Stationary Turret Behavior #8
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Turret currently locks directly onto the player's position.
ToDo:
I have a lot of turn-rate limiting formulas already for my Game Audio project, if any math assistance is needed