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0a029a0caa
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Reimport Shelby's animations, tweak attack blending to be more lenient on direction
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2024-02-08 19:55:05 -05:00 |
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e3cd048301
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Don't Worry About It
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2024-02-08 18:59:37 -05:00 |
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e9f690f2b7
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Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
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2024-02-08 18:59:07 -05:00 |
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6ae9bd280e
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Update M_AxeTrail.uasset
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2024-02-08 18:35:42 -05:00 |
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f6ef97a2dc
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Axe trail
added more blur to texture
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2024-02-08 18:33:53 -05:00 |
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0768aa819e
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Fix Impact Frames
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2024-02-08 17:55:52 -05:00 |
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0bf8cb9063
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Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
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2024-02-08 17:44:07 -05:00 |
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aa3595ea7f
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Ascent Map Test and Basic Enemy Wave
I now fully understand the wave system for enemies and so far this is just the bare bones.
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2024-02-08 17:43:13 -05:00 |
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4d0dfd6d04
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Add XP
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2024-02-08 17:27:48 -05:00 |
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360208b933
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Can only use abilities after collecting them
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2024-02-08 17:12:27 -05:00 |
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59145b22b9
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Fix bug with axe where it doesnt actually do anything i just changed
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2024-02-08 16:31:46 -05:00 |
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449b75bf23
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Improve Axe Throw Return To Player
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2024-02-08 16:20:11 -05:00 |
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07e110b3cf
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Player Hit Wall Effect
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2024-02-08 15:50:40 -05:00 |
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af2f906946
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New Attack System
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2024-02-08 14:42:32 -05:00 |
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449c73c9b3
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Show / Hide Axe when thrown
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2024-02-08 12:38:51 -05:00 |
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1ca285d823
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Add Spark Effect
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2024-02-08 12:24:09 -05:00 |
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93d60f39cb
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Fix various things with the axe throw
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2024-02-08 12:05:16 -05:00 |
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58363e1f13
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Update skeleton animation notifiers
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2024-02-07 17:41:22 -05:00 |
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cc01c36b89
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Reduce attack time on axe spin
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2024-02-07 17:41:08 -05:00 |
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173a1672c9
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Animation improvements
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2024-02-07 17:38:42 -05:00 |
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b4d833c955
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Reimport shelby anims, prep ThirdPersonCharacter BP for aerial movement/attacks
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2024-02-07 17:00:11 -05:00 |
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fc4d26454b
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Implement most animations
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2024-02-07 12:41:15 -05:00 |
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8a2b215edf
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Import updated animations, fix reverted files, prep abilities
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2024-02-07 11:23:12 -05:00 |
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38e158aecc
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Make can grapple default
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2024-02-06 19:25:45 -05:00 |
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e609e4e448
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Add Critical Hit When Grapple Attacking
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2024-02-06 19:01:16 -05:00 |
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35425c4fd5
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Make it so you have to pick up grapple
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2024-02-06 18:38:00 -05:00 |
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1cf98a1503
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Move Camera over Right Shoulder
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2024-02-06 18:16:13 -05:00 |
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97882d2640
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Add Exploding Barrels
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2024-02-06 18:10:07 -05:00 |
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39d24ffb84
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Add Airship and Skill Tree to Save
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2024-02-06 17:18:48 -05:00 |
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f2c8e251c4
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Revert "Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe"
This reverts commit 1cf0fd484e , reversing
changes made to 8fc34c137d .
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2024-02-06 04:13:06 -05:00 |
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1cf0fd484e
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Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
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2024-02-06 04:11:41 -05:00 |
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8fc34c137d
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Skill Tree Functionality
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2024-02-06 04:10:53 -05:00 |
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d26bd65930
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Grapple reel animation, axe spin animation
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2024-02-06 02:09:45 -05:00 |
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2f3d3d3fec
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Add ScreenShake
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2024-02-05 18:59:10 -05:00 |
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66ca29bbc9
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Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
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2024-02-05 18:58:38 -05:00 |
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0e8210eb19
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Add Airship Controls
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2024-02-05 18:40:29 -05:00 |
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ac5fca6b6d
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import animations
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2024-02-05 18:29:09 -05:00 |
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b64f1afc09
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Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
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2024-02-02 14:44:05 -05:00 |
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1fb446990f
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bug fixes
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2024-02-02 14:43:39 -05:00 |
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f93e4acffc
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Axe trail done
hopefully it works. not to sure yet
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2024-02-02 14:28:52 -05:00 |
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40118c2a89
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Improve grapple feel and functionality
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2024-02-01 17:22:46 -05:00 |
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d82a2867f1
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Make advanced enemy fly to ledges
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2024-02-01 16:20:08 -05:00 |
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e0805447f2
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Tutorial Level Change
Pipe Parkour Area is far more spacious and offers a reasonable challenge for the player. Items in the boss room are more spaced out.
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2024-02-01 00:28:01 -05:00 |
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d3b4cbbbf1
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Start work on advanced enemy
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2024-01-31 21:25:44 -05:00 |
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b1384a2c7e
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Improve Wave Spawner Functionality
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2024-01-31 19:46:37 -05:00 |
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947c38b123
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Add support for spawning agrod enemies
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2024-01-31 16:34:19 -05:00 |
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56754230b7
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Blood VFX
finished blood effect
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2024-01-31 16:03:29 -05:00 |
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5574a39b3b
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Merge branch 'fix-uproject'
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2024-01-30 00:00:47 -05:00 |
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2fbc5b83f8
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Tutorial Scaled Up
The tutorial level blockout is not fully polished but everything has been scaled to better accommodate for the assets we have.
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2024-01-29 23:47:13 -05:00 |
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73ac95e97c
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Basic animation implementation
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2024-01-29 22:00:50 -05:00 |
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