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e7876ec338
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Fix some VFX
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2024-02-23 12:23:24 -05:00 |
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133d3c5d58
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Improve lighting and Impact Frames
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2024-02-23 01:05:47 -05:00 |
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c889928e6e
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Add sound effect for can't use an ability
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2024-02-22 21:11:06 -05:00 |
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4aa79018f3
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make barrel more fun
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2024-02-22 19:37:21 -05:00 |
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b3753069ad
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Balance attacks
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2024-02-22 19:10:21 -05:00 |
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75b3aed952
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Different trace for wall and enemies
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2024-02-22 18:59:05 -05:00 |
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c5ec1e5a73
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Fix glitch where axe stops working
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2024-02-22 18:37:25 -05:00 |
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2e0d74f7c9
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Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
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2024-02-22 18:37:11 -05:00 |
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53d0512134
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Fix Critical Hit and Improve Enemies
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2024-02-22 18:17:42 -05:00 |
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baad38590c
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The Ascent First Iteration
Added blocks for props and BPs. Turned of cast shadows for lighting to make workflow easier.
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2024-02-22 16:58:30 -05:00 |
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6e95e37ff4
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Add Missile
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2024-02-22 02:23:20 -05:00 |
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b9e8bbbad7
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Balance Axe
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2024-02-22 00:49:00 -05:00 |
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554d821420
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Press 0 to destroy save and reset level
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2024-02-22 00:29:13 -05:00 |
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3ddd26e44a
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Finish Demo Level
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2024-02-22 00:23:03 -05:00 |
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5e334cd160
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Improve Enemy AI
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2024-02-21 21:49:24 -05:00 |
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3d16eddbe0
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Update Lighting
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2024-02-21 13:16:52 -05:00 |
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f564dfc8cd
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Fix exploding barrel scale
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2024-02-21 13:12:54 -05:00 |
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493a399a89
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Player Finally Has a Heavy Attack Again
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2024-02-21 13:04:12 -05:00 |
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54df3d3f2e
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Work on attack
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2024-02-21 12:33:10 -05:00 |
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6b15db7e77
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Turn off double jump
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2024-02-21 12:23:49 -05:00 |
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609c548a36
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Make enemies not completely braindead
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2024-02-21 12:09:34 -05:00 |
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cfa9942a07
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Exploding barrels affect physics bodies
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2024-02-21 02:16:34 -05:00 |
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aa2d78db7a
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Add Poster Screens
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2024-02-21 02:04:04 -05:00 |
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6a23f66179
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Add Camera
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2024-02-20 22:48:20 -05:00 |
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1a0c4411c4
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Add new props
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2024-02-20 22:23:30 -05:00 |
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5c3588253a
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Work on test level
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2024-02-20 20:56:48 -05:00 |
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5876bef562
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Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
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2024-02-20 00:58:04 -05:00 |
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79f959a7bc
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Work on test level
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2024-02-20 00:57:43 -05:00 |
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47c4e58376
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Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
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2024-02-19 23:50:17 -05:00 |
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ac37b46ec0
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Tutorial Grapple Lab Blockout
Blockout for room and enemy combat completed. May need iterations later.
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2024-02-19 23:49:57 -05:00 |
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a0978ae466
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Fix axe throw grappling glitch
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2024-02-19 23:41:31 -05:00 |
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7c0179e8c2
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Change health overlay to post process effect
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2024-02-19 20:22:29 -05:00 |
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147f6ede8b
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Add knockback to dash
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2024-02-17 03:49:35 -05:00 |
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3b8344ad6d
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adjust player damage curve
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2024-02-17 03:38:08 -05:00 |
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770c9f5c01
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Update Health Bar
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2024-02-17 02:32:33 -05:00 |
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f31a2705e6
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Add save event
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2024-02-17 02:17:37 -05:00 |
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f85a89b65b
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Update UI
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2024-02-17 02:12:56 -05:00 |
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16e00218ae
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Skill tree should only show at checkpoints
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2024-02-16 23:55:00 -05:00 |
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74e583c93f
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Update Wave spawner
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2024-02-16 23:41:46 -05:00 |
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b9ebb6fdb9
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Update NS_LandVFX.uasset
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2024-02-16 17:02:07 -05:00 |
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a2e88999ef
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Impact VFX
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2024-02-16 15:59:50 -05:00 |
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bb1e3c0044
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Added Grapple Lab Room
Tutorial now has empty Grapple lab Room which will be filled with blocks and enemies soon.
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2024-02-16 15:31:46 -05:00 |
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8ca1fc6608
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Update Collisions
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2024-02-16 13:04:17 -05:00 |
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448ee4da0b
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Update Texutures
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2024-02-16 12:48:48 -05:00 |
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9318667691
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Tutorial Parkour Expansion
Parkour Area ceiling has been raised to prevent clipping or overlap with the player. Length will be easy to modify now that folders have been added.
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2024-02-16 02:27:19 -05:00 |
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fced521f7c
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Create NS_LandVFX.uasset
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2024-02-15 21:51:09 -05:00 |
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3de71a018d
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VFX for attack impact and insurrectionist steps
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2024-02-15 20:53:48 -05:00 |
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f97d0cf0f7
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LODS
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2024-02-15 19:16:09 -05:00 |
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e7b47aab84
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Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
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2024-02-15 17:44:10 -05:00 |
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09b0680b8e
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Ascent Platform Blockout
First blockout for the three types of platforms on The Ascent level.
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2024-02-15 17:43:22 -05:00 |
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