Third-person hack-and-slash with a focus on mobility, made in Unreal Engine
Patrick Ryan
9318667691
Parkour Area ceiling has been raised to prevent clipping or overlap with the player. Length will be easy to modify now that folders have been added. |
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Config | ||
Content | ||
Platforms/HoloLens/Config | ||
.gitattributes | ||
.gitignore | ||
CapstoneTest.uproject | ||
README.md |
hook-line-axe
Third-person hack-and-slash with a focus on mobility, made in Unreal Engine.
Resources
- git-gud tutorial for learning Git
- Connor's Level Design Tools Guide
- Blender Animation Tutorial and corresponding character rig