Tweak level design doc
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@ -10,7 +10,7 @@ In each level, we're looking for, at minimum:
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- Experienced players can maybe complete this in 5 or 10 minutes minimum
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- 3 set-piece combat encounters in separate arenas
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- Space for player choice
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- Do not enforce any specific mechanic unless player has not been taught it yet
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- Do not enforce any specific mechanic unless specifically teaching it to the player
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- **Gameplay-wise** - how player decides to approach a problem
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- Strategizing enemy encounters (cover, enemy spawns, enemy types, etc)
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- Using resources (choosing one ability over the other, choosing between cover, etc)
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