|
7e9a3580c6
|
Implement Respawn Projector
|
2024-03-27 21:15:03 -04:00 |
|
|
885a1dded4
|
Implement Specimen Tube
|
2024-03-27 20:50:35 -04:00 |
|
|
2f837fe05d
|
Implement Health Pack
|
2024-03-27 20:45:02 -04:00 |
|
|
4922923dba
|
Add Boss Health Bar
|
2024-03-27 16:03:56 -04:00 |
|
|
3d0856ee43
|
Make new prototype grid
|
2024-03-19 13:36:39 -04:00 |
|
|
c6d5b22139
|
Improve Enemy Attacks
|
2024-03-18 23:19:07 -04:00 |
|
|
2262270f6a
|
Sound Effects for Electric Blast
|
2024-03-18 18:32:07 -04:00 |
|
|
88ab76dfec
|
Implement enemy animation blueprints
|
2024-03-18 13:00:01 -04:00 |
|
|
81353887fc
|
Finalize energy wave visuals
|
2024-03-18 00:45:39 -04:00 |
|
|
892a5d501d
|
Start on energy wave
|
2024-03-09 18:02:24 -05:00 |
|
|
80efc937d0
|
Slow Player
|
2024-03-08 21:48:35 -05:00 |
|
|
03cab4fca7
|
Finally fix turret enemy and make it look up and down
|
2024-03-05 00:16:04 -05:00 |
|
|
7a3678cb9f
|
Fix final electric glitch
|
2024-03-04 17:41:10 -05:00 |
|
|
5802b27775
|
Import new infantry textures
|
2024-03-03 12:29:22 -05:00 |
|
|
dc096851bd
|
Add blood splatter
|
2024-03-02 20:27:19 -05:00 |
|
|
284db45452
|
Website Tweaks
|
2024-03-02 15:59:21 -05:00 |
|
|
c66f383705
|
Add new bunker asset pack
|
2024-03-02 13:56:03 -05:00 |
|
|
4d35b73da9
|
Reel Tweaks
|
2024-03-01 02:03:25 -05:00 |
|
|
8c12efac4d
|
More tweaks for footage
|
2024-02-29 20:49:56 -05:00 |
|
|
532bf9ea20
|
pre video tweaks
|
2024-02-29 19:50:33 -05:00 |
|
|
799e48b297
|
Optimize rage PP and add player highlight
|
2024-02-29 18:28:34 -05:00 |
|
|
c4f47841da
|
Electric grapple does AOE stun
|
2024-02-29 01:16:26 -05:00 |
|
|
4e9cda9ce3
|
Add Stutter to critical hit
|
2024-02-28 00:36:11 -05:00 |
|
|
709a94c9f3
|
Fix Projectile Tracker
|
2024-02-27 23:58:21 -05:00 |
|
|
d1e91fd172
|
Enemies can no longer go back in their huts
|
2024-02-27 23:16:47 -05:00 |
|
|
7269feb7cd
|
Various BP optimizations
|
2024-02-27 22:12:22 -05:00 |
|
|
823928aa7a
|
Add Holograms
|
2024-02-24 04:11:27 -05:00 |
|
|
3303c53e0a
|
Enemies patrol around origin, not current position
|
2024-02-24 01:25:57 -05:00 |
|
|
916939a778
|
Add Rage Meter
|
2024-02-23 22:39:56 -05:00 |
|
|
133d3c5d58
|
Improve lighting and Impact Frames
|
2024-02-23 01:05:47 -05:00 |
|
|
53d0512134
|
Fix Critical Hit and Improve Enemies
|
2024-02-22 18:17:42 -05:00 |
|
|
3ddd26e44a
|
Finish Demo Level
|
2024-02-22 00:23:03 -05:00 |
|
|
aa2d78db7a
|
Add Poster Screens
|
2024-02-21 02:04:04 -05:00 |
|
|
6a23f66179
|
Add Camera
|
2024-02-20 22:48:20 -05:00 |
|
|
1a0c4411c4
|
Add new props
|
2024-02-20 22:23:30 -05:00 |
|
|
5c3588253a
|
Work on test level
|
2024-02-20 20:56:48 -05:00 |
|
|
79f959a7bc
|
Work on test level
|
2024-02-20 00:57:43 -05:00 |
|
|
7c0179e8c2
|
Change health overlay to post process effect
|
2024-02-19 20:22:29 -05:00 |
|
|
3b8344ad6d
|
adjust player damage curve
|
2024-02-17 03:38:08 -05:00 |
|
|
770c9f5c01
|
Update Health Bar
|
2024-02-17 02:32:33 -05:00 |
|
|
f85a89b65b
|
Update UI
|
2024-02-17 02:12:56 -05:00 |
|
|
09b0680b8e
|
Ascent Platform Blockout
First blockout for the three types of platforms on The Ascent level.
|
2024-02-15 17:43:22 -05:00 |
|
|
d2f3581cd2
|
Update enemy damage system
|
2024-02-14 16:59:35 -05:00 |
|
|
dc3f293dd8
|
Optimize turret textures, iterate on shenanigans map
|
2024-02-13 13:36:14 -05:00 |
|
|
842b20eebc
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-02-11 16:01:47 -05:00 |
|
|
f25ec10c06
|
Reimport grapple, import Tommy's animations
|
2024-02-11 16:01:09 -05:00 |
|
|
fc18d3f2ea
|
New Axe Swing SFX
|
2024-02-11 15:49:31 -05:00 |
|
|
9dbb1e8bf3
|
Drone Turret Functionality
|
2024-02-10 19:47:15 -05:00 |
|
|
e534dd114c
|
Lots of VFX and SFX improvements for projectiles
|
2024-02-10 06:19:16 -05:00 |
|
|
c0e2e4a4b9
|
Turret Implementation
|
2024-02-10 02:14:14 -05:00 |
|