Add Elevator and MultiUse Interacables
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@ -2,7 +2,7 @@
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GameName=CapstoneTest
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GameName=CapstoneTest
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[/Script/EngineSettings.GameMapsSettings]
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/Maps/ThirdPersonMap.ThirdPersonMap
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EditorStartupMap=/Game/Maps/LevelDesignTest.LevelDesignTest
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GameDefaultMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
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GameDefaultMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
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TransitionMap=
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TransitionMap=
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bUseSplitscreen=True
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bUseSplitscreen=True
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@ -21,7 +21,7 @@ r.Mobile.EnableNoPrecomputedLightingCSMShader=1
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true
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r.CustomDepth=3
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r.CustomDepth=3
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r.AntiAliasingMethod=3
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r.AntiAliasingMethod=1
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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Content/Blueprints/BP_GameController.uasset
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Content/Blueprints/LevelDesign/BP_Door.uasset
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Content/Blueprints/LevelDesign/BP_Elevator.uasset
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