hook-line-axe/Content/Blueprints/Enemys/CharacterEnemies
2024-04-04 21:36:31 -04:00
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BehaviorTree Add Electrocution State 2024-04-04 15:41:27 -04:00
AdvancedAI_Controller.uasset Enemies patrol around origin, not current position 2024-02-24 01:25:57 -05:00
BasicAI_Controller.uasset Enemies patrol around origin, not current position 2024-02-24 01:25:57 -05:00
BP_Enemy_Character.uasset WIP animation implementation for flinch animations (lost some progress), idle flourishes 2024-04-04 21:36:31 -04:00
IntermediateAI_Controller.uasset Enemies patrol around origin, not current position 2024-02-24 01:25:57 -05:00
IntermediateMissileAI_Controller.uasset Enemies patrol around origin, not current position 2024-02-24 01:25:57 -05:00
WalkingENemy.uasset Convert uasset files to LFS (oops) 2023-11-06 18:53:00 -05:00