This commit is contained in:
Alan O'Cull 2024-01-28 16:53:03 -05:00
parent e3b9e41826
commit 2c8f24dcdf
3 changed files with 79 additions and 79 deletions

BIN
assets/env/bezos_ball.ico vendored Normal file

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@ -32,7 +32,7 @@ codesign/digest_algorithm=1
codesign/description="" codesign/description=""
codesign/custom_options=PackedStringArray() codesign/custom_options=PackedStringArray()
application/modify_resources=true application/modify_resources=true
application/icon="res://assets/env/bezos_ball.png" application/icon="res://assets/env/bezos_ball.ico"
application/console_wrapper_icon="" application/console_wrapper_icon=""
application/icon_interpolation=4 application/icon_interpolation=4
application/file_version="" application/file_version=""

156
main.tscn
View File

@ -5351,31 +5351,31 @@ bones/2/scale = Vector3(1.01115, 1.01115, 1.01115)
bones/3/rotation = Quaternion(0.52569, 0.289474, 0.105462, 0.792927) bones/3/rotation = Quaternion(0.52569, 0.289474, 0.105462, 0.792927)
bones/3/scale = Vector3(0.731301, 0.731302, 0.731301) bones/3/scale = Vector3(0.731301, 0.731302, 0.731301)
bones/4/rotation = Quaternion(0.0791671, 0.591145, 0.0117835, 0.802584) bones/4/rotation = Quaternion(0.0791671, 0.591145, 0.0117835, 0.802584)
bones/5/rotation = Quaternion(-0.114859, 0.0296482, 0.055145, 0.991407) bones/5/rotation = Quaternion(0.123726, 0.0418892, 0.0465331, 0.990339)
bones/6/rotation = Quaternion(0.0288767, -0.0221721, -0.0101133, 0.999286) bones/6/rotation = Quaternion(0.186285, -0.02349, -0.00648529, 0.982194)
bones/7/rotation = Quaternion(-0.0212786, 0.0067306, -0.0010648, 0.99975) bones/7/rotation = Quaternion(0.136832, 0.00647795, -0.00211527, 0.990571)
bones/8/rotation = Quaternion(0.0137349, 0.844099, 0.53078, 0.0747077) bones/8/rotation = Quaternion(0.0320369, 0.910139, 0.405657, 0.0778654)
bones/8/scale = Vector3(1, 1, 1) bones/8/scale = Vector3(1, 1, 1)
bones/9/rotation = Quaternion(0.0213616, -0.0162021, -0.00316435, 0.999636) bones/9/rotation = Quaternion(0.224938, -0.00817948, -0.00171228, 0.974337)
bones/10/rotation = Quaternion(-0.182076, -0.00154825, -0.0161487, 0.983151) bones/10/rotation = Quaternion(0.0224246, -0.00481185, -0.0154911, 0.999617)
bones/10/scale = Vector3(1, 1, 1) bones/10/scale = Vector3(1, 1, 1)
bones/11/rotation = Quaternion(0.00106178, 0.584364, -0.0154954, 0.811343) bones/11/rotation = Quaternion(0.00106178, 0.584364, -0.0154954, 0.811343)
bones/12/rotation = Quaternion(-0.0852055, 0.0174444, 0.0275827, 0.995829) bones/12/rotation = Quaternion(0.146097, 0.0233203, 0.022832, 0.988732)
bones/13/rotation = Quaternion(-0.0277064, -0.0384966, 0.0335165, 0.998312) bones/13/rotation = Quaternion(0.123918, -0.0329716, 0.0389645, 0.990979)
bones/13/scale = Vector3(1, 1, 1) bones/13/scale = Vector3(1, 1, 1)
bones/14/rotation = Quaternion(-0.0742849, -0.00567057, -0.0118079, 0.997151) bones/14/rotation = Quaternion(0.0777015, -0.00739419, -0.0108113, 0.996891)
bones/15/rotation = Quaternion(-0.0611887, 0.573124, -0.0421539, 0.816093) bones/15/rotation = Quaternion(-0.0611887, 0.573124, -0.0421539, 0.816093)
bones/16/rotation = Quaternion(-0.0892523, -0.025234, 0.0314639, 0.995192) bones/16/rotation = Quaternion(0.104809, -0.0186758, 0.0357485, 0.993674)
bones/16/scale = Vector3(1, 1, 1) bones/16/scale = Vector3(1, 1, 1)
bones/17/rotation = Quaternion(-0.0310715, -0.0077159, 0.0302523, 0.99903) bones/17/rotation = Quaternion(0.0950871, -0.00384139, 0.0309832, 0.994979)
bones/17/scale = Vector3(1, 1, 1) bones/17/scale = Vector3(1, 1, 1)
bones/18/rotation = Quaternion(-0.0599458, -0.0310922, 0.0222224, 0.99747) bones/18/rotation = Quaternion(0.0662459, -0.0280438, 0.0259633, 0.997071)
bones/18/scale = Vector3(1, 1, 1) bones/18/scale = Vector3(1, 1, 1)
bones/19/rotation = Quaternion(-0.15484, 0.544614, -0.0238322, 0.823925) bones/19/rotation = Quaternion(-0.15484, 0.544614, -0.0238322, 0.823925)
bones/20/rotation = Quaternion(-0.026638, -0.0142562, 0.0164975, 0.999407) bones/20/rotation = Quaternion(0.133545, -0.0114341, 0.0185653, 0.990803)
bones/21/rotation = Quaternion(-0.0485095, 0.00330874, -0.0267216, 0.99846) bones/21/rotation = Quaternion(0.0629175, 0.000314567, -0.0269231, 0.997656)
bones/21/scale = Vector3(1, 1, 1) bones/21/scale = Vector3(1, 1, 1)
bones/22/rotation = Quaternion(-0.0462456, -0.0208992, 0.068419, 0.996365) bones/22/rotation = Quaternion(0.0649323, -0.0131553, 0.0703189, 0.995322)
bones/22/scale = Vector3(1, 1, 1) bones/22/scale = Vector3(1, 1, 1)
[node name="Main_Body" parent="world/Armondo/rig/Skeleton3D" index="0"] [node name="Main_Body" parent="world/Armondo/rig/Skeleton3D" index="0"]
@ -5690,99 +5690,99 @@ bones/28/scale = Vector3(1.00001, 0.999972, 1.00001)
bones/29/rotation = Quaternion(0.137653, 0.129111, 0.0826848, 0.978542) bones/29/rotation = Quaternion(0.137653, 0.129111, 0.0826848, 0.978542)
bones/29/scale = Vector3(0.979536, 1.0413, 0.981311) bones/29/scale = Vector3(0.979536, 1.0413, 0.981311)
bones/30/rotation = Quaternion(0.024349, 0.587802, 0.0762459, 0.805036) bones/30/rotation = Quaternion(0.024349, 0.587802, 0.0762459, 0.805036)
bones/31/rotation = Quaternion(-0.0145326, 0.0372494, 0.0356239, 0.998565) bones/31/rotation = Quaternion(-0.0428252, 0.0362249, 0.036665, 0.997752)
bones/32/rotation = Quaternion(-0.0360098, -0.0210696, 0.0017914, 0.999128) bones/32/rotation = Quaternion(-0.0495744, -0.021092, 0.00150556, 0.998547)
bones/32/scale = Vector3(1, 1, 1) bones/32/scale = Vector3(1, 1, 1)
bones/33/rotation = Quaternion(0.0138276, 0.00682041, -0.00804549, 0.999849) bones/33/rotation = Quaternion(0.00024828, 0.00692902, -0.00795265, 0.999944)
bones/34/rotation = Quaternion(-0.181512, 0.692524, 0.44971, 0.534065) bones/34/rotation = Quaternion(-0.198913, 0.679811, 0.468839, 0.527713)
bones/35/rotation = Quaternion(0.0210372, -0.0146255, -0.0103709, 0.999618) bones/35/rotation = Quaternion(-0.0345737, -0.0166662, -0.0112583, 0.9992)
bones/36/rotation = Quaternion(-0.179473, -0.00218766, 0.0262766, 0.983409) bones/36/rotation = Quaternion(-0.233902, -0.00364614, 0.0261138, 0.971903)
bones/37/rotation = Quaternion(-0.0145326, 0.0372494, 0.0356239, 0.998565) bones/37/rotation = Quaternion(-0.0428252, 0.0362249, 0.036665, 0.997752)
bones/38/rotation = Quaternion(-0.0360098, -0.0210696, 0.0017914, 0.999128) bones/38/rotation = Quaternion(-0.0495744, -0.021092, 0.00150556, 0.998547)
bones/38/scale = Vector3(1, 1, 1) bones/38/scale = Vector3(1, 1, 1)
bones/39/rotation = Quaternion(0.0138276, 0.00682041, -0.00804549, 0.999849) bones/39/rotation = Quaternion(0.00024828, 0.00692902, -0.00795265, 0.999944)
bones/40/rotation = Quaternion(-0.0145324, 0.0372495, 0.035624, 0.998565) bones/40/rotation = Quaternion(-0.0428249, 0.036225, 0.0366653, 0.997752)
bones/40/scale = Vector3(1.00282, 1.00179, 1.00282) bones/40/scale = Vector3(1, 1.01015, 1)
bones/41/rotation = Quaternion(-0.181512, 0.692524, 0.44971, 0.534065) bones/41/rotation = Quaternion(-0.198913, 0.679811, 0.468839, 0.527713)
bones/42/rotation = Quaternion(0.0210372, -0.0146255, -0.0103709, 0.999618) bones/42/rotation = Quaternion(-0.0345737, -0.0166662, -0.0112583, 0.9992)
bones/43/rotation = Quaternion(-0.179473, -0.00218766, 0.0262766, 0.983409) bones/43/rotation = Quaternion(-0.233902, -0.00364614, 0.0261138, 0.971903)
bones/44/rotation = Quaternion(-0.17385, 0.683358, 0.452728, 0.545743) bones/44/rotation = Quaternion(-0.189677, 0.669328, 0.472651, 0.540947)
bones/44/scale = Vector3(1.00397, 1.06192, 1.00397) bones/44/scale = Vector3(1, 1.09735, 1)
bones/46/rotation = Quaternion(-0.0145315, 0.0372482, 0.0356241, 0.998565) bones/46/rotation = Quaternion(-0.042824, 0.0362237, 0.0366654, 0.997752)
bones/46/scale = Vector3(1, 1, 1) bones/46/scale = Vector3(1, 1, 1)
bones/48/rotation = Quaternion(-0.0360088, -0.0210711, 0.00179219, 0.999128) bones/48/rotation = Quaternion(-0.0495735, -0.0210934, 0.00150589, 0.998547)
bones/48/scale = Vector3(1, 1, 1) bones/48/scale = Vector3(1, 1, 1)
bones/50/rotation = Quaternion(0.0138259, 0.00682248, -0.00804518, 0.999849) bones/50/rotation = Quaternion(0.000246743, 0.00693108, -0.00795179, 0.999944)
bones/50/scale = Vector3(1, 1, 1) bones/50/scale = Vector3(1, 1, 1)
bones/52/rotation = Quaternion(-0.0755315, -4.72999e-08, 0.997143, -6.08447e-09) bones/52/rotation = Quaternion(-0.0755315, -6.79986e-08, 0.997143, 1.05882e-08)
bones/52/scale = Vector3(1, 1, 1) bones/52/scale = Vector3(1, 1, 1)
bones/55/rotation = Quaternion(-0.0145326, 0.0372494, 0.0356239, 0.998565) bones/55/rotation = Quaternion(-0.0428252, 0.0362249, 0.036665, 0.997752)
bones/56/rotation = Quaternion(-0.17385, 0.683358, 0.452728, 0.545743) bones/56/rotation = Quaternion(-0.189676, 0.669328, 0.472651, 0.540947)
bones/58/rotation = Quaternion(0.0208584, 0.00234267, -0.0107223, 0.999722) bones/58/rotation = Quaternion(-0.0347875, 0.00293553, -0.0105754, 0.999334)
bones/58/scale = Vector3(1, 1, 1) bones/58/scale = Vector3(1, 1, 1)
bones/60/rotation = Quaternion(-0.179474, -0.00219015, 0.0262781, 0.983409) bones/60/rotation = Quaternion(-0.233902, -0.00364859, 0.0261156, 0.971902)
bones/62/rotation = Quaternion(0.884812, 3.32611e-06, 0.465948, -1.29939e-06) bones/62/rotation = Quaternion(0.884812, 3.32611e-06, 0.465948, -1.29939e-06)
bones/65/rotation = Quaternion(-0.181512, 0.692524, 0.44971, 0.534065) bones/65/rotation = Quaternion(-0.198913, 0.679811, 0.468839, 0.527713)
bones/66/rotation = Quaternion(-0.0150627, 0.584674, 0.0037911, 0.811119) bones/66/rotation = Quaternion(-0.0150627, 0.584674, 0.0037911, 0.811119)
bones/67/rotation = Quaternion(-0.0834463, 0.0175302, 0.0271748, 0.995987) bones/67/rotation = Quaternion(-0.0944674, 0.0172283, 0.0273674, 0.995003)
bones/67/scale = Vector3(1, 1, 1) bones/67/scale = Vector3(1, 1, 1)
bones/68/rotation = Quaternion(0.0174752, -0.0364105, 0.0221263, 0.998939) bones/68/rotation = Quaternion(0.0135256, -0.0364977, 0.021982, 0.999)
bones/68/scale = Vector3(1, 1, 1) bones/68/scale = Vector3(1, 1, 1)
bones/69/rotation = Quaternion(0.0331829, -0.00501077, -0.043906, 0.998472) bones/69/rotation = Quaternion(0.0292352, -0.00483716, -0.0439253, 0.998595)
bones/70/rotation = Quaternion(-0.0834463, 0.0175302, 0.0271748, 0.995987) bones/70/rotation = Quaternion(-0.0944674, 0.0172283, 0.0273674, 0.995003)
bones/70/scale = Vector3(1, 1, 1) bones/70/scale = Vector3(1, 1, 1)
bones/71/rotation = Quaternion(0.0174752, -0.0364105, 0.0221263, 0.998939) bones/71/rotation = Quaternion(0.0135256, -0.0364977, 0.021982, 0.999)
bones/71/scale = Vector3(1, 1, 1) bones/71/scale = Vector3(1, 1, 1)
bones/72/rotation = Quaternion(0.0331829, -0.00501077, -0.043906, 0.998472) bones/72/rotation = Quaternion(0.0292352, -0.00483716, -0.0439253, 0.998595)
bones/73/rotation = Quaternion(-0.0834466, 0.0175302, 0.0271751, 0.995987) bones/73/rotation = Quaternion(-0.0944679, 0.0172282, 0.0273675, 0.995003)
bones/73/scale = Vector3(1.00195, 1.00782, 1.00195) bones/73/scale = Vector3(1, 1.01033, 1)
bones/75/rotation = Quaternion(-0.0834458, 0.0175293, 0.0271749, 0.995988) bones/75/rotation = Quaternion(-0.0944671, 0.0172274, 0.0273673, 0.995003)
bones/75/scale = Vector3(1, 1, 1) bones/75/scale = Vector3(1, 1, 1)
bones/77/rotation = Quaternion(0.0174776, -0.0364127, 0.0221266, 0.998939) bones/77/rotation = Quaternion(0.0135281, -0.0364999, 0.0219825, 0.999)
bones/77/scale = Vector3(1, 1, 1) bones/77/scale = Vector3(1, 1, 1)
bones/79/rotation = Quaternion(0.0331857, -0.00501403, -0.0439069, 0.998472) bones/79/rotation = Quaternion(0.029238, -0.00484041, -0.0439263, 0.998595)
bones/80/rotation = Quaternion(-3.08873e-06, 3.24659e-06, 8.01869e-07, 1) bones/80/rotation = Quaternion(-3.08873e-06, 3.24659e-06, 8.01869e-07, 1)
bones/81/rotation = Quaternion(0.028989, 4.68881e-10, 0.99958, -1.9648e-09) bones/81/rotation = Quaternion(0.028989, -5.79472e-10, 0.99958, -1.53548e-08)
bones/81/scale = Vector3(1, 1, 1) bones/81/scale = Vector3(1, 1, 1)
bones/84/rotation = Quaternion(-0.0834463, 0.0175302, 0.0271748, 0.995987) bones/84/rotation = Quaternion(-0.0944674, 0.0172283, 0.0273674, 0.995003)
bones/84/scale = Vector3(1, 1, 1) bones/84/scale = Vector3(1, 1, 1)
bones/85/rotation = Quaternion(-0.0536367, 0.572428, -0.051421, 0.816581) bones/85/rotation = Quaternion(-0.0536367, 0.572428, -0.051421, 0.816581)
bones/85/scale = Vector3(1, 1, 1) bones/85/scale = Vector3(1, 1, 1)
bones/86/rotation = Quaternion(-0.089591, -0.0252569, 0.0315665, 0.995158) bones/86/rotation = Quaternion(-0.0914051, -0.0253145, 0.0315204, 0.994993)
bones/87/rotation = Quaternion(0.0132315, -0.00566082, 0.0153307, 0.999779) bones/87/rotation = Quaternion(0.0134918, -0.00565684, 0.0153322, 0.999775)
bones/88/rotation = Quaternion(0.0309126, -0.0266158, -0.0119733, 0.999096) bones/88/rotation = Quaternion(0.0311727, -0.0266189, -0.0119666, 0.999088)
bones/89/rotation = Quaternion(-0.089591, -0.0252569, 0.0315665, 0.995158) bones/89/rotation = Quaternion(-0.0914051, -0.0253145, 0.0315204, 0.994993)
bones/90/rotation = Quaternion(0.0132315, -0.00566082, 0.0153307, 0.999779) bones/90/rotation = Quaternion(0.0134918, -0.00565684, 0.0153322, 0.999775)
bones/91/rotation = Quaternion(0.0309126, -0.0266158, -0.0119733, 0.999096) bones/91/rotation = Quaternion(0.0311727, -0.0266189, -0.0119666, 0.999088)
bones/92/rotation = Quaternion(-0.0895909, -0.025257, 0.0315665, 0.995158) bones/92/rotation = Quaternion(-0.0914051, -0.0253145, 0.0315204, 0.994993)
bones/92/scale = Vector3(1.0009, 1.0106, 1.0009) bones/92/scale = Vector3(1, 1.01044, 1)
bones/94/rotation = Quaternion(-0.0895906, -0.0252573, 0.0315668, 0.995158) bones/94/rotation = Quaternion(-0.0914048, -0.0253148, 0.0315207, 0.994993)
bones/95/rotation = Quaternion(-2.952e-07, 2.49594e-07, -2.64961e-07, 1) bones/95/rotation = Quaternion(-2.952e-07, 2.49594e-07, -2.64961e-07, 1)
bones/96/rotation = Quaternion(0.0132324, -0.00566162, 0.0153302, 0.999779) bones/96/rotation = Quaternion(0.0134927, -0.0056576, 0.0153317, 0.999775)
bones/98/rotation = Quaternion(0.0309097, -0.0266128, -0.0119722, 0.999096) bones/98/rotation = Quaternion(0.0311698, -0.0266159, -0.0119653, 0.999088)
bones/98/scale = Vector3(1, 1, 1) bones/98/scale = Vector3(1, 1, 1)
bones/100/rotation = Quaternion(0.135625, -9.3295e-08, 0.99076, 6.31304e-09) bones/100/rotation = Quaternion(0.135625, -6.92109e-08, 0.99076, 8.16997e-09)
bones/103/rotation = Quaternion(-0.089591, -0.0252569, 0.0315665, 0.995158) bones/103/rotation = Quaternion(-0.0914051, -0.0253145, 0.0315204, 0.994993)
bones/104/rotation = Quaternion(-0.0646238, 0.533247, -0.142714, 0.831327) bones/104/rotation = Quaternion(-0.0646238, 0.533247, -0.142714, 0.831327)
bones/104/scale = Vector3(1, 1, 1) bones/104/scale = Vector3(1, 1, 1)
bones/105/rotation = Quaternion(-0.136481, -0.0183524, 0.0574715, 0.988804) bones/105/rotation = Quaternion(-0.142018, -0.0186741, 0.0573678, 0.988024)
bones/106/rotation = Quaternion(-0.0186327, 0.00277691, -0.0382397, 0.999091) bones/106/rotation = Quaternion(-0.0139695, 0.00259837, -0.0382522, 0.999167)
bones/106/scale = Vector3(1, 1, 1) bones/106/scale = Vector3(1, 1, 1)
bones/107/rotation = Quaternion(0.0447247, -0.0113229, 0.0322449, 0.998415) bones/107/rotation = Quaternion(0.049384, -0.0111722, 0.0322972, 0.998195)
bones/108/rotation = Quaternion(-0.136481, -0.0183524, 0.0574715, 0.988804) bones/108/rotation = Quaternion(-0.142018, -0.0186741, 0.0573678, 0.988024)
bones/109/rotation = Quaternion(-0.0186327, 0.00277691, -0.0382397, 0.999091) bones/109/rotation = Quaternion(-0.0139695, 0.00259837, -0.0382522, 0.999167)
bones/109/scale = Vector3(1, 1, 1) bones/109/scale = Vector3(1, 1, 1)
bones/110/rotation = Quaternion(0.0447247, -0.0113229, 0.0322449, 0.998415) bones/110/rotation = Quaternion(0.049384, -0.0111722, 0.0322972, 0.998195)
bones/111/rotation = Quaternion(-0.136481, -0.0183524, 0.0574715, 0.988804) bones/111/rotation = Quaternion(-0.142019, -0.0186741, 0.0573678, 0.988024)
bones/111/scale = Vector3(1.00584, 1.01341, 1.00584) bones/111/scale = Vector3(1, 1.01028, 1)
bones/112/rotation = Quaternion(2.7474e-08, 3.72529e-09, -1.86265e-09, 1) bones/112/rotation = Quaternion(2.7474e-08, 3.72529e-09, -1.86265e-09, 1)
bones/113/rotation = Quaternion(-0.136481, -0.0183528, 0.0574714, 0.988804) bones/113/rotation = Quaternion(-0.142018, -0.0186745, 0.0573677, 0.988024)
bones/113/scale = Vector3(1, 1, 1) bones/113/scale = Vector3(1, 1, 1)
bones/115/rotation = Quaternion(-0.0186299, 0.00277446, -0.0382409, 0.999091) bones/115/rotation = Quaternion(-0.0139667, 0.00259596, -0.0382534, 0.999167)
bones/117/rotation = Quaternion(0.044721, -0.0113199, 0.0322445, 0.998415) bones/117/rotation = Quaternion(0.0493803, -0.0111693, 0.0322969, 0.998195)
bones/118/rotation = Quaternion(3.45754e-06, -3.00538e-06, 5.0338e-07, 1) bones/118/rotation = Quaternion(3.45754e-06, -3.00538e-06, 5.0338e-07, 1)
bones/119/rotation = Quaternion(0.164736, 2.91293e-07, 0.986338, 7.60808e-07) bones/119/rotation = Quaternion(0.164736, 2.91293e-07, 0.986338, 7.60808e-07)
bones/122/rotation = Quaternion(-0.136481, -0.0183524, 0.0574715, 0.988804) bones/122/rotation = Quaternion(-0.142018, -0.0186741, 0.0573678, 0.988024)
bones/123/rotation = Quaternion(-0.0646238, 0.533247, -0.142714, 0.831327) bones/123/rotation = Quaternion(-0.0646238, 0.533247, -0.142714, 0.831327)
bones/123/scale = Vector3(1, 1, 1) bones/123/scale = Vector3(1, 1, 1)
bones/124/rotation = Quaternion(0.707107, 0, 0, 0.707107) bones/124/rotation = Quaternion(0.707107, 0, 0, 0.707107)