Update readme

This commit is contained in:
Alan O'Cull 2023-11-01 16:14:39 -04:00
parent 0fd2c495ba
commit 9d7d2d486b

View File

@ -5,7 +5,7 @@ Tutorial for setting up and using version-control software.
Git is a version-control tool used to track files and sync them across computers.
Git is handy because it keeps backups of project files over time, both on the cloud and on your system.
If you make breaking changes but don't realize until after you did some other stuff, you can simply revert only the breaking changes, while leaving other things unaffected.
If your hard-drive crashses and you lose all your files, they're still backed up on the server. Even if the server *also* crashes, anyone else working on the project will still have the entire project history stored on their machine, which can then be pushed to a different Git server to continue collaboration.
If your hard-drive crashes and you lose all your files, they're still backed up on the server. Even if the server *also* crashes, anyone else working on the project will still have the entire project history stored on their machine, which can then be pushed to a different Git server to continue collaboration.
Note that ***these benefits only apply if you're properly utilizing Git***, hence this tutorial.
@ -15,6 +15,5 @@ However, Git can be extended to work with larger, binary-format files like image
We'll be using this system to store larger files on the cloud, like Blender files, textures, and Unreal Blueprints.
## Guides
- [Setting up Git](guides/git_setup.md)
- [Setting up Repositories](guides/setting_up_repository.md)
- [Setting up Git](guides/git_setup.md) **DO THIS FIRST**
- [Synchronizing Changes](guides/commit.md)