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master
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DialogueSy
@ -2,8 +2,8 @@
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GameName=CapstoneTest
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GameName=CapstoneTest
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||||||
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||||||
[/Script/EngineSettings.GameMapsSettings]
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[/Script/EngineSettings.GameMapsSettings]
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||||||
EditorStartupMap=/Game/Maps/L_BunkerDemo.L_BunkerDemo
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EditorStartupMap=/Game/Maps/L_LevelTest.L_LevelTest
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||||||
GameDefaultMap=/Game/Maps/L_StartupTitle.L_StartupTitle
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GameDefaultMap=/Game/Maps/L_LevelTest.L_LevelTest
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||||||
TransitionMap=
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TransitionMap=
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||||||
bUseSplitscreen=True
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bUseSplitscreen=True
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||||||
TwoPlayerSplitscreenLayout=Horizontal
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TwoPlayerSplitscreenLayout=Horizontal
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||||||
@ -28,7 +28,6 @@ r.DefaultFeature.AutoExposure=False
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|||||||
r.DefaultFeature.MotionBlur=True
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r.DefaultFeature.MotionBlur=True
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||||||
r.MSAACount=8
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r.MSAACount=8
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||||||
r.DistanceFields.DefaultVoxelDensity=0.100000
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r.DistanceFields.DefaultVoxelDensity=0.100000
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||||||
r.MinScreenRadiusForCSMDepth=0.010000
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||||||
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||||||
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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||||||
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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||||||
@ -68,7 +67,7 @@ AppliedDefaultGraphicsPerformance=Maximum
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|||||||
[/Script/Engine.Engine]
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[/Script/Engine.Engine]
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||||||
+ActiveGameNameRedirects=(OldGameName="TP_ThirdPersonBP",NewGameName="/Script/CapstoneTest")
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+ActiveGameNameRedirects=(OldGameName="TP_ThirdPersonBP",NewGameName="/Script/CapstoneTest")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPersonBP",NewGameName="/Script/CapstoneTest")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPersonBP",NewGameName="/Script/CapstoneTest")
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||||||
NearClipPlane=1.000000
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NearClipPlane=0.001000
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||||||
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||||||
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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||||||
bEnablePlugin=True
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bEnablePlugin=True
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||||||
@ -124,8 +123,6 @@ ManualIPAddress=
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Projectile")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Projectile")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Enemy")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Enemy")
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||||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Player")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Player")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Boss")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="IgnoredByPlayer")
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-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
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-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
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||||||
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
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-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
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||||||
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
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-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
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@ -159,9 +156,3 @@ CategorySlot9=Nine
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CategoryRowNextKey=Equals
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CategoryRowNextKey=Equals
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CategoryRowPrevKey=Hyphen
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CategoryRowPrevKey=Hyphen
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[/Script/Engine.PhysicsSettings]
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bSubstepping=True
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bSubsteppingAsync=True
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bTickPhysicsAsync=True
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DefaultGravityZ=-1200.000000
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@ -6,106 +6,3 @@ FOVForFakeStereoRenderingDevice=100.000000
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[/Script/AIModule.AISense_Sight]
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[/Script/AIModule.AISense_Sight]
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bAutoRegisterAllPawnsAsSources=false
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bAutoRegisterAllPawnsAsSources=false
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[/Script/UnrealEd.ProjectPackagingSettings]
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Build=IfProjectHasCode
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BuildConfiguration=PPBC_Shipping
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BuildTarget=
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LaunchOnTarget=
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StagingDirectory=(Path="C:/Users/ConnorElsworth/Desktop")
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FullRebuild=False
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ForDistribution=True
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IncludeDebugFiles=False
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BlueprintNativizationMethod=Disabled
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bIncludeNativizedAssetsInProjectGeneration=False
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bExcludeMonolithicEngineHeadersInNativizedCode=False
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UsePakFile=True
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bUseIoStore=True
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bUseZenStore=False
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bMakeBinaryConfig=False
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bGenerateChunks=False
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bGenerateNoChunks=False
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bChunkHardReferencesOnly=False
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bForceOneChunkPerFile=False
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MaxChunkSize=0
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bBuildHttpChunkInstallData=False
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HttpChunkInstallDataDirectory=(Path="")
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WriteBackMetadataToAssetRegistry=Disabled
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bCompressed=True
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PackageCompressionFormat=Oodle
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bForceUseProjectCompressionFormatIgnoreHardwareOverride=False
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PackageAdditionalCompressionOptions=
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PackageCompressionMethod=Kraken
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PackageCompressionLevel_DebugDevelopment=4
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PackageCompressionLevel_TestShipping=5
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PackageCompressionLevel_Distribution=7
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PackageCompressionMinBytesSaved=1024
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PackageCompressionMinPercentSaved=5
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bPackageCompressionEnableDDC=False
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PackageCompressionMinSizeToConsiderDDC=0
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HttpChunkInstallDataVersion=
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IncludePrerequisites=True
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IncludeAppLocalPrerequisites=False
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bShareMaterialShaderCode=True
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bDeterministicShaderCodeOrder=False
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bSharedMaterialNativeLibraries=True
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ApplocalPrerequisitesDirectory=(Path="")
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IncludeCrashReporter=False
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InternationalizationPreset=English
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-CulturesToStage=en
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+CulturesToStage=en
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LocalizationTargetCatchAllChunkId=0
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bCookAll=False
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bCookMapsOnly=False
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bSkipEditorContent=False
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bSkipMovies=False
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-IniKeyDenylist=KeyStorePassword
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-IniKeyDenylist=KeyPassword
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-IniKeyDenylist=rsa.privateexp
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-IniKeyDenylist=rsa.modulus
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-IniKeyDenylist=rsa.publicexp
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-IniKeyDenylist=aes.key
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-IniKeyDenylist=SigningPublicExponent
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-IniKeyDenylist=SigningModulus
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-IniKeyDenylist=SigningPrivateExponent
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-IniKeyDenylist=EncryptionKey
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-IniKeyDenylist=DevCenterUsername
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-IniKeyDenylist=DevCenterPassword
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-IniKeyDenylist=IOSTeamID
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-IniKeyDenylist=SigningCertificate
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-IniKeyDenylist=MobileProvision
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-IniKeyDenylist=IniKeyDenylist
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-IniKeyDenylist=IniSectionDenylist
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+IniKeyDenylist=KeyStorePassword
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+IniKeyDenylist=KeyPassword
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+IniKeyDenylist=rsa.privateexp
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+IniKeyDenylist=rsa.modulus
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+IniKeyDenylist=rsa.publicexp
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+IniKeyDenylist=aes.key
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+IniKeyDenylist=SigningPublicExponent
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+IniKeyDenylist=SigningModulus
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+IniKeyDenylist=SigningPrivateExponent
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+IniKeyDenylist=EncryptionKey
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+IniKeyDenylist=DevCenterUsername
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+IniKeyDenylist=DevCenterPassword
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+IniKeyDenylist=IOSTeamID
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+IniKeyDenylist=SigningCertificate
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+IniKeyDenylist=MobileProvision
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+IniKeyDenylist=IniKeyDenylist
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+IniKeyDenylist=IniSectionDenylist
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-IniSectionDenylist=HordeStorageServers
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-IniSectionDenylist=StorageServers
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+IniSectionDenylist=HordeStorageServers
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+IniSectionDenylist=StorageServers
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+MapsToCook=(FilePath="L_MainTitle")
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+MapsToCook=(FilePath="L_BunkerDemo")
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+MapsToCook=(FilePath="L_Bunker")
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+MapsToCook=(FilePath="L_StartupTitle")
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+DirectoriesToAlwaysCook=(Path="/Interchange/Functions")
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+DirectoriesToAlwaysCook=(Path="/Interchange/gltf")
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+DirectoriesToAlwaysCook=(Path="/Interchange/Materials")
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+DirectoriesToAlwaysCook=(Path="/Interchange/Pipelines")
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+DirectoriesToAlwaysCook=(Path="/Interchange/Utilities")
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PerPlatformBuildConfig=(("Windows", PPBC_Shipping))
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PerPlatformTargetFlavorName=(("Android", "Android_ASTC"))
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PerPlatformBuildTarget=()
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Content/Blueprints/Items/BP_PhysicsBody.uasset
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Content/Blueprints/Items/BP_PickupItem_Health.uasset
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Content/Blueprints/Items/BP_PickupItem_Health.uasset
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Content/Blueprints/Items/Basics/BP_PickupItem.uasset
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Content/Blueprints/Items/Basics/BP_PickupItem.uasset
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Content/Blueprints/Items/Basics/BP_PickupItem_Magnetic.uasset
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Content/Blueprints/Items/Basics/BP_PickupItem_Magnetic.uasset
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Content/Blueprints/Items/Basics/BP_PickupItem_OnContact.uasset
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Content/Blueprints/Items/Basics/BP_PickupItem_OnContact.uasset
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Content/Blueprints/Items/Collectables/BP_Collectable_Showcase.uasset
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Content/Blueprints/Items/Collectables/BP_Collectable_Showcase.uasset
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Content/Blueprints/LevelDesign/BP_Ligh.uasset
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Content/Blueprints/LevelDesign/BP_Ligh.uasset
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Content/Blueprints/LevelDesign/BP_Poster_Screen.uasset
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Content/Blueprints/LevelDesign/BP_Poster_Screen.uasset
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Content/Blueprints/LevelDesign/EventSystem/Alarm/EventEnum_Alarm.uasset
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Content/Blueprints/LevelDesign/EventSystem/Alarm/EventEnum_Alarm.uasset
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Content/Blueprints/LevelDesign/EventSystem/Alarm/EventStruct_Alarm.uasset
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Content/Blueprints/LevelDesign/EventSystem/Alarm/EventStruct_Alarm.uasset
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Content/Blueprints/LevelDesign/EventSystem/BP_Event.uasset
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Content/Blueprints/LevelDesign/EventSystem/BP_Event.uasset
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Content/Blueprints/LevelDesign/EventSystem/Enemies/EventStruct_EnemySpawners.uasset
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Content/Blueprints/LevelDesign/EventSystem/Enemies/EventStruct_EnemySpawners.uasset
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Content/Blueprints/LevelDesign/EventSystem/EventStruct.uasset
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Content/Blueprints/LevelDesign/EventSystem/EventStruct.uasset
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Content/Blueprints/LevelDesign/EventSystem/EventStruct_Event.uasset
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Content/Blueprints/LevelDesign/EventSystem/EventStruct_Event.uasset
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Content/Blueprints/LevelDesign/EventSystem/StageLights/Enum_StageLights.uasset
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Content/Blueprints/LevelDesign/EventSystem/StageLights/Enum_StageLights.uasset
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Content/Blueprints/LevelDesign/EventSystem/StageLights/EventStruct_StageLights.uasset
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Content/Blueprints/LevelDesign/EventSystem/StageLights/EventStruct_StageLights.uasset
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Content/Blueprints/LevelDesign/EventSystem/UI/Enum_UI.uasset
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Content/Blueprints/LevelDesign/EventSystem/UI/Enum_UI.uasset
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Content/Blueprints/LevelDesign/EventSystem/UI/EventStruct_UI.uasset
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Content/Blueprints/LevelDesign/EventSystem/UI/EventStruct_UI.uasset
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Content/Blueprints/LevelDesign/LevelCreation/BP_RoomCreator.uasset
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Content/Blueprints/LevelDesign/LevelCreation/BP_RoomCreator.uasset
(Stored with Git LFS)
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Content/Blueprints/LevelDesign/LevelCreation/BP_Shelf.uasset
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Content/Blueprints/LevelDesign/LevelCreation/BP_Shelf.uasset
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Content/Blueprints/LevelDesign/LevelCreation/BP_Stairs.uasset
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Content/Blueprints/LevelDesign/LevelCreation/BP_Stairs.uasset
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Content/Blueprints/LevelDesign/M_ProtoGrid_Main.uasset
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Content/Blueprints/LevelDesign/M_ProtoGrid_Main.uasset
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Content/Blueprints/LevelDesign/M_ProtoGrid_Main_Inst.uasset
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Content/Blueprints/LevelDesign/M_ProtoGrid_Main_Inst.uasset
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Content/Blueprints/LevelDesign/M_ProtoGrid_Main_Inst_2.uasset
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Content/Blueprints/LevelDesign/M_ProtoGrid_Main_Inst_2.uasset
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Content/Blueprints/LevelDesign/M_ProtoGrid_Main_Inst_3.uasset
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Content/Blueprints/LevelDesign/M_ProtoGrid_Main_Inst_3.uasset
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Content/Blueprints/LevelDesign/Msc/AC_EnemySpawning.uasset
(Stored with Git LFS)
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Content/Blueprints/LevelDesign/Msc/AC_EnemySpawning.uasset
(Stored with Git LFS)
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Content/Blueprints/LevelDesign/World/BP_Alarm.uasset
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Content/Blueprints/LevelDesign/World/BP_Alarm.uasset
(Stored with Git LFS)
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Content/Blueprints/LevelDesign/World/BP_AlarmSystem.uasset
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Content/Blueprints/LevelDesign/World/BP_AlarmSystem.uasset
(Stored with Git LFS)
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Content/Blueprints/LevelDesign/World/BP_Computer.uasset
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Content/Blueprints/LevelDesign/World/BP_Computer.uasset
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Content/Blueprints/LevelDesign/World/BP_Computer_Static.uasset
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Content/Blueprints/LevelDesign/World/BP_Computer_Static.uasset
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Content/Blueprints/LevelDesign/World/BP_Door.uasset
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Content/Blueprints/LevelDesign/World/BP_Door.uasset
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Content/Blueprints/LevelDesign/World/BP_Door_Small.uasset
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Content/Blueprints/LevelDesign/World/BP_Door_Small.uasset
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Content/Blueprints/LevelDesign/World/BP_ElectricFence.uasset
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Content/Blueprints/LevelDesign/World/BP_ElectricFence.uasset
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Content/Blueprints/LevelDesign/World/BP_Elevator.uasset
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Content/Blueprints/LevelDesign/World/BP_Elevator.uasset
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Content/Blueprints/LevelDesign/World/BP_EnemySpawner.uasset
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Content/Blueprints/LevelDesign/World/BP_EnemySpawner.uasset
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Content/Blueprints/LevelDesign/World/BP_EnemySpawningHut.uasset
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Content/Blueprints/LevelDesign/World/BP_EnemySpawningHut.uasset
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Content/Blueprints/LevelDesign/World/BP_ExplodingBarrel.uasset
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Content/Blueprints/LevelDesign/World/BP_ExplodingBarrel.uasset
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Content/Blueprints/LevelDesign/World/BP_FinishLevel.uasset
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Content/Blueprints/LevelDesign/World/BP_FinishLevel.uasset
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Content/Blueprints/LevelDesign/World/BP_FoldingPlatform.uasset
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Content/Blueprints/LevelDesign/World/BP_FoldingPlatform.uasset
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Content/Blueprints/LevelDesign/World/BP_Interact.uasset
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Content/Blueprints/LevelDesign/World/BP_Interact.uasset
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Content/Blueprints/LevelDesign/World/BP_Interact_Computer.uasset
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Content/Blueprints/LevelDesign/World/BP_Interact_Computer.uasset
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Content/Blueprints/LevelDesign/World/BP_Interact_TriggerBox.uasset
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Content/Blueprints/LevelDesign/World/BP_Interact_TriggerBox.uasset
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Content/Blueprints/LevelDesign/World/BP_LaserPillar.uasset
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Content/Blueprints/LevelDesign/World/BP_LaserPillar.uasset
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Content/Blueprints/LevelDesign/World/BP_LaserWall.uasset
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Content/Blueprints/LevelDesign/World/BP_LaserWall.uasset
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Content/Blueprints/LevelDesign/World/BP_RespawnPoint.uasset
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Content/Blueprints/LevelDesign/World/BP_RespawnPoint.uasset
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Content/Blueprints/LevelDesign/World/BP_VoidVolume.uasset
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Content/Blueprints/LevelDesign/World/BP_VoidVolume.uasset
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Content/Blueprints/Player/BP_GrapplePoint.uasset
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Content/Blueprints/Player/BP_GrapplePoint.uasset
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Content/Blueprints/Player/BP_ThirdPersonCharacter.uasset
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Content/Blueprints/Player/BP_ThirdPersonCharacter.uasset
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