Boss Pass One
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@ -1,6 +1,6 @@
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{
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"FileVersion": 3,
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"EngineAssociation": "{8DD3F189-468A-C131-1845-B893D72A159C}",
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"EngineAssociation": "5.1",
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"Category": "",
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"Description": "",
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"Plugins": [
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@ -123,6 +123,7 @@ ManualIPAddress=
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Projectile")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Enemy")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Player")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Boss")
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-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
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-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
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-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
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Content/Blueprints/Enemys/Bosses/TutorialBoss/BP_ElectricRocket.uasset
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Content/Blueprints/Enemys/Bosses/TutorialBoss/BP_ElectricWave.uasset
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Content/Blueprints/Enemys/Bosses/TutorialBoss/TestRocketLauncher.uasset
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Content/Blueprints/Enemys/CharacterEnemies/BehaviorTree/AdvancedEnemyBehavior.uasset
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Content/Blueprints/LevelDesign/World/BP_EnemySpawningHut.uasset
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