Armazon/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
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config/name="Armazon"
config/description="Pack boxes safely and efficiently to maximize customer satisfaction."
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config/version="1.0.0"
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run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.2", "Forward Plus")
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boot_splash/bg_color=Color(0.384314, 0.133333, 0.121569, 1)
boot_splash/image="res://assets/env/bezos_ball.png"
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config/icon="res://assets/env/bezos_ball.png"
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[autoload]
CameraRumble="*res://scripts/camera_rumble.gd"
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Scoring="*res://scripts/scoring.gd"
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[input]
quicktime_dodge={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
]
}
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exit={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
fullscreen={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194342,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
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[layer_names]
3d_render/layer_1="all"
3d_render/layer_2="structure"
3d_physics/layer_1="all"
3d_physics/layer_2="box"
3d_physics/layer_3="item"
3d_physics/layer_4="terrain"
3d_physics/layer_5="prop_physics"
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[rendering]
anti_aliasing/quality/msaa_3d=1
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environment/defaults/default_environment="res://assets/env/env_main.tres"