dfb6be1ef4
The Ascent Enemy Spawn (Big Platform)
...
Big enemy platform spawn has been implemented although enemies loiter in spawning hut.
2024-02-27 16:00:24 -05:00
3303c53e0a
Enemies patrol around origin, not current position
2024-02-24 01:25:57 -05:00
e2302db023
Tutorial Level Modifications
...
Hallways at the start are larger, free standing enemies are better positioned, etc.
Note: Enemy Spawning is problematic in this version due to unknown reasons!
2024-02-23 14:39:04 -05:00
c889928e6e
Add sound effect for can't use an ability
2024-02-22 21:11:06 -05:00
baad38590c
The Ascent First Iteration
...
Added blocks for props and BPs. Turned of cast shadows for lighting to make workflow easier.
2024-02-22 16:58:30 -05:00
5c3588253a
Work on test level
2024-02-20 20:56:48 -05:00
ac37b46ec0
Tutorial Grapple Lab Blockout
...
Blockout for room and enemy combat completed. May need iterations later.
2024-02-19 23:49:57 -05:00
74e583c93f
Update Wave spawner
2024-02-16 23:41:46 -05:00
bb1e3c0044
Added Grapple Lab Room
...
Tutorial now has empty Grapple lab Room which will be filled with blocks and enemies soon.
2024-02-16 15:31:46 -05:00
448ee4da0b
Update Texutures
2024-02-16 12:48:48 -05:00
9318667691
Tutorial Parkour Expansion
...
Parkour Area ceiling has been raised to prevent clipping or overlap with the player. Length will be easy to modify now that folders have been added.
2024-02-16 02:27:19 -05:00
f97d0cf0f7
LODS
2024-02-15 19:16:09 -05:00
09b0680b8e
Ascent Platform Blockout
...
First blockout for the three types of platforms on The Ascent level.
2024-02-15 17:43:22 -05:00
c0e2e4a4b9
Turret Implementation
2024-02-10 02:14:14 -05:00
c38ff7fa39
Advanced Enemy Waves and Ascent Experimental Area
...
Incredibly important version!
2024-02-09 15:13:40 -05:00
779c6c38db
Definitely Not a Secret
2024-02-09 02:54:15 -05:00
e033bf6ce4
Enemy Waves and More Blockout Items
...
This update is BIG but not finalized!
2024-02-08 23:33:52 -05:00
d82a2867f1
Make advanced enemy fly to ledges
2024-02-01 16:20:08 -05:00
e0805447f2
Tutorial Level Change
...
Pipe Parkour Area is far more spacious and offers a reasonable challenge for the player. Items in the boss room are more spaced out.
2024-02-01 00:28:01 -05:00
56754230b7
Blood VFX
...
finished blood effect
2024-01-31 16:03:29 -05:00
2fbc5b83f8
Tutorial Scaled Up
...
The tutorial level blockout is not fully polished but everything has been scaled to better accommodate for the assets we have.
2024-01-29 23:47:13 -05:00
63baf613b8
Import animations, start work on animation blueprint
2024-01-29 15:14:04 -05:00
45227168d8
Tutorial Level Update
...
Prior to Level Scaling and has some enemies
2024-01-26 16:27:48 -05:00
804743748f
Add Turret Sounds
2024-01-26 01:24:33 -05:00
c9e7acbd85
Added Nav Mesh and Enemies
...
I experimented a lot but this is currently in a very buggy state.
2024-01-25 16:35:28 -05:00
c23b90b2a5
Add breakable glass
2024-01-16 16:21:47 -05:00
2565ceefc7
Fix player hopping along ground when grappling
2024-01-16 14:01:25 -05:00
8971ed85d5
Tutorial Final Whitebox
...
All interior assets have been added to the level besides anything purely cosmetic.
2024-01-15 16:26:22 -05:00
809a66d305
Attempt to clean up extraneous data
2023-10-30 12:00:07 -04:00