Enemy Spawning #16

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opened 2023-11-01 13:50:40 -04:00 by connor · 0 comments
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Wave Based. You can specify specific waves, with timings for enemies and time between waves.

Started by events
-button press / interactable
-enter area
-exit area

Spawn enemies
-Over time
-In bursts

-Random enemies from a specified list
-Specific list of enemies

Connects to other level design mechanics
-Starts event when spawning is over(open door, move platform, spawn new actor?)

Wave Based. You can specify specific waves, with timings for enemies and time between waves. Started by events -button press / interactable -enter area -exit area Spawn enemies -Over time -In bursts -Random enemies from a specified list -Specific list of enemies Connects to other level design mechanics -Starts event when spawning is over(open door, move platform, spawn new actor?)
connor added this to the Level Design Mechanics milestone 2023-11-01 13:50:40 -04:00
connor added the
Programming
label 2023-11-01 13:50:40 -04:00
connor self-assigned this 2023-11-01 13:50:40 -04:00
connor added this to the Hook, Line and Axe project 2023-11-01 13:50:41 -04:00
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