Change Default Maps
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@ -2,13 +2,13 @@
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GameName=CapstoneTest
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=
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GameDefaultMap=
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EditorStartupMap=/Game/Maps/L_LevelTest.L_LevelTest
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GameDefaultMap=/Game/Maps/L_LevelTest.L_LevelTest
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TransitionMap=
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bUseSplitscreen=True
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TwoPlayerSplitscreenLayout=Horizontal
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ThreePlayerSplitscreenLayout=FavorTop
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GlobalDefaultGameMode=/Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode.BP_ThirdPersonGameMode_C
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GlobalDefaultGameMode=/Game/Blueprints/Player/Msc/BP_ThirdPersonGameMode.BP_ThirdPersonGameMode_C
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GlobalDefaultServerGameMode=None
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[/Script/Engine.RendererSettings]
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@ -115,6 +115,7 @@ ManualIPAddress=
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+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Projectile")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Enemy")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Player")
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-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
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-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
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-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
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Content/Blueprints/Enemys/BP_BasicEnemy.uasset
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Content/Blueprints/Enemys/BP_BasicEnemy.uasset
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Content/Blueprints/Items/Basics/BP_PickupItem_Magnetic.uasset
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Content/Blueprints/Items/Basics/BP_PickupItem_Magnetic.uasset
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Content/Blueprints/Items/Basics/BP_PickupItem_OnContact.uasset
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Content/Blueprints/Items/Basics/BP_PickupItem_OnContact.uasset
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Content/Blueprints/LevelDesign/World/BP_Interact_TriggerBox.uasset
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Content/Blueprints/LevelDesign/World/BP_Interact_TriggerBox.uasset
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Content/Blueprints/Player/BP_ThirdPersonCharacter.uasset
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Content/Blueprints/Player/BP_ThirdPersonCharacter.uasset
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