From 8e54031dc3839968275abfddcc3fecc29ba15be3 Mon Sep 17 00:00:00 2001 From: Alan O'Cull Date: Thu, 5 Oct 2023 22:00:25 -0400 Subject: [PATCH] Initial commit --- mx_master3/gaming.ahk | 5 +++++ mx_master3/godot.ahk | 12 ++++++++++++ mx_master3/modeling.ahk | 6 ++++++ readme.md | 1 + 4 files changed, 24 insertions(+) create mode 100644 mx_master3/gaming.ahk create mode 100644 mx_master3/godot.ahk create mode 100644 mx_master3/modeling.ahk create mode 100644 readme.md diff --git a/mx_master3/gaming.ahk b/mx_master3/gaming.ahk new file mode 100644 index 0000000..976c2f2 --- /dev/null +++ b/mx_master3/gaming.ahk @@ -0,0 +1,5 @@ +; Bind ; to sprint! +CapsLock::; + +; Rebind Windows + Tab to E for inventory +#Tab::E diff --git a/mx_master3/godot.ahk b/mx_master3/godot.ahk new file mode 100644 index 0000000..74a78fd --- /dev/null +++ b/mx_master3/godot.ahk @@ -0,0 +1,12 @@ +; Converts additional mouse buttons to +XButton2::MButton + +; Godot requires Left Shift to be held down to pan camera +; thus, send it as a separate keypress, and wait for mouse to be released +XButton1:: +Send {LShift down}{MButton down} +KeyWait XButton1 +Send {MButton up}{LShift up} + +; Rebind Windows + Tab to Save +; #Tab::^s diff --git a/mx_master3/modeling.ahk b/mx_master3/modeling.ahk new file mode 100644 index 0000000..2ae1ea4 --- /dev/null +++ b/mx_master3/modeling.ahk @@ -0,0 +1,6 @@ +; Converts additional mouse buttons to +XButton2::!LButton +XButton1::!MButton + +; Rebind Windows + Tab to Save +; #Tab::^s diff --git a/readme.md b/readme.md new file mode 100644 index 0000000..a9cb9f5 --- /dev/null +++ b/readme.md @@ -0,0 +1 @@ +AutoHotKey scripts for various purposes