update recipes for Minecraft 1.21.3, fedora automation
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.gitignore
vendored
1
.gitignore
vendored
@ -2,3 +2,4 @@ loot_randomizer/loot_table/
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loot_randomizer/*.zip
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loot_randomizer/*.zip
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mcrecipescrambler/
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mcrecipescrambler/
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build/
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build/
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data/
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18
Makefile
Normal file
18
Makefile
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@ -0,0 +1,18 @@
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.PHONY: all
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all: clean setup build
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clean:
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@rm -rf build/
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setup:
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@mkdir -p data/
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@mkdir -p build/
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build: recipes
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recipes:
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@./scripts/build.sh true false _recipes
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loot:
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@./scripts/build.sh false true _loot
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@ -4,7 +4,7 @@ Trent keeps asking me for randomizers, so I'm automating the process now so it's
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## DOING THE THING
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## DOING THE THING
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1. First, run `$ prep.cmd` to clone the `mcrecipescrambler` repository
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1. First, run `$ prep.cmd` to clone the `mcrecipescrambler` repository
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2. Go to `%appdata%\.minecraft\versions\1.21.1` in Windows, then use 7-Zip to open the `.jar` file as an archive
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2. Go to `%appdata%\.minecraft\versions\1.21.1` in Windows (`/home/alan/.var/app/com.mojang.Minecraft/.minecraft/` linux flatpak), then use 7-Zip to open the `.jar` file as an archive
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3. Copy the contents of `recipe` from the `.jar` into `mcrecipescrambler/crafting_files` (make directory as necessary)
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3. Copy the contents of `recipe` from the `.jar` into `mcrecipescrambler/crafting_files` (make directory as necessary)
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4. Copy the contents of `loot_table` from the `.jar` into `loot_randomizer/loot_table` (can right-click directory and click **Copy to...**)
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4. Copy the contents of `loot_table` from the `.jar` into `loot_randomizer/loot_table` (can right-click directory and click **Copy to...**)
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5. Run `build_double.cmd pack_name` in terminal
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5. Run `build_double.cmd pack_name` in terminal
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1
config/blacklist.txt
Normal file
1
config/blacklist.txt
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crafting_table
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10
config/packnames.txt
Normal file
10
config/packnames.txt
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smoothie
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milkshake
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butter
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chocolate
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cookie
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pudding
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biscuit
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pancake
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reindeer
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doughball
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18
config/packnames_extra.txt
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18
config/packnames_extra.txt
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@ -0,0 +1,18 @@
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smoothie
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milkshake
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butter
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ice-cream
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chocolate
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cakedough
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cookie
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pudding
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biscuit
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brownie
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orange-soda
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milk
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creamer
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banana
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syrup
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pancake
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reindeer
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doughball
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@ -26,7 +26,7 @@ print('Generating datapack...')
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file_list = []
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file_list = []
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remaining = []
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remaining = []
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for dirpath, dirnames, filenames in os.walk('loot_table'):
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for dirpath, dirnames, filenames in os.walk('../data/loot_table'):
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for filename in filenames:
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for filename in filenames:
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file_list.append(os.path.join(dirpath, filename))
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file_list.append(os.path.join(dirpath, filename))
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remaining.append(os.path.join(dirpath, filename))
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remaining.append(os.path.join(dirpath, filename))
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@ -47,7 +47,7 @@ for from_file in file_dict:
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zip.writestr(os.path.join('data/minecraft/', file_dict[from_file]), contents)
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zip.writestr(os.path.join('data/minecraft/', file_dict[from_file]), contents)
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zip.writestr('pack.mcmeta', json.dumps({'pack':{'pack_format':48, 'description':datapack_desc}}, indent=4))
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zip.writestr('pack.mcmeta', json.dumps({'pack':{'pack_format':57, 'description':datapack_desc}}, indent=4))
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zip.writestr('data/minecraft/tags/functions/load.json', json.dumps({'values':['{}:reset'.format(datapack_name)]}))
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zip.writestr('data/minecraft/tags/functions/load.json', json.dumps({'values':['{}:reset'.format(datapack_name)]}))
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zip.writestr('data/{}/functions/reset.mcfunction'.format(datapack_name), 'tellraw @a ["",{"text":"Loot table randomizer by SethBling","color":"green"}]')
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zip.writestr('data/{}/functions/reset.mcfunction'.format(datapack_name), 'tellraw @a ["",{"text":"Loot table randomizer by SethBling","color":"green"}]')
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79
python/scramble_recipes.py
Normal file
79
python/scramble_recipes.py
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import zipfile
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import copy
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from random import shuffle, choice
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import os
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import json
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import sys
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# Check arguments
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if len(sys.argv) < 2:
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datapack_path = "scrambler.zip"
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print("Using default datapack name: ./scrambler.zip")
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else:
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datapack_path = sys.argv[1]
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try:
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blacklist = list(map(lambda s: s.strip(), open(
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"../config/blacklist.txt", "r").readlines()))
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except FileNotFoundError:
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print("No blacklist detected, ignoring...")
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blacklist = []
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all_data = {} # key is the filename, value is the object data.
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for file_handler in os.scandir('../data/recipe/'):
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(basename, ext) = os.path.splitext(file_handler.name)
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if ext == ".json":
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file_data = json.load(open(file_handler.path, "r"))
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# Some special recipes don't have a result...
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# And we don't files in the blacklist too!
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if file_data.get("result") is None or basename in blacklist:
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continue
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all_data[file_handler.name] = file_data
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random_data = copy.deepcopy(all_data)
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# Create the zip file and write the pack.mcmeta
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try:
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zip_file = zipfile.ZipFile(datapack_path, "x", zipfile.ZIP_DEFLATED, False)
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except FileExistsError:
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print(f'{datapack_path} already exists.')
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exit()
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data_folder = os.path.join("data", "minecraft", "recipe")
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zip_file.writestr("pack.mcmeta", json.dumps({
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"pack": {
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"pack_format": 57,
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"description": "Scramble all the recipes!"
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}
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}))
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# Iterate over all the files and pop a random item from 'random_data',
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# assigning its result value to the current file.
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for i, (filename, obj) in enumerate(all_data.items()):
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# I need to find a better way...
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random_item = random_data.pop(choice(list(random_data.keys())))
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random_result = random_item.get("result")
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obj_result = obj.get("result")
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# Crafting recipes need an object for the result and everything else needs a string.
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# We have to convert them if the types between the current file and the random item are different.
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if type(random_result) == type(obj_result):
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obj["result"] = random_item["result"]
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# Case where we need a str but the random item is an object
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elif type(random_result) == dict and type(obj_result) == str:
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obj["result"] = random_item["result"]["id"]
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else: # Case where we need an object but the random item is a str
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obj["result"] = {
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"item": random_item["result"]
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}
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zip_file.writestr(os.path.join(data_folder, filename), json.dumps(obj))
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# Progress bar :D
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# Thanks : https://gist.github.com/sibosutd/c1d9ef01d38630750a1d1fe05c367eb8
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percent = 100.0*(i+1)/len(all_data.items())
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sys.stdout.write('\r')
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sys.stdout.write("Completed: [{:{}}] {:>3}%"
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.format('='*int(percent/(100.0/20)),
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20, int(percent)))
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sys.stdout.flush()
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zip_file.close()
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print()
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print("Done!")
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51
scripts/build.sh
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51
scripts/build.sh
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#!/usr/bin/bash
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DORECIPES=$1
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DOLOOT=$2
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APPEND=$3
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for fn in `cat config/packnames.txt`; do
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PACKNAME="$fn$APPEND"
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PACK="build/$PACKNAME"
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echo "generating $PACK"
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mkdir -p $PACK
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PATHLOOT="python/random_loot.zip"
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PATHRECIPES="python/scrambler.zip"
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# Do randomization
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if [ "$DOLOOT" = true ]; then
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cd python/ && python random_loot.py
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cd ..
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fi
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if [ "$DORECIPES" = true ]; then
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cd python/ && python scramble_recipes.py
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cd ..
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fi
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# Wait for Filesystem to catch up
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echo "generated packs, waiting"
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sleep 0.3
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# Extract generated zip files
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echo "extracting files"
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if [ -f $PATHLOOT ]; then
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7z x $PATHLOOT -o$PACK -r -y
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fi
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if [ -f $PATHRECIPES ]; then
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7z x $PATHRECIPES -o$PACK -r -y
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# rename recipes to recipe, to support 1.21 format
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mv $PACK/data/minecraft/recipes $PACK/data/minecraft/recipe
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fi
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# Zip it all up
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echo "zipping datapack"
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cd build/
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7z a -tzip $PACKNAME.zip $PACKNAME/*
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cd ..
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# rm -rf $PACK
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rm -rf $PATHLOOT
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rm -rf $PATHRECIPES
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done
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