diff --git a/characters/infantry/models/body/body_hipoly.fbx b/characters/infantry/models/body/body_hipoly.fbx new file mode 100644 index 0000000..13daca6 --- /dev/null +++ b/characters/infantry/models/body/body_hipoly.fbx @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3034641f9f330800b2f545dc6d2d03d153f598a87cbf190a144ffd6a52e8f056 +size 46475340 diff --git a/characters/infantry/models/body/body_lopoly.fbx b/characters/infantry/models/body/body_lopoly.fbx new file mode 100644 index 0000000..58fa530 --- /dev/null +++ b/characters/infantry/models/body/body_lopoly.fbx @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:224d72fefe63396892c0ab9412775052d65db8dc7002e30dddc1c48c389d8621 +size 436204 diff --git a/characters/infantry/models/body/notes.txt b/characters/infantry/models/body/notes.txt new file mode 100644 index 0000000..3c03c76 --- /dev/null +++ b/characters/infantry/models/body/notes.txt @@ -0,0 +1,2 @@ +Low-poly mesh name suffix: _lopoly +High-poly mesh name suffix: _hipoly \ No newline at end of file diff --git a/characters/infantry/p7-sculpt.blend b/characters/infantry/p7-sculpt.blend index b742c7f..c0be778 100644 --- a/characters/infantry/p7-sculpt.blend +++ b/characters/infantry/p7-sculpt.blend @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:a972da0fdd5b2fd80ce58038eeea917a2b949e25bccfa5d1d7ecada31d8af48e -size 70688499 +oid sha256:dc422bc94e21734c687886eb3c8ce2b9a4e7f56862bfd57d3c1d00154c32c67f +size 70689571 diff --git a/characters/infantry/p8-baking.blend b/characters/infantry/p8-baking.blend new file mode 100644 index 0000000..f84f15e --- /dev/null +++ b/characters/infantry/p8-baking.blend @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6d57899a39c0cb05279c1e3e015da97f314e408115da2e5970efad6d5f5b5fdb +size 80103292 diff --git a/docs/level_design.md b/docs/level_design.md index a4a9e64..4889068 100644 --- a/docs/level_design.md +++ b/docs/level_design.md @@ -10,7 +10,7 @@ In each level, we're looking for, at minimum: - Experienced players can maybe complete this in 5 or 10 minutes minimum - 3 set-piece combat encounters in separate arenas - Space for player choice - - Do not enforce any specific mechanic unless player has not been taught it yet + - Do not enforce any specific mechanic unless specifically teaching it to the player - **Gameplay-wise** - how player decides to approach a problem - Strategizing enemy encounters (cover, enemy spawns, enemy types, etc) - Using resources (choosing one ability over the other, choosing between cover, etc)