d4b381d2a5
Reorganize
2024-03-02 20:53:57 -05:00
dc096851bd
Add blood splatter
2024-03-02 20:27:19 -05:00
23a467c74a
Add start at top to elevator
2024-03-02 17:37:14 -05:00
4b78ced759
Add checkbox for can walk off ledges
2024-03-02 17:04:57 -05:00
516d96b167
Add Final Collectables
2024-03-02 16:10:09 -05:00
284db45452
Website Tweaks
2024-03-02 15:59:21 -05:00
c66f383705
Add new bunker asset pack
2024-03-02 13:56:03 -05:00
c698471cf3
The Ascent Fixed Spawning
...
All Enemies Now Spawn Properly!
2024-03-01 14:47:48 -05:00
2a043725b6
Add poison gas
2024-03-01 14:44:54 -05:00
fa08c13921
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
2024-03-01 02:03:41 -05:00
4d35b73da9
Reel Tweaks
2024-03-01 02:03:25 -05:00
110ed7f78f
Import temporary idle animation for Infantry
2024-03-01 01:23:09 -05:00
6118fc6ee2
Import Infantry, needs cleanup when textures ready
2024-03-01 00:56:22 -05:00
269af9af61
Make enemy Spawner more engaging
2024-03-01 00:46:38 -05:00
3aa44ba040
Test Level Gameplay V1.0
...
Fun Gameplay implementation ideas and The Ascent Spawning for enemies has been adjusted.
2024-02-29 23:30:54 -05:00
f4a8aedb8d
Import Collectables
2024-02-29 21:08:51 -05:00
8c12efac4d
More tweaks for footage
2024-02-29 20:49:56 -05:00
532bf9ea20
pre video tweaks
2024-02-29 19:50:33 -05:00
b6169ce32f
Implement land and mantle animations, fix duplicate attack when landing from aerial
2024-02-29 18:32:51 -05:00
c02eeb7449
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
2024-02-29 18:28:56 -05:00
799e48b297
Optimize rage PP and add player highlight
2024-02-29 18:28:34 -05:00
b4ae909999
Ascent Test Waves and Personal Test Map
...
The Ascent enemy spawn is odd but I will look at it more later. My personal map has been created to test out cool concepts and ideas for our game!
2024-02-29 17:19:05 -05:00
52ee1ccc67
Add skills to general save
2024-02-29 17:00:51 -05:00
c4f47841da
Electric grapple does AOE stun
2024-02-29 01:16:26 -05:00
7570a3c7b9
Re-import walk and strafe animations
2024-02-28 14:00:39 -05:00
fde4c1179a
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
2024-02-28 11:21:21 -05:00
4e9cda9ce3
Add Stutter to critical hit
2024-02-28 00:36:11 -05:00
709a94c9f3
Fix Projectile Tracker
2024-02-27 23:58:21 -05:00
ec10ebdf86
Reimport Tommy's animations
2024-02-27 23:40:47 -05:00
ac007b4e41
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
2024-02-27 23:40:23 -05:00
d1e91fd172
Enemies can no longer go back in their huts
2024-02-27 23:16:47 -05:00
2cc61c172b
Fix Decorator Issue
2024-02-27 22:42:37 -05:00
4b00eeecd9
Make functions for Insurrectionist ABP
2024-02-27 22:41:47 -05:00
9cec9e79bc
Change Reeling System
2024-02-27 22:29:59 -05:00
7269feb7cd
Various BP optimizations
2024-02-27 22:12:22 -05:00
dfb6be1ef4
The Ascent Enemy Spawn (Big Platform)
...
Big enemy platform spawn has been implemented although enemies loiter in spawning hut.
2024-02-27 16:00:24 -05:00
c3fba48efd
WIP import new animations
2024-02-25 13:04:58 -05:00
823928aa7a
Add Holograms
2024-02-24 04:11:27 -05:00
3303c53e0a
Enemies patrol around origin, not current position
2024-02-24 01:25:57 -05:00
916939a778
Add Rage Meter
2024-02-23 22:39:56 -05:00
996c1fa650
Critical Hits drop extra health
2024-02-23 21:18:11 -05:00
d4c22b03bb
Update Knockback on dash
2024-02-23 21:00:36 -05:00
e2302db023
Tutorial Level Modifications
...
Hallways at the start are larger, free standing enemies are better positioned, etc.
Note: Enemy Spawning is problematic in this version due to unknown reasons!
2024-02-23 14:39:04 -05:00
e7876ec338
Fix some VFX
2024-02-23 12:23:24 -05:00
133d3c5d58
Improve lighting and Impact Frames
2024-02-23 01:05:47 -05:00
c889928e6e
Add sound effect for can't use an ability
2024-02-22 21:11:06 -05:00
4aa79018f3
make barrel more fun
2024-02-22 19:37:21 -05:00
b3753069ad
Balance attacks
2024-02-22 19:10:21 -05:00
75b3aed952
Different trace for wall and enemies
2024-02-22 18:59:05 -05:00
c5ec1e5a73
Fix glitch where axe stops working
2024-02-22 18:37:25 -05:00
2e0d74f7c9
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
2024-02-22 18:37:11 -05:00
53d0512134
Fix Critical Hit and Improve Enemies
2024-02-22 18:17:42 -05:00
baad38590c
The Ascent First Iteration
...
Added blocks for props and BPs. Turned of cast shadows for lighting to make workflow easier.
2024-02-22 16:58:30 -05:00
6e95e37ff4
Add Missile
2024-02-22 02:23:20 -05:00
b9e8bbbad7
Balance Axe
2024-02-22 00:49:00 -05:00
554d821420
Press 0 to destroy save and reset level
2024-02-22 00:29:13 -05:00
3ddd26e44a
Finish Demo Level
2024-02-22 00:23:03 -05:00
5e334cd160
Improve Enemy AI
2024-02-21 21:49:24 -05:00
3d16eddbe0
Update Lighting
2024-02-21 13:16:52 -05:00
f564dfc8cd
Fix exploding barrel scale
2024-02-21 13:12:54 -05:00
493a399a89
Player Finally Has a Heavy Attack Again
2024-02-21 13:04:12 -05:00
54df3d3f2e
Work on attack
2024-02-21 12:33:10 -05:00
6b15db7e77
Turn off double jump
2024-02-21 12:23:49 -05:00
609c548a36
Make enemies not completely braindead
2024-02-21 12:09:34 -05:00
cfa9942a07
Exploding barrels affect physics bodies
2024-02-21 02:16:34 -05:00
aa2d78db7a
Add Poster Screens
2024-02-21 02:04:04 -05:00
6a23f66179
Add Camera
2024-02-20 22:48:20 -05:00
1a0c4411c4
Add new props
2024-02-20 22:23:30 -05:00
5c3588253a
Work on test level
2024-02-20 20:56:48 -05:00
5876bef562
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
2024-02-20 00:58:04 -05:00
79f959a7bc
Work on test level
2024-02-20 00:57:43 -05:00
47c4e58376
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
2024-02-19 23:50:17 -05:00
ac37b46ec0
Tutorial Grapple Lab Blockout
...
Blockout for room and enemy combat completed. May need iterations later.
2024-02-19 23:49:57 -05:00
a0978ae466
Fix axe throw grappling glitch
2024-02-19 23:41:31 -05:00
7c0179e8c2
Change health overlay to post process effect
2024-02-19 20:22:29 -05:00
147f6ede8b
Add knockback to dash
2024-02-17 03:49:35 -05:00
3b8344ad6d
adjust player damage curve
2024-02-17 03:38:08 -05:00
770c9f5c01
Update Health Bar
2024-02-17 02:32:33 -05:00
f31a2705e6
Add save event
2024-02-17 02:17:37 -05:00
f85a89b65b
Update UI
2024-02-17 02:12:56 -05:00
16e00218ae
Skill tree should only show at checkpoints
2024-02-16 23:55:00 -05:00
74e583c93f
Update Wave spawner
2024-02-16 23:41:46 -05:00
b9ebb6fdb9
Update NS_LandVFX.uasset
2024-02-16 17:02:07 -05:00
a2e88999ef
Impact VFX
2024-02-16 15:59:50 -05:00
bb1e3c0044
Added Grapple Lab Room
...
Tutorial now has empty Grapple lab Room which will be filled with blocks and enemies soon.
2024-02-16 15:31:46 -05:00
8ca1fc6608
Update Collisions
2024-02-16 13:04:17 -05:00
448ee4da0b
Update Texutures
2024-02-16 12:48:48 -05:00
9318667691
Tutorial Parkour Expansion
...
Parkour Area ceiling has been raised to prevent clipping or overlap with the player. Length will be easy to modify now that folders have been added.
2024-02-16 02:27:19 -05:00
fced521f7c
Create NS_LandVFX.uasset
2024-02-15 21:51:09 -05:00
3de71a018d
VFX for attack impact and insurrectionist steps
2024-02-15 20:53:48 -05:00
f97d0cf0f7
LODS
2024-02-15 19:16:09 -05:00
e7b47aab84
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
2024-02-15 17:44:10 -05:00
09b0680b8e
Ascent Platform Blockout
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First blockout for the three types of platforms on The Ascent level.
2024-02-15 17:43:22 -05:00
6e22872d8f
Attack blending tweak
2024-02-14 23:35:01 -05:00
21856c8f48
Import shipping crates
2024-02-14 22:58:50 -05:00
d2f3581cd2
Update enemy damage system
2024-02-14 16:59:35 -05:00
4e51dbeae9
Change movement to strafing
2024-02-14 13:14:39 -05:00
978a11cf2a
Fix issue with skill tree not upgrading melee damage
2024-02-14 12:38:41 -05:00
5f0d4968bf
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
2024-02-13 13:36:19 -05:00
dc3f293dd8
Optimize turret textures, iterate on shenanigans map
2024-02-13 13:36:14 -05:00
2aaaea110e
Fix Axe Spin Not Working
2024-02-13 13:09:27 -05:00
d0c1c6d0af
Add more SFX implementation
2024-02-13 01:01:13 -05:00
eb23b18eeb
Fix bug with grappling
2024-02-13 00:13:55 -05:00
bd50b1853f
Buggy wuggy was a bug, buggy wuggy was so snug, buggy wuggy then met connor, buggy wuggy was a goner
2024-02-12 23:04:19 -05:00
c42ef3819f
Change melee attack to multi object trace
2024-02-12 22:03:46 -05:00
ef73178c86
Replace melee speed with melee stun, add knockback upgrade
2024-02-12 21:39:01 -05:00
7660c41a42
Drones avoid walls
2024-02-12 20:52:05 -05:00
ddbe6d5e03
unreal didnt save so once again fixing the ax throw
2024-02-12 16:06:53 -05:00
e008cd8c80
Ax throw returns to player after 7 bounces
2024-02-12 16:01:15 -05:00
45b7a542e5
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
2024-02-12 13:18:03 -05:00
a490a0acd4
buggy wuggy
2024-02-12 13:17:48 -05:00
1c39109b4b
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
2024-02-12 12:49:38 -05:00
414e83f553
Footstep events, foot sockets
2024-02-12 12:47:44 -05:00
fd4459af4e
Update BP_ThrownProjectile.uasset
2024-02-12 12:47:17 -05:00
b23a58abe8
Tweak Damage Values
2024-02-12 12:09:52 -05:00
4203e8d98a
Improve animation blending on fall, land, reel faces movement direction
2024-02-12 00:54:32 -05:00
842b20eebc
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
2024-02-11 16:01:47 -05:00
f25ec10c06
Reimport grapple, import Tommy's animations
2024-02-11 16:01:09 -05:00
fc18d3f2ea
New Axe Swing SFX
2024-02-11 15:49:31 -05:00
9dbb1e8bf3
Drone Turret Functionality
2024-02-10 19:47:15 -05:00
4729752e4c
Balance Axe Throw and Shooting Enemies
2024-02-10 18:16:52 -05:00
e534dd114c
Lots of VFX and SFX improvements for projectiles
2024-02-10 06:19:16 -05:00
c0e2e4a4b9
Turret Implementation
2024-02-10 02:14:14 -05:00
c38ff7fa39
Advanced Enemy Waves and Ascent Experimental Area
...
Incredibly important version!
2024-02-09 15:13:40 -05:00
779c6c38db
Definitely Not a Secret
2024-02-09 02:54:15 -05:00
e17df5cae2
Enemy Blood Implementation
2024-02-09 00:13:21 -05:00
b068e50f54
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
2024-02-08 23:46:02 -05:00
007a1c3e5e
Implement Axe Trail
2024-02-08 23:45:12 -05:00
d3844dc8ef
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
2024-02-08 23:34:37 -05:00
e033bf6ce4
Enemy Waves and More Blockout Items
...
This update is BIG but not finalized!
2024-02-08 23:33:52 -05:00
0a029a0caa
Reimport Shelby's animations, tweak attack blending to be more lenient on direction
2024-02-08 19:55:05 -05:00
e3cd048301
Don't Worry About It
2024-02-08 18:59:37 -05:00
e9f690f2b7
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
2024-02-08 18:59:07 -05:00
6ae9bd280e
Update M_AxeTrail.uasset
2024-02-08 18:35:42 -05:00
f6ef97a2dc
Axe trail
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added more blur to texture
2024-02-08 18:33:53 -05:00
0768aa819e
Fix Impact Frames
2024-02-08 17:55:52 -05:00
0bf8cb9063
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
2024-02-08 17:44:07 -05:00
aa3595ea7f
Ascent Map Test and Basic Enemy Wave
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I now fully understand the wave system for enemies and so far this is just the bare bones.
2024-02-08 17:43:13 -05:00
4d0dfd6d04
Add XP
2024-02-08 17:27:48 -05:00
360208b933
Can only use abilities after collecting them
2024-02-08 17:12:27 -05:00
59145b22b9
Fix bug with axe where it doesnt actually do anything i just changed
2024-02-08 16:31:46 -05:00
449b75bf23
Improve Axe Throw Return To Player
2024-02-08 16:20:11 -05:00
07e110b3cf
Player Hit Wall Effect
2024-02-08 15:50:40 -05:00
af2f906946
New Attack System
2024-02-08 14:42:32 -05:00
449c73c9b3
Show / Hide Axe when thrown
2024-02-08 12:38:51 -05:00
1ca285d823
Add Spark Effect
2024-02-08 12:24:09 -05:00
93d60f39cb
Fix various things with the axe throw
2024-02-08 12:05:16 -05:00
58363e1f13
Update skeleton animation notifiers
2024-02-07 17:41:22 -05:00
cc01c36b89
Reduce attack time on axe spin
2024-02-07 17:41:08 -05:00
173a1672c9
Animation improvements
2024-02-07 17:38:42 -05:00
b4d833c955
Reimport shelby anims, prep ThirdPersonCharacter BP for aerial movement/attacks
2024-02-07 17:00:11 -05:00
fc4d26454b
Implement most animations
2024-02-07 12:41:15 -05:00
8a2b215edf
Import updated animations, fix reverted files, prep abilities
2024-02-07 11:23:12 -05:00
38e158aecc
Make can grapple default
2024-02-06 19:25:45 -05:00
e609e4e448
Add Critical Hit When Grapple Attacking
2024-02-06 19:01:16 -05:00
35425c4fd5
Make it so you have to pick up grapple
2024-02-06 18:38:00 -05:00
1cf98a1503
Move Camera over Right Shoulder
2024-02-06 18:16:13 -05:00
97882d2640
Add Exploding Barrels
2024-02-06 18:10:07 -05:00
39d24ffb84
Add Airship and Skill Tree to Save
2024-02-06 17:18:48 -05:00
f2c8e251c4
Revert "Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe "
...
This reverts commit 1cf0fd484e
, reversing
changes made to 8fc34c137d
.
2024-02-06 04:13:06 -05:00
1cf0fd484e
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
2024-02-06 04:11:41 -05:00
8fc34c137d
Skill Tree Functionality
2024-02-06 04:10:53 -05:00
d26bd65930
Grapple reel animation, axe spin animation
2024-02-06 02:09:45 -05:00
2f3d3d3fec
Add ScreenShake
2024-02-05 18:59:10 -05:00
66ca29bbc9
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
2024-02-05 18:58:38 -05:00
0e8210eb19
Add Airship Controls
2024-02-05 18:40:29 -05:00
ac5fca6b6d
import animations
2024-02-05 18:29:09 -05:00
b64f1afc09
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
2024-02-02 14:44:05 -05:00
1fb446990f
bug fixes
2024-02-02 14:43:39 -05:00
f93e4acffc
Axe trail done
...
hopefully it works. not to sure yet
2024-02-02 14:28:52 -05:00
40118c2a89
Improve grapple feel and functionality
2024-02-01 17:22:46 -05:00
d82a2867f1
Make advanced enemy fly to ledges
2024-02-01 16:20:08 -05:00
e0805447f2
Tutorial Level Change
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Pipe Parkour Area is far more spacious and offers a reasonable challenge for the player. Items in the boss room are more spaced out.
2024-02-01 00:28:01 -05:00
d3b4cbbbf1
Start work on advanced enemy
2024-01-31 21:25:44 -05:00
b1384a2c7e
Improve Wave Spawner Functionality
2024-01-31 19:46:37 -05:00
947c38b123
Add support for spawning agrod enemies
2024-01-31 16:34:19 -05:00
56754230b7
Blood VFX
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finished blood effect
2024-01-31 16:03:29 -05:00
5574a39b3b
Merge branch 'fix-uproject'
2024-01-30 00:00:47 -05:00
2fbc5b83f8
Tutorial Scaled Up
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The tutorial level blockout is not fully polished but everything has been scaled to better accommodate for the assets we have.
2024-01-29 23:47:13 -05:00
73ac95e97c
Basic animation implementation
2024-01-29 22:00:50 -05:00
420d527090
Start implementing some animations into character blueprint
2024-01-29 20:44:13 -05:00
fa5101c5e7
Work on animation blueprint
2024-01-29 17:56:51 -05:00
63baf613b8
Import animations, start work on animation blueprint
2024-01-29 15:14:04 -05:00
45227168d8
Tutorial Level Update
...
Prior to Level Scaling and has some enemies
2024-01-26 16:27:48 -05:00
2a1c30a76e
Fix UI Scaling
2024-01-26 01:47:12 -05:00
7531881130
Make Dash Cancel Grapple
2024-01-26 01:32:41 -05:00
0ea575f0f4
Fix Stun State
2024-01-26 01:29:59 -05:00
804743748f
Add Turret Sounds
2024-01-26 01:24:33 -05:00
fe78cf1206
Fix more bugs
2024-01-25 19:08:51 -05:00
7780986568
Fix camera bug
2024-01-25 17:19:27 -05:00
37e9b062b6
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
2024-01-25 17:05:47 -05:00
2a35e0772c
Fix Grapple Zoom Bug
2024-01-25 17:05:07 -05:00
e602aa14f1
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
2024-01-25 16:36:17 -05:00
c9e7acbd85
Added Nav Mesh and Enemies
...
I experimented a lot but this is currently in a very buggy state.
2024-01-25 16:35:28 -05:00
3b39f1fc58
Add Collectables and remove player noise
2024-01-25 16:16:24 -05:00
69be483d17
Add Sound Effects
2024-01-25 01:12:30 -05:00
07121a1b73
Enemy Improvements
2024-01-25 00:35:00 -05:00
f04990d431
Various Fixed and Changes
2024-01-25 00:20:30 -05:00
6aee6192b9
Update insurrectionist model + textures
2024-01-24 21:25:05 -05:00
5b3ce06ba5
Implement new posters
2024-01-24 20:20:12 -05:00