Patrick Ryan
e2302db023
Hallways at the start are larger, free standing enemies are better positioned, etc. Note: Enemy Spawning is problematic in this version due to unknown reasons! |
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L_AlanShenanigans_ARTPASS.umap | ||
L_AlanShenanigans_WHITEBOX.umap | ||
L_BunkerDemo.umap | ||
L_ConnorTest1.umap | ||
L_ConnorTestAscent.umap | ||
L_ConnorTestAssets.umap | ||
L_LevelTest1.umap | ||
L_LevelTest.umap | ||
L_TheAscent.umap | ||
L_Title.umap | ||
L_Tutorial.umap | ||
LevelDesignTest.umap | ||
ThirdPersonMap_2.umap | ||
ThirdPersonMap.umap |