Add target lock to melee combat
This commit is contained in:
parent
b9d0e380a5
commit
5130b13b6b
@ -112,6 +112,7 @@ ManualIPAddress=
|
||||
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
|
||||
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Projectile")
|
||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Enemy")
|
||||
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||
|
BIN
Content/Blueprints/Enemys/BP_Enemy_Base.uasset
(Stored with Git LFS)
BIN
Content/Blueprints/Enemys/BP_Enemy_Base.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Blueprints/Enemys/CharacterEnemies/BP_Enemy_Character.uasset
(Stored with Git LFS)
BIN
Content/Blueprints/Enemys/CharacterEnemies/BP_Enemy_Character.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Blueprints/Enemys/Turrets/BP_Turret.uasset
(Stored with Git LFS)
BIN
Content/Blueprints/Enemys/Turrets/BP_Turret.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Blueprints/Player/Blueprints/BP_ThirdPersonCharacter.uasset
(Stored with Git LFS)
BIN
Content/Blueprints/Player/Blueprints/BP_ThirdPersonCharacter.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/__ExternalActors__/Maps/ThirdPersonMap/C/4S/M7CBRV30CIP67LDNBUWFCL.uasset
(Stored with Git LFS)
BIN
Content/__ExternalActors__/Maps/ThirdPersonMap/C/4S/M7CBRV30CIP67LDNBUWFCL.uasset
(Stored with Git LFS)
Binary file not shown.
Loading…
Reference in New Issue
Block a user