Add Elevator and MultiUse Interacables

This commit is contained in:
Connor Elsworth 2023-11-24 13:05:33 -05:00
parent 4cdcaa6dce
commit e1295c3243
17 changed files with 32 additions and 20 deletions

View File

@ -2,7 +2,7 @@
GameName=CapstoneTest GameName=CapstoneTest
[/Script/EngineSettings.GameMapsSettings] [/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/Maps/ThirdPersonMap.ThirdPersonMap EditorStartupMap=/Game/Maps/LevelDesignTest.LevelDesignTest
GameDefaultMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap GameDefaultMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
TransitionMap= TransitionMap=
bUseSplitscreen=True bUseSplitscreen=True
@ -21,7 +21,7 @@ r.Mobile.EnableNoPrecomputedLightingCSMShader=1
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true
r.CustomDepth=3 r.CustomDepth=3
r.AntiAliasingMethod=3 r.AntiAliasingMethod=1
[/Script/WindowsTargetPlatform.WindowsTargetSettings] [/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 DefaultGraphicsRHI=DefaultGraphicsRHI_DX12

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Content/Blueprints/LevelDesign/BP_Elevator.uasset (Stored with Git LFS) Normal file

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Content/Blueprints/LevelDesign/Enum_ElevatorSettings.uasset (Stored with Git LFS) Normal file

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Content/Blueprints/Msc/BP_SaveGame.uasset (Stored with Git LFS)

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