Third-person hack-and-slash with a focus on mobility, made in Unreal Engine
Patrick Ryan
e0805447f2
Pipe Parkour Area is far more spacious and offers a reasonable challenge for the player. Items in the boss room are more spaced out. |
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Config | ||
Content | ||
Platforms/HoloLens/Config | ||
.gitattributes | ||
.gitignore | ||
CapstoneTest.uproject | ||
README.md |
hook-line-axe
Third-person hack-and-slash with a focus on mobility, made in Unreal Engine.
Resources
- git-gud tutorial for learning Git
- Connor's Level Design Tools Guide
- Blender Animation Tutorial and corresponding character rig