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@ -5,7 +5,7 @@ Tutorial for setting up and using version-control software.
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Git is a version-control tool used to track files and sync them across computers.
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Git is handy because it keeps backups of project files over time, both on the cloud and on your system.
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If you make breaking changes but don't realize until after you did some other stuff, you can simply revert only the breaking changes, while leaving other things unaffected.
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If your hard-drive crashses and you lose all your files, they're still backed up on the server. Even if the server *also* crashes, anyone else working on the project will still have the entire project history stored on their machine, which can then be pushed to a different Git server to continue collaboration.
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If your hard-drive crashes and you lose all your files, they're still backed up on the server. Even if the server *also* crashes, anyone else working on the project will still have the entire project history stored on their machine, which can then be pushed to a different Git server to continue collaboration.
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Note that ***these benefits only apply if you're properly utilizing Git***, hence this tutorial.
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@ -15,6 +15,5 @@ However, Git can be extended to work with larger, binary-format files like image
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We'll be using this system to store larger files on the cloud, like Blender files, textures, and Unreal Blueprints.
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## Guides
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- [Setting up Git](guides/git_setup.md)
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- [Setting up Repositories](guides/setting_up_repository.md)
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- [Setting up Git](guides/git_setup.md) **DO THIS FIRST**
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- [Synchronizing Changes](guides/commit.md)
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