extends Node signal grab() signal nuclear_blast() @onready var rumble: float = 0 @onready var holding: bool = false func get_mouse_pos() -> Vector3: var cam: Camera3D = get_viewport().get_camera_3d() var mousePos: Vector2 = get_viewport().get_mouse_position() return cam.project_position(mousePos, cam.global_position.z - 1)