From 0ba4642b49b29ed9d7cd1b0b68ca226cbe3a11d9 Mon Sep 17 00:00:00 2001 From: alan Date: Fri, 16 Feb 2024 14:57:32 -0500 Subject: [PATCH 1/2] Finish sculpting, UV unwrap, prep for baking --- characters/infantry/models/body/body_hipoly.fbx | 3 +++ characters/infantry/models/body/body_lopoly.fbx | 3 +++ characters/infantry/models/body/notes.txt | 2 ++ characters/infantry/p7-sculpt.blend | 4 ++-- characters/infantry/p8-baking.blend | 3 +++ 5 files changed, 13 insertions(+), 2 deletions(-) create mode 100644 characters/infantry/models/body/body_hipoly.fbx create mode 100644 characters/infantry/models/body/body_lopoly.fbx create mode 100644 characters/infantry/models/body/notes.txt create mode 100644 characters/infantry/p8-baking.blend diff --git a/characters/infantry/models/body/body_hipoly.fbx b/characters/infantry/models/body/body_hipoly.fbx new file mode 100644 index 0000000..13daca6 --- /dev/null +++ b/characters/infantry/models/body/body_hipoly.fbx @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3034641f9f330800b2f545dc6d2d03d153f598a87cbf190a144ffd6a52e8f056 +size 46475340 diff --git a/characters/infantry/models/body/body_lopoly.fbx b/characters/infantry/models/body/body_lopoly.fbx new file mode 100644 index 0000000..58fa530 --- /dev/null +++ b/characters/infantry/models/body/body_lopoly.fbx @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:224d72fefe63396892c0ab9412775052d65db8dc7002e30dddc1c48c389d8621 +size 436204 diff --git a/characters/infantry/models/body/notes.txt b/characters/infantry/models/body/notes.txt new file mode 100644 index 0000000..3c03c76 --- /dev/null +++ b/characters/infantry/models/body/notes.txt @@ -0,0 +1,2 @@ +Low-poly mesh name suffix: _lopoly +High-poly mesh name suffix: _hipoly \ No newline at end of file diff --git a/characters/infantry/p7-sculpt.blend b/characters/infantry/p7-sculpt.blend index b742c7f..c0be778 100644 --- a/characters/infantry/p7-sculpt.blend +++ b/characters/infantry/p7-sculpt.blend @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:a972da0fdd5b2fd80ce58038eeea917a2b949e25bccfa5d1d7ecada31d8af48e -size 70688499 +oid sha256:dc422bc94e21734c687886eb3c8ce2b9a4e7f56862bfd57d3c1d00154c32c67f +size 70689571 diff --git a/characters/infantry/p8-baking.blend b/characters/infantry/p8-baking.blend new file mode 100644 index 0000000..f84f15e --- /dev/null +++ b/characters/infantry/p8-baking.blend @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6d57899a39c0cb05279c1e3e015da97f314e408115da2e5970efad6d5f5b5fdb +size 80103292 From 1d143c1a470eda648f8f515c9186957cb1957daa Mon Sep 17 00:00:00 2001 From: Alan O'Cull Date: Fri, 16 Feb 2024 16:53:13 -0500 Subject: [PATCH 2/2] Tweak level design doc --- docs/level_design.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/level_design.md b/docs/level_design.md index a4a9e64..4889068 100644 --- a/docs/level_design.md +++ b/docs/level_design.md @@ -10,7 +10,7 @@ In each level, we're looking for, at minimum: - Experienced players can maybe complete this in 5 or 10 minutes minimum - 3 set-piece combat encounters in separate arenas - Space for player choice - - Do not enforce any specific mechanic unless player has not been taught it yet + - Do not enforce any specific mechanic unless specifically teaching it to the player - **Gameplay-wise** - how player decides to approach a problem - Strategizing enemy encounters (cover, enemy spawns, enemy types, etc) - Using resources (choosing one ability over the other, choosing between cover, etc)