add Light show and ui to event system
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@ -2,8 +2,8 @@
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GameName=CapstoneTest
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/Maps/L_LevelTest.L_LevelTest
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GameDefaultMap=/Game/Maps/L_LevelTest.L_LevelTest
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EditorStartupMap=/Game/Maps/L_BunkerDemo.L_BunkerDemo
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GameDefaultMap=/Game/Maps/L_Title.L_Title
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TransitionMap=
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bUseSplitscreen=True
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TwoPlayerSplitscreenLayout=Horizontal
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Content/Blueprints/LevelDesign/EventSystem/StageLights/Enum_StageLights.uasset
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Content/Blueprints/LevelDesign/EventSystem/StageLights/Enum_StageLights.uasset
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Content/Blueprints/LevelDesign/EventSystem/StageLights/EventStruct_StageLights.uasset
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Content/Blueprints/LevelDesign/EventSystem/StageLights/EventStruct_StageLights.uasset
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Content/Blueprints/LevelDesign/EventSystem/UI/Enum_UI.uasset
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Content/Blueprints/LevelDesign/EventSystem/UI/Enum_UI.uasset
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Content/Blueprints/LevelDesign/EventSystem/UI/EventStruct_UI.uasset
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Content/Blueprints/LevelDesign/EventSystem/UI/EventStruct_UI.uasset
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Content/Blueprints/LevelDesign/Msc/AC_EnemySpawning.uasset
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Content/Blueprints/LevelDesign/World/BP_EnemySpawner.uasset
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Content/Blueprints/LevelDesign/World/BP_EnemySpawner.uasset
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Content/Blueprints/LevelDesign/World/BP_EnemySpawningHut.uasset
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Content/Blueprints/LevelDesign/World/BP_ExplodingBarrel.uasset
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Content/Blueprints/LevelDesign/World/BP_Interact.uasset
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Content/Blueprints/SaveGame/World/WorldSaveStruct_Interactables.uasset
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Content/Blueprints/VFX/StageLights/BP_LightRig.uasset
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Content/UI/WB_BossHealthBar.uasset
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Content/UI/WB_TutorialPrompt.uasset
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Content/UI/WB_TutorialPrompt.uasset
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Content/UI/WB_UI.uasset
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