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885a1dded4
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Implement Specimen Tube
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2024-03-27 20:50:35 -04:00 |
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2f837fe05d
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Implement Health Pack
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2024-03-27 20:45:02 -04:00 |
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4922923dba
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Add Boss Health Bar
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2024-03-27 16:03:56 -04:00 |
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3d0856ee43
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Make new prototype grid
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2024-03-19 13:36:39 -04:00 |
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c6d5b22139
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Improve Enemy Attacks
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2024-03-18 23:19:07 -04:00 |
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2262270f6a
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Sound Effects for Electric Blast
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2024-03-18 18:32:07 -04:00 |
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88ab76dfec
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Implement enemy animation blueprints
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2024-03-18 13:00:01 -04:00 |
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81353887fc
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Finalize energy wave visuals
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2024-03-18 00:45:39 -04:00 |
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892a5d501d
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Start on energy wave
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2024-03-09 18:02:24 -05:00 |
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80efc937d0
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Slow Player
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2024-03-08 21:48:35 -05:00 |
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03cab4fca7
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Finally fix turret enemy and make it look up and down
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2024-03-05 00:16:04 -05:00 |
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7a3678cb9f
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Fix final electric glitch
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2024-03-04 17:41:10 -05:00 |
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5802b27775
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Import new infantry textures
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2024-03-03 12:29:22 -05:00 |
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dc096851bd
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Add blood splatter
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2024-03-02 20:27:19 -05:00 |
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284db45452
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Website Tweaks
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2024-03-02 15:59:21 -05:00 |
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c66f383705
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Add new bunker asset pack
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2024-03-02 13:56:03 -05:00 |
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4d35b73da9
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Reel Tweaks
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2024-03-01 02:03:25 -05:00 |
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8c12efac4d
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More tweaks for footage
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2024-02-29 20:49:56 -05:00 |
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532bf9ea20
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pre video tweaks
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2024-02-29 19:50:33 -05:00 |
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799e48b297
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Optimize rage PP and add player highlight
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2024-02-29 18:28:34 -05:00 |
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c4f47841da
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Electric grapple does AOE stun
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2024-02-29 01:16:26 -05:00 |
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4e9cda9ce3
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Add Stutter to critical hit
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2024-02-28 00:36:11 -05:00 |
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709a94c9f3
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Fix Projectile Tracker
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2024-02-27 23:58:21 -05:00 |
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d1e91fd172
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Enemies can no longer go back in their huts
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2024-02-27 23:16:47 -05:00 |
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7269feb7cd
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Various BP optimizations
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2024-02-27 22:12:22 -05:00 |
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823928aa7a
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Add Holograms
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2024-02-24 04:11:27 -05:00 |
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3303c53e0a
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Enemies patrol around origin, not current position
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2024-02-24 01:25:57 -05:00 |
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916939a778
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Add Rage Meter
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2024-02-23 22:39:56 -05:00 |
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133d3c5d58
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Improve lighting and Impact Frames
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2024-02-23 01:05:47 -05:00 |
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53d0512134
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Fix Critical Hit and Improve Enemies
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2024-02-22 18:17:42 -05:00 |
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3ddd26e44a
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Finish Demo Level
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2024-02-22 00:23:03 -05:00 |
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aa2d78db7a
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Add Poster Screens
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2024-02-21 02:04:04 -05:00 |
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6a23f66179
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Add Camera
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2024-02-20 22:48:20 -05:00 |
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1a0c4411c4
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Add new props
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2024-02-20 22:23:30 -05:00 |
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5c3588253a
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Work on test level
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2024-02-20 20:56:48 -05:00 |
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79f959a7bc
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Work on test level
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2024-02-20 00:57:43 -05:00 |
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7c0179e8c2
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Change health overlay to post process effect
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2024-02-19 20:22:29 -05:00 |
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3b8344ad6d
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adjust player damage curve
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2024-02-17 03:38:08 -05:00 |
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770c9f5c01
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Update Health Bar
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2024-02-17 02:32:33 -05:00 |
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f85a89b65b
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Update UI
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2024-02-17 02:12:56 -05:00 |
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09b0680b8e
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Ascent Platform Blockout
First blockout for the three types of platforms on The Ascent level.
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2024-02-15 17:43:22 -05:00 |
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d2f3581cd2
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Update enemy damage system
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2024-02-14 16:59:35 -05:00 |
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dc3f293dd8
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Optimize turret textures, iterate on shenanigans map
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2024-02-13 13:36:14 -05:00 |
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842b20eebc
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Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
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2024-02-11 16:01:47 -05:00 |
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f25ec10c06
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Reimport grapple, import Tommy's animations
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2024-02-11 16:01:09 -05:00 |
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fc18d3f2ea
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New Axe Swing SFX
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2024-02-11 15:49:31 -05:00 |
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9dbb1e8bf3
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Drone Turret Functionality
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2024-02-10 19:47:15 -05:00 |
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e534dd114c
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Lots of VFX and SFX improvements for projectiles
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2024-02-10 06:19:16 -05:00 |
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c0e2e4a4b9
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Turret Implementation
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2024-02-10 02:14:14 -05:00 |
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779c6c38db
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Definitely Not a Secret
|
2024-02-09 02:54:15 -05:00 |
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