Finally fix turret enemy and make it look up and down
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Content/Blueprints/Enemys/BP_TurretEnemy.uasset
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Content/Blueprints/Enemys/BP_TurretEnemy.uasset
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Content/Blueprints/Enemys/Basics/AC_Shooting.uasset
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Content/Blueprints/Enemys/Turrets/BehaviorTree/DecoratorCheckForwardTrace.uasset
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Content/Blueprints/Enemys/Turrets/BehaviorTree/StationaryTurretTree.uasset
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Content/Blueprints/Enemys/Turrets/BehaviorTree/StationaryTurretTree.uasset
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Content/Materials/Turret/MI_TurretHead.uasset
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Content/Materials/Turret/MI_TurretHead.uasset
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Content/Materials/Turret/MI_TurretStand.uasset
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Content/Materials/Turret/MI_TurretStand.uasset
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Content/Materials/Turret/M_TurretHead.uasset
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Content/Materials/Turret/M_TurretHead.uasset
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Content/Materials/Turret/M_TurretStand.uasset
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Content/Materials/Turret/M_TurretStand.uasset
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Content/Meshes/Turret/SM_TurretHead.uasset
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Content/Meshes/Turret/SM_TurretHead.uasset
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Content/Meshes/Turret/SM_TurretStand.uasset
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Content/Meshes/Turret/SM_TurretStand.uasset
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Content/Sounds/Turret/SC_TurretHit.uasset
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Content/Sounds/Turret/SC_TurretHit.uasset
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Content/Sounds/Turret/SC_Turret_TargetLock.uasset
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Content/Sounds/Turret/SC_Turret_TargetLock.uasset
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Content/Sounds/Turret/SW_TurretHit_1.uasset
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Content/Sounds/Turret/SW_TurretHit_1.uasset
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Content/Sounds/Turret/SW_TurretHit_2.uasset
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Content/Sounds/Turret/SW_TurretHit_2.uasset
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Content/Sounds/Turret/SW_TurretHit_3.uasset
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Content/Sounds/Turret/SW_TurretHit_3.uasset
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