Add save event
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Content/Blueprints/BP_GameController.uasset
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Content/Blueprints/Enemys/Basics/BP_Enemy_Base.uasset
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Content/Blueprints/Enemys/Basics/BP_Enemy_Base.uasset
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Content/Blueprints/LevelDesign/EventSystem/BP_Event.uasset
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Content/Blueprints/LevelDesign/EventSystem/BP_Event.uasset
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Content/Blueprints/LevelDesign/EventSystem/EventStruct.uasset
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Content/Blueprints/LevelDesign/EventSystem/EventStruct.uasset
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Content/Blueprints/LevelDesign/EventSystem/Save/Enum_SaveEvent.uasset
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Content/Blueprints/LevelDesign/EventSystem/Save/Enum_SaveEvent.uasset
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Content/Blueprints/LevelDesign/EventSystem/Save/Struct_SaveEvent.uasset
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Content/Blueprints/LevelDesign/EventSystem/Save/Struct_SaveEvent.uasset
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Content/Blueprints/LevelDesign/World/BP_EnemySpawningHut.uasset
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Content/Blueprints/LevelDesign/World/BP_EnemySpawningHut.uasset
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Content/Blueprints/LevelDesign/World/BP_Interact.uasset
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Content/Blueprints/LevelDesign/World/BP_Interact.uasset
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Content/Blueprints/SaveGame/BP_SaveGame.uasset
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Content/Blueprints/SaveGame/BP_SaveGame.uasset
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Content/Blueprints/SaveGame/World/WorldSaveStruct.uasset
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Content/Blueprints/SaveGame/World/WorldSaveStruct.uasset
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Content/Blueprints/SaveGame/World/WorldSaveStruct_Interactables.uasset
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Content/Blueprints/SaveGame/World/WorldSaveStruct_Interactables.uasset
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