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f564dfc8cd
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Fix exploding barrel scale
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2024-02-21 13:12:54 -05:00 |
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493a399a89
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Player Finally Has a Heavy Attack Again
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2024-02-21 13:04:12 -05:00 |
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54df3d3f2e
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Work on attack
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2024-02-21 12:33:10 -05:00 |
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609c548a36
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Make enemies not completely braindead
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2024-02-21 12:09:34 -05:00 |
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cfa9942a07
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Exploding barrels affect physics bodies
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2024-02-21 02:16:34 -05:00 |
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aa2d78db7a
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Add Poster Screens
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2024-02-21 02:04:04 -05:00 |
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6a23f66179
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Add Camera
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2024-02-20 22:48:20 -05:00 |
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1a0c4411c4
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Add new props
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2024-02-20 22:23:30 -05:00 |
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5c3588253a
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Work on test level
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2024-02-20 20:56:48 -05:00 |
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5876bef562
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Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
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2024-02-20 00:58:04 -05:00 |
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79f959a7bc
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Work on test level
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2024-02-20 00:57:43 -05:00 |
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ac37b46ec0
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Tutorial Grapple Lab Blockout
Blockout for room and enemy combat completed. May need iterations later.
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2024-02-19 23:49:57 -05:00 |
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7c0179e8c2
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Change health overlay to post process effect
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2024-02-19 20:22:29 -05:00 |
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3b8344ad6d
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adjust player damage curve
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2024-02-17 03:38:08 -05:00 |
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f31a2705e6
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Add save event
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2024-02-17 02:17:37 -05:00 |
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f85a89b65b
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Update UI
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2024-02-17 02:12:56 -05:00 |
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16e00218ae
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Skill tree should only show at checkpoints
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2024-02-16 23:55:00 -05:00 |
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74e583c93f
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Update Wave spawner
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2024-02-16 23:41:46 -05:00 |
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bb1e3c0044
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Added Grapple Lab Room
Tutorial now has empty Grapple lab Room which will be filled with blocks and enemies soon.
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2024-02-16 15:31:46 -05:00 |
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8ca1fc6608
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Update Collisions
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2024-02-16 13:04:17 -05:00 |
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9318667691
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Tutorial Parkour Expansion
Parkour Area ceiling has been raised to prevent clipping or overlap with the player. Length will be easy to modify now that folders have been added.
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2024-02-16 02:27:19 -05:00 |
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f97d0cf0f7
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LODS
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2024-02-15 19:16:09 -05:00 |
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09b0680b8e
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Ascent Platform Blockout
First blockout for the three types of platforms on The Ascent level.
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2024-02-15 17:43:22 -05:00 |
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d2f3581cd2
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Update enemy damage system
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2024-02-14 16:59:35 -05:00 |
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978a11cf2a
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Fix issue with skill tree not upgrading melee damage
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2024-02-14 12:38:41 -05:00 |
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5f0d4968bf
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Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
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2024-02-13 13:36:19 -05:00 |
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dc3f293dd8
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Optimize turret textures, iterate on shenanigans map
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2024-02-13 13:36:14 -05:00 |
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2aaaea110e
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Fix Axe Spin Not Working
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2024-02-13 13:09:27 -05:00 |
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d0c1c6d0af
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Add more SFX implementation
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2024-02-13 01:01:13 -05:00 |
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eb23b18eeb
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Fix bug with grappling
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2024-02-13 00:13:55 -05:00 |
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c42ef3819f
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Change melee attack to multi object trace
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2024-02-12 22:03:46 -05:00 |
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ef73178c86
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Replace melee speed with melee stun, add knockback upgrade
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2024-02-12 21:39:01 -05:00 |
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7660c41a42
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Drones avoid walls
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2024-02-12 20:52:05 -05:00 |
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1c39109b4b
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Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
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2024-02-12 12:49:38 -05:00 |
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414e83f553
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Footstep events, foot sockets
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2024-02-12 12:47:44 -05:00 |
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b23a58abe8
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Tweak Damage Values
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2024-02-12 12:09:52 -05:00 |
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fc18d3f2ea
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New Axe Swing SFX
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2024-02-11 15:49:31 -05:00 |
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9dbb1e8bf3
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Drone Turret Functionality
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2024-02-10 19:47:15 -05:00 |
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4729752e4c
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Balance Axe Throw and Shooting Enemies
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2024-02-10 18:16:52 -05:00 |
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e534dd114c
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Lots of VFX and SFX improvements for projectiles
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2024-02-10 06:19:16 -05:00 |
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c0e2e4a4b9
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Turret Implementation
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2024-02-10 02:14:14 -05:00 |
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c38ff7fa39
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Advanced Enemy Waves and Ascent Experimental Area
Incredibly important version!
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2024-02-09 15:13:40 -05:00 |
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779c6c38db
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Definitely Not a Secret
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2024-02-09 02:54:15 -05:00 |
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b068e50f54
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Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
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2024-02-08 23:46:02 -05:00 |
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007a1c3e5e
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Implement Axe Trail
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2024-02-08 23:45:12 -05:00 |
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e033bf6ce4
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Enemy Waves and More Blockout Items
This update is BIG but not finalized!
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2024-02-08 23:33:52 -05:00 |
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e3cd048301
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Don't Worry About It
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2024-02-08 18:59:37 -05:00 |
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e9f690f2b7
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Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
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2024-02-08 18:59:07 -05:00 |
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0768aa819e
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Fix Impact Frames
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2024-02-08 17:55:52 -05:00 |
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aa3595ea7f
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Ascent Map Test and Basic Enemy Wave
I now fully understand the wave system for enemies and so far this is just the bare bones.
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2024-02-08 17:43:13 -05:00 |
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