones/66/rotation = Quaternion(-0.0150627, 0.584674, 0.0037911, 0.811119)
bones/67/rotation = Quaternion(-0.0225443, 0.019155, 0.0260553, 0.999223) bones/67/rotation = Quaternion(-0.0938845, 0.0172443, 0.0273573, 0.995058)
bones/67/scale = Vector3(1, 1, 1) bones/67/scale = Vector3(1, 1, 1)
bones/68/rotation = Quaternion(0.0601063, -0.0354327, 0.0236608, 0.997282) bones/68/rotation = Quaternion(0.0139078, -0.0364893, 0.021996, 0.998995)
bones/68/scale = Vector3(1, 1, 1) bones/68/scale = Vector3(1, 1, 1)
bones/69/rotation = Quaternion(0.0757791, -0.0068807, -0.0436518, 0.996145) bones/69/rotation = Quaternion(0.0296172, -0.00485396, -0.0439236, 0.998584)
bones/70/rotation = Quaternion(-0.0225443, 0.019155, 0.0260553, 0.999223) bones/70/rotation = Quaternion(-0.0938845, 0.0172443, 0.0273573, 0.995058)
bones/70/scale = Vector3(1, 1, 1) bones/70/scale = Vector3(1, 1, 1)
bones/71/rotation = Quaternion(0.0601063, -0.0354327, 0.0236608, 0.997282) bones/71/rotation = Quaternion(0.0139078, -0.0364893, 0.021996, 0.998995)
bones/71/scale = Vector3(1, 1, 1) bones/71/scale = Vector3(1, 1, 1)
bones/72/rotation = Quaternion(0.0757791, -0.0068807, -0.0436518, 0.996145) bones/72/rotation = Quaternion(0.0296172, -0.00485396, -0.0439236, 0.998584)
bones/73/rotation = Quaternion(-0.0225443, 0.019155, 0.0260553, 0.999223) bones/73/rotation = Quaternion(-0.093885, 0.0172443, 0.0273574, 0.995058)
bones/73/scale = Vector3(1, 0.980628, 1) bones/73/scale = Vector3(1, 1.01009, 1)
bones/75/rotation = Quaternion(-0.0225435, 0.0191541, 0.0260552, 0.999223) bones/75/rotation = Quaternion(-0.0938841, 0.0172434, 0.0273572, 0.995058)
bones/75/scale = Vector3(1, 1, 1) bones/75/scale = Vector3(1, 1, 1)
bones/77/rotation = Quaternion(0.0601083, -0.0354348, 0.0236609, 0.997282) bones/77/rotation = Quaternion(0.0139103, -0.0364915, 0.0219964, 0.998995)
bones/77/scale = Vector3(1, 1, 1) bones/77/scale = Vector3(1, 1, 1)
bones/79/rotation = Quaternion(0.0757821, -0.00688392, -0.0436528, 0.996145) bones/79/rotation = Quaternion(0.02962, -0.00485721, -0.0439245, 0.998584)
bones/80/rotation = Quaternion(-3.08873e-06, 3.24659e-06, 8.01869e-07, 1) bones/80/rotation = Quaternion(-3.08873e-06, 3.24659e-06, 8.01869e-07, 1)
bones/81/rotation = Quaternion(0.028989, -5.79878e-11, 0.99958, -1.72915e-10) bones/81/rotation = Quaternion(0.028989, -2.44904e-09, 0.99958, -1.00893e-08)
bones/81/scale = Vector3(1, 1, 1) bones/81/scale = Vector3(1, 1, 1)
bones/84/rotation = Quaternion(-0.0225443, 0.019155, 0.0260553, 0.999223) bones/84/rotation = Quaternion(-0.0938845, 0.0172443, 0.0273573, 0.995058)
bones/84/scale = Vector3(1, 1, 1) bones/84/scale = Vector3(1, 1, 1)
bones/85/rotation = Quaternion(-0.0536367, 0.572428, -0.051421, 0.816581) bones/85/rotation = Quaternion(-0.0536367, 0.572428, -0.051421, 0.816581)
bones/85/scale = Vector3(1, 1, 1) bones/85/scale = Vector3(1, 1, 1)
bones/86/rotation = Quaternion(-0.0508219, -0.0240102, 0.0325248, 0.997889) bones/86/rotation = Quaternion(-0.0914051, -0.0253145, 0.0315204, 0.994993)
bones/87/rotation = Quaternion(0.0399255, -0.00524935, 0.0154765, 0.999069) bones/87/rotation = Quaternion(0.0134918, -0.00565684, 0.0153322, 0.999775)
bones/88/rotation = Quaternion(0.057582, -0.026926, -0.0112584, 0.997914) bones/88/rotation = Quaternion(0.0311727, -0.0266189, -0.0119666, 0.999088)
bones/89/rotation = Quaternion(-0.0508219, -0.0240102, 0.0325248, 0.997889) bones/89/rotation = Quaternion(-0.0914051, -0.0253145, 0.0315204, 0.994993)
bones/90/rotation = Quaternion(0.0399255, -0.00524935, 0.0154765, 0.999069) bones/90/rotation = Quaternion(0.0134918, -0.00565684, 0.0153322, 0.999775)
bones/91/rotation = Quaternion(0.057582, -0.026926, -0.0112584, 0.997914) bones/91/rotation = Quaternion(0.0311727, -0.0266189, -0.0119666, 0.999088)
bones/92/rotation = Quaternion(-0.050822, -0.0240103, 0.0325249, 0.997889) bones/92/rotation = Quaternion(-0.0914051, -0.0253145, 0.0315204, 0.994993)
bones/92/scale = Vector3(1, 0.993602, 1) bones/92/scale = Vector3(1, 1.01044, 1)
bones/94/rotation = Quaternion(-0.0508217, -0.0240106, 0.0325252, 0.997889) bones/94/rotation = Quaternion(-0.0914048, -0.0253148, 0.0315207, 0.994993)
bones/95/rotation = Quaternion(-2.952e-07, 2.49594e-07, -2.64961e-07, 1) bones/95/rotation = Quaternion(-2.952e-07, 2.49594e-07, -2.64961e-07, 1)
bones/96/rotation = Quaternion(0.0399264, -0.00525021, 0.0154759, 0.999069) bones/96/rotation = Quaternion(0.0134927, -0.0056576, 0.0153317, 0.999775)
bones/98/rotation = Quaternion(0.0575792, -0.026923, -0.0112573, 0.997914) bones/98/rotation = Quaternion(0.0311698, -0.0266159, -0.0119653, 0.999088)
bones/98/scale = Vector3(1, 1, 1) bones/98/scale = Vector3(1, 1, 1)
bones/100/rotation = Quaternion(0.135625, -7.54651e-08, 0.99076, 7.06448e-09) bones/100/rotation = Quaternion(0.135625, -7.12668e-08, 0.99076, 7.80658e-09)
bones/103/rotation = Quaternion(-0.0508219, -0.0240102, 0.0325248, 0.997889) bones/103/rotation = Quaternion(-0.0914051, -0.0253145, 0.0315204, 0.994993)
bones/104/rotation = Quaternion(-0.0646238, 0.533247, -0.142714, 0.831327) bones/104/rotation = Quaternion(-0.0646238, 0.533247, -0.142714, 0.831327)
bones/104/scale = Vector3(1, 1, 1) bones/104/scale = Vector3(1, 1, 1)
bones/105/rotation = Quaternion(-0.120429, -0.0174181, 0.0577614, 0.990887) bones/105/rotation = Quaternion(-0.142018, -0.0186741, 0.0573678, 0.988024)
bones/106/rotation = Quaternion(0.000224427, 0.00205479, -0.0382853, 0.999265) bones/106/rotation = Quaternion(-0.0139695, 0.00259837, -0.0382522, 0.999167)
bones/106/scale = Vector3(1, 1, 1) bones/106/scale = Vector3(1, 1, 1)
bones/107/rotation = Quaternion(0.0635575, -0.0107124, 0.0324532, 0.997393) bones/107/rotation = Quaternion(0.049384, -0.0111722, 0.0322972, 0.998195)
bones/108/rotation = Quaternion(-0.120429, -0.0174181, 0.0577614, 0.990887) bones/108/rotation = Quaternion(-0.142018, -0.0186741, 0.0573678, 0.988024)
bones/109/rotation = Quaternion(0.000224427, 0.00205479, -0.0382853, 0.999265) bones/109/rotation = Quaternion(-0.0139695, 0.00259837, -0.0382522, 0.999167)
bones/109/scale = Vector3(1, 1, 1) bones/109/scale = Vector3(1, 1, 1)
bones/110/rotation = Quaternion(0.0635575, -0.0107124, 0.0324532, 0.997393) bones/110/rotation = Quaternion(0.049384, -0.0111722, 0.0322972, 0.998195)
bones/111/rotation = Quaternion(-0.120429, -0.017418, 0.0577615, 0.990887) bones/111/rotation = Quaternion(-0.142019, -0.0186741, 0.0573678, 0.988024)
bones/111/scale = Vector3(1, 1.0014, 1) bones/111/scale = Vector3(1, 1.00991, 1)
bones/112/rotation = Quaternion(2.7474e-08, 3.72529e-09, -1.86265e-09, 1) bones/112/rotation = Quaternion(2.7474e-08, 3.72529e-09, -1.86265e-09, 1)
bones/113/rotation = Quaternion(-0.120428, -0.0174184, 0.0577614, 0.990887) bones/113/rotation = Quaternion(-0.142018, -0.0186745, 0.0573677, 0.988024)
bones/113/scale = Vector3(1, 1, 1) bones/113/scale = Vector3(1, 1, 1)
bones/115/rotation = Quaternion(0.000227124, 0.00205233, -0.0382864, 0.999265) bones/115/rotation = Quaternion(-0.0139667, 0.00259596, -0.0382534, 0.999167)
bones/117/rotation = Quaternion(0.0635539, -0.0107094, 0.0324524, 0.997393) bones/117/rotation = Quaternion(0.0493803, -0.0111693, 0.0322969, 0.998195)
bones/118/rotation = Quaternion(3.45754e-06, -3.00538e-06, 5.0338e-07, 1) bones/118/rotation = Quaternion(3.45754e-06, -3.00538e-06, 5.0338e-07, 1)
bones/119/rotation = Quaternion(0.164736, 2.91293e-07, 0.986338, 7.60808e-07) bones/119/rotation = Quaternion(0.164736, 2.91293e-07, 0.986338, 7.60808e-07)
bones/122/rotation = Quaternion(-0.120429, -0.0174181, 0.0577614, 0.990887) bones/122/rotation = Quaternion(-0.142018, -0.0186741, 0.0573678, 0.988024)
bones/123/rotation = Quaternion(-0.0646238, 0.533247, -0.142714, 0.831327) bones/123/rotation = Quaternion(-0.0646238, 0.533247, -0.142714, 0.831327)
bones/123/scale = Vector3(1, 1, 1) bones/123/scale = Vector3(1, 1, 1)
bones/124/rotation = Quaternion(0.707107, 0, 0, 0.707107) bones/124/rotation = Quaternion(0.707107, 0, 0, 0.707107)

View File

@ -3,9 +3,8 @@ As a Nile packaging employee, ensuring customer satisfaction is key. Box custome
Made in a joint effort between Blake Edwards, Matt Schuler, and Alan O'Cull for the 2024 Global Game Jam. Made in a joint effort between Blake Edwards, Matt Schuler, and Alan O'Cull for the 2024 Global Game Jam.
## TODO ## Controls
Props to rescale: - Left click and drag to move props
- Fish - Spacebar to dodge
- Bread - Escape to exit
- Lead Pipe - F11 for fullscreen
- Ball Character