Update Enemies To Behvior Tree
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809a66d305
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@ -131,3 +131,17 @@ ManualIPAddress=
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+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
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+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
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+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
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+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
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[/Script/GameplayDebugger.GameplayDebuggerConfig]
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CategorySlot0=Zero
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CategorySlot1=One
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CategorySlot2=Two
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CategorySlot3=Three
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CategorySlot4=Four
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CategorySlot5=Five
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CategorySlot6=Six
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CategorySlot7=Seven
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CategorySlot8=Eight
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CategorySlot9=Nine
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CategoryRowNextKey=Equals
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CategoryRowPrevKey=Hyphen
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@ -1,3 +1,6 @@
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[/Script/EngineSettings.GeneralProjectSettings]
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[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=4E022707445DBCE31AC211A4B21DF31E
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ProjectID=4E022707445DBCE31AC211A4B21DF31E
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ProjectName=Third Person BP Game Template
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ProjectName=Third Person BP Game Template
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[/Script/AIModule.AISense_Sight]
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bAutoRegisterAllPawnsAsSources=false
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Content/Blueprints/Enemys/BP_Enemy_Base.uasset
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Content/Blueprints/Enemys/BP_Enemy_Base.uasset
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Content/Blueprints/Enemys/CharacterEnemies/AI_Controller.uasset
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Content/Blueprints/Enemys/CharacterEnemies/AI_Controller.uasset
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Content/Blueprints/Enemys/CharacterEnemies/WalkingENemy.uasset
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Content/Blueprints/Enemys/CharacterEnemies/WalkingENemy.uasset
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Content/Blueprints/Enemys/Components/AC_Shooting.uasset
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Content/Blueprints/Enemys/Components/AC_Shooting.uasset
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Content/Blueprints/Enemys/Turrets/BP_Turret.uasset
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Content/Blueprints/Enemys/Turrets/BP_Turret.uasset
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Content/Blueprints/Enemys/Turrets/BP_Turret_Arial.uasset
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Content/Blueprints/Enemys/Turrets/BP_Turret_Arial.uasset
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Content/Blueprints/Enemys/Turrets/Enum_EnemyState.uasset
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Content/Blueprints/Enemys/Turrets/Enum_EnemyState.uasset
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Content/Blueprints/Enemys/WalkingENemy.uasset
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Content/Blueprints/Enemys/WalkingENemy.uasset
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