Temporarily disable baking for animation export script
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animations/infantry/anim_notes.txt
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23
animations/infantry/anim_notes.txt
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@ -0,0 +1,23 @@
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Animation Team
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Elite:
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- Flying (Neutral)
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- Tennis serve/toss stratagem up
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Infantry:
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- Flinch Animations
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- Right front shoulder
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- Left front shoulder
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- Stomach or chest
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- Back
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- Melee Fall
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- Ranged Run Cycle
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- hold gun up for this
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Insurrectionist:
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- Flinch Animations
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- Right front shoulder
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- Left front shoulder
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- Stomach or chest
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- Back
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@ -29,17 +29,17 @@ for i in range(29,32):
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armature.layers[i] = True
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armature.layers[i] = True
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# Use BoneJuice to bake down all actions
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# Use BoneJuice to bake down all actions
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bpy.ops.bj.anim_bakeall()
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# bpy.ops.bj.anim_bakeall()
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# Make armature local so we can clear all constraints
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# Make armature local so we can clear all constraints
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bpy.ops.object.mode_set(mode='OBJECT')
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# bpy.ops.object.mode_set(mode='OBJECT')
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bpy.ops.object.make_local(type='SELECT_OBDATA')
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# bpy.ops.object.make_local(type='SELECT_OBDATA')
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# Clear all posing and pose constraints
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# Clear all posing and pose constraints
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bpy.ops.object.mode_set(mode='POSE') # Enter pose mode
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# bpy.ops.object.mode_set(mode='POSE') # Enter pose mode
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bpy.ops.pose.select_all(action='SELECT')
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# bpy.ops.pose.select_all(action='SELECT')
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bpy.ops.pose.constraints_clear() # Clear all constraints
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# bpy.ops.pose.constraints_clear() # Clear all constraints
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bpy.ops.pose.transforms_clear() # Clear all transforms
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# bpy.ops.pose.transforms_clear() # Clear all transforms
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# Export animations
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# Export animations
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bpy.ops.export_scene.fbx(
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bpy.ops.export_scene.fbx(
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