For automation, **it is heavily preferred that all folders and file names are kept lowercase with no spaces**.
- **Characters** - Please store all character models, textures, rigs, etc in its relevant subfolder within the `characters` directory.
- **Props** - Please store all within the `props` folder, within its relevant subfolder.
- When uploading models, please use either FBX or OBJ formats.
- **Animation** - Character *animations* should instead be stored in the `animations` directory, within its relevant subfolder.
- Depending on who is animating, please start your filename with `anims-alan` (or `anims-tommy` or `anims-shelby`, etc) for batch-export automation purposes. Iterative saves are okay.
[IronPress](https://github.com/arocull/IronPress) requires naming conventions for texture maps to be properly used. IronPress enforces proper bit-depth, channel-packing, and enables batch-resizing of textures.
If you need results from an automated process, see the `pipeline` directory. Each shell script should export the corresponding textures to a folder within the `export` directory.
For animations, please include the `pipeline/export_anims.py` script in your Blender file. This allows one-click exporting of FBX animations (may be fully automated with a script later).
## Questions
If there are any questions or feedback on these guidelines and conventions, please poke Alan with a sharp, pointy stick.