Various BP optimizations

This commit is contained in:
Connor Elsworth 2024-02-27 22:12:22 -05:00
parent dfb6be1ef4
commit 7269feb7cd
54 changed files with 104 additions and 97 deletions

View File

@ -27,6 +27,7 @@ r.Nanite = 0
r.DefaultFeature.AutoExposure=False r.DefaultFeature.AutoExposure=False
r.DefaultFeature.MotionBlur=True r.DefaultFeature.MotionBlur=True
r.MSAACount=8 r.MSAACount=8
r.DistanceFields.DefaultVoxelDensity=0.100000
[/Script/WindowsTargetPlatform.WindowsTargetSettings] [/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 DefaultGraphicsRHI=DefaultGraphicsRHI_DX12

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Content/Blueprints/Player/Msc/Curve_Rage.uasset (Stored with Git LFS) Normal file

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Content/Blueprints/VFX/BP_AxeDecal.uasset (Stored with Git LFS)

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Content/Blueprints/VFX/BP_Impact.uasset (Stored with Git LFS)

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Content/Blueprints/VFX/BP_Statue.uasset (Stored with Git LFS)

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Content/Materials/M_Glass.uasset (Stored with Git LFS)

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Content/Materials/M_Glass_Inst.uasset (Stored with Git LFS)

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Content/Materials/M_Hologram.uasset (Stored with Git LFS)

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Content/Materials/MaterialFunctions/MF_GetPixelDepth.uasset (Stored with Git LFS) Normal file

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