Commit Graph

306 Commits

Author SHA1 Message Date
b3753069ad Balance attacks 2024-02-22 19:10:21 -05:00
75b3aed952 Different trace for wall and enemies 2024-02-22 18:59:05 -05:00
c5ec1e5a73 Fix glitch where axe stops working 2024-02-22 18:37:25 -05:00
2e0d74f7c9 Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe 2024-02-22 18:37:11 -05:00
53d0512134 Fix Critical Hit and Improve Enemies 2024-02-22 18:17:42 -05:00
baad38590c The Ascent First Iteration
Added blocks for props and BPs. Turned of cast shadows for lighting to make workflow easier.
2024-02-22 16:58:30 -05:00
6e95e37ff4 Add Missile 2024-02-22 02:23:20 -05:00
b9e8bbbad7 Balance Axe 2024-02-22 00:49:00 -05:00
554d821420 Press 0 to destroy save and reset level 2024-02-22 00:29:13 -05:00
3ddd26e44a Finish Demo Level 2024-02-22 00:23:03 -05:00
5e334cd160 Improve Enemy AI 2024-02-21 21:49:24 -05:00
3d16eddbe0 Update Lighting 2024-02-21 13:16:52 -05:00
f564dfc8cd Fix exploding barrel scale 2024-02-21 13:12:54 -05:00
493a399a89 Player Finally Has a Heavy Attack Again 2024-02-21 13:04:12 -05:00
54df3d3f2e Work on attack 2024-02-21 12:33:10 -05:00
6b15db7e77 Turn off double jump 2024-02-21 12:23:49 -05:00
609c548a36 Make enemies not completely braindead 2024-02-21 12:09:34 -05:00
cfa9942a07 Exploding barrels affect physics bodies 2024-02-21 02:16:34 -05:00
aa2d78db7a Add Poster Screens 2024-02-21 02:04:04 -05:00
6a23f66179 Add Camera 2024-02-20 22:48:20 -05:00
1a0c4411c4 Add new props 2024-02-20 22:23:30 -05:00
5c3588253a Work on test level 2024-02-20 20:56:48 -05:00
5876bef562 Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe 2024-02-20 00:58:04 -05:00
79f959a7bc Work on test level 2024-02-20 00:57:43 -05:00
47c4e58376 Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe 2024-02-19 23:50:17 -05:00
ac37b46ec0 Tutorial Grapple Lab Blockout
Blockout for room and enemy combat completed. May need iterations later.
2024-02-19 23:49:57 -05:00
a0978ae466 Fix axe throw grappling glitch 2024-02-19 23:41:31 -05:00
7c0179e8c2 Change health overlay to post process effect 2024-02-19 20:22:29 -05:00
147f6ede8b Add knockback to dash 2024-02-17 03:49:35 -05:00
3b8344ad6d adjust player damage curve 2024-02-17 03:38:08 -05:00
770c9f5c01 Update Health Bar 2024-02-17 02:32:33 -05:00
f31a2705e6 Add save event 2024-02-17 02:17:37 -05:00
f85a89b65b Update UI 2024-02-17 02:12:56 -05:00
16e00218ae Skill tree should only show at checkpoints 2024-02-16 23:55:00 -05:00
74e583c93f Update Wave spawner 2024-02-16 23:41:46 -05:00
b9ebb6fdb9 Update NS_LandVFX.uasset 2024-02-16 17:02:07 -05:00
a2e88999ef Impact VFX 2024-02-16 15:59:50 -05:00
bb1e3c0044 Added Grapple Lab Room
Tutorial now has empty Grapple lab Room which will be filled with blocks and enemies soon.
2024-02-16 15:31:46 -05:00
8ca1fc6608 Update Collisions 2024-02-16 13:04:17 -05:00
448ee4da0b Update Texutures 2024-02-16 12:48:48 -05:00
9318667691 Tutorial Parkour Expansion
Parkour Area ceiling has been raised to prevent clipping or overlap with the player. Length will be easy to modify now that folders have been added.
2024-02-16 02:27:19 -05:00
fced521f7c Create NS_LandVFX.uasset 2024-02-15 21:51:09 -05:00
3de71a018d VFX for attack impact and insurrectionist steps 2024-02-15 20:53:48 -05:00
f97d0cf0f7 LODS 2024-02-15 19:16:09 -05:00
e7b47aab84 Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe 2024-02-15 17:44:10 -05:00
09b0680b8e Ascent Platform Blockout
First blockout for the three types of platforms on The Ascent level.
2024-02-15 17:43:22 -05:00
6e22872d8f Attack blending tweak 2024-02-14 23:35:01 -05:00
21856c8f48 Import shipping crates 2024-02-14 22:58:50 -05:00
d2f3581cd2 Update enemy damage system 2024-02-14 16:59:35 -05:00
4e51dbeae9 Change movement to strafing 2024-02-14 13:14:39 -05:00
978a11cf2a Fix issue with skill tree not upgrading melee damage 2024-02-14 12:38:41 -05:00
5f0d4968bf Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe 2024-02-13 13:36:19 -05:00
dc3f293dd8 Optimize turret textures, iterate on shenanigans map 2024-02-13 13:36:14 -05:00
2aaaea110e Fix Axe Spin Not Working 2024-02-13 13:09:27 -05:00
d0c1c6d0af Add more SFX implementation 2024-02-13 01:01:13 -05:00
eb23b18eeb Fix bug with grappling 2024-02-13 00:13:55 -05:00
bd50b1853f Buggy wuggy was a bug, buggy wuggy was so snug, buggy wuggy then met connor, buggy wuggy was a goner 2024-02-12 23:04:19 -05:00
c42ef3819f Change melee attack to multi object trace 2024-02-12 22:03:46 -05:00
ef73178c86 Replace melee speed with melee stun, add knockback upgrade 2024-02-12 21:39:01 -05:00
7660c41a42 Drones avoid walls 2024-02-12 20:52:05 -05:00
ddbe6d5e03 unreal didnt save so once again fixing the ax throw 2024-02-12 16:06:53 -05:00
e008cd8c80 Ax throw returns to player after 7 bounces 2024-02-12 16:01:15 -05:00
45b7a542e5 Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe 2024-02-12 13:18:03 -05:00
a490a0acd4 buggy wuggy 2024-02-12 13:17:48 -05:00
1c39109b4b Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe 2024-02-12 12:49:38 -05:00
414e83f553 Footstep events, foot sockets 2024-02-12 12:47:44 -05:00
fd4459af4e Update BP_ThrownProjectile.uasset 2024-02-12 12:47:17 -05:00
b23a58abe8 Tweak Damage Values 2024-02-12 12:09:52 -05:00
4203e8d98a Improve animation blending on fall, land, reel faces movement direction 2024-02-12 00:54:32 -05:00
842b20eebc Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe 2024-02-11 16:01:47 -05:00
f25ec10c06 Reimport grapple, import Tommy's animations 2024-02-11 16:01:09 -05:00
fc18d3f2ea New Axe Swing SFX 2024-02-11 15:49:31 -05:00
9dbb1e8bf3 Drone Turret Functionality 2024-02-10 19:47:15 -05:00
4729752e4c Balance Axe Throw and Shooting Enemies 2024-02-10 18:16:52 -05:00
e534dd114c Lots of VFX and SFX improvements for projectiles 2024-02-10 06:19:16 -05:00
c0e2e4a4b9 Turret Implementation 2024-02-10 02:14:14 -05:00
c38ff7fa39 Advanced Enemy Waves and Ascent Experimental Area
Incredibly important version!
2024-02-09 15:13:40 -05:00
779c6c38db Definitely Not a Secret 2024-02-09 02:54:15 -05:00
e17df5cae2 Enemy Blood Implementation 2024-02-09 00:13:21 -05:00
b068e50f54 Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe 2024-02-08 23:46:02 -05:00
007a1c3e5e Implement Axe Trail 2024-02-08 23:45:12 -05:00
d3844dc8ef Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe 2024-02-08 23:34:37 -05:00
e033bf6ce4 Enemy Waves and More Blockout Items
This update is BIG but not finalized!
2024-02-08 23:33:52 -05:00
0a029a0caa Reimport Shelby's animations, tweak attack blending to be more lenient on direction 2024-02-08 19:55:05 -05:00
e3cd048301 Don't Worry About It 2024-02-08 18:59:37 -05:00
e9f690f2b7 Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe 2024-02-08 18:59:07 -05:00
6ae9bd280e Update M_AxeTrail.uasset 2024-02-08 18:35:42 -05:00
f6ef97a2dc Axe trail
added more blur to texture
2024-02-08 18:33:53 -05:00
0768aa819e Fix Impact Frames 2024-02-08 17:55:52 -05:00
0bf8cb9063 Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe 2024-02-08 17:44:07 -05:00
aa3595ea7f Ascent Map Test and Basic Enemy Wave
I now fully understand the wave system for enemies and so far this is just the bare bones.
2024-02-08 17:43:13 -05:00
4d0dfd6d04 Add XP 2024-02-08 17:27:48 -05:00
360208b933 Can only use abilities after collecting them 2024-02-08 17:12:27 -05:00
59145b22b9 Fix bug with axe where it doesnt actually do anything i just changed 2024-02-08 16:31:46 -05:00
449b75bf23 Improve Axe Throw Return To Player 2024-02-08 16:20:11 -05:00
07e110b3cf Player Hit Wall Effect 2024-02-08 15:50:40 -05:00
af2f906946 New Attack System 2024-02-08 14:42:32 -05:00
449c73c9b3 Show / Hide Axe when thrown 2024-02-08 12:38:51 -05:00
1ca285d823 Add Spark Effect 2024-02-08 12:24:09 -05:00
93d60f39cb Fix various things with the axe throw 2024-02-08 12:05:16 -05:00