Add different rage highlights for different enemies
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Content/Blueprints/Enemys/BP_BossEnemy.uasset
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Content/Blueprints/Enemys/BP_BossEnemy.uasset
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Content/Blueprints/Enemys/BP_IntermediateEnemy_Energy.uasset
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Content/Blueprints/Enemys/BP_IntermediateEnemy_Energy.uasset
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Content/Blueprints/Enemys/BP_IntermediateEnemy_Missile.uasset
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Content/Blueprints/Enemys/BP_IntermediateEnemy_Missile.uasset
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Content/Blueprints/Enemys/Basics/AC_Shooting.uasset
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Content/Blueprints/Enemys/Basics/AC_Shooting.uasset
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Content/Blueprints/Enemys/CharacterEnemies/BehaviorTree/IntermediateEnemyBehavior_Missile.uasset
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Content/Blueprints/Enemys/CharacterEnemies/BehaviorTree/IntermediateEnemyBehavior_Missile.uasset
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Content/Blueprints/Items/BP_PickupItem_Health.uasset
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Content/Blueprints/Items/BP_PickupItem_Health.uasset
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Content/Blueprints/LevelDesign/World/BP_EnemySpawningHut.uasset
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Content/Blueprints/LevelDesign/World/BP_EnemySpawningHut.uasset
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Content/Materials/PostProcess/Functions/MF_ObjectHighlight.uasset
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Content/Materials/PostProcess/Functions/MF_ObjectHighlight.uasset
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Content/Materials/PostProcess/Functions/MF_ObjectMask.uasset
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Content/Materials/PostProcess/Functions/MF_ObjectMask.uasset
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Content/Materials/PostProcess/PP_Rage.uasset
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Content/Materials/PostProcess/PP_Rage.uasset
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