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058eddb720
|
Add Laser Pillar
|
2024-04-06 14:54:45 -04:00 |
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313d63931d
|
Fix Electrocution Bugs and Balance Enemies
|
2024-04-06 14:12:57 -04:00 |
|
|
399b744b2d
|
Add Loading Screen
|
2024-04-06 13:49:34 -04:00 |
|
|
181700667f
|
Bug fixes and polish
|
2024-04-06 00:50:26 -04:00 |
|
|
b1eadf806e
|
Fix UV
|
2024-04-06 00:17:05 -04:00 |
|
|
48c8ff9572
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-04-05 23:46:40 -04:00 |
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|
127634b364
|
implement drone model
|
2024-04-05 23:45:39 -04:00 |
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|
b19079a681
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-04-05 23:45:37 -04:00 |
|
|
3c65e73103
|
artpass with feedback
|
2024-04-05 23:44:24 -04:00 |
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|
e4c65940fb
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-04-05 21:50:53 -04:00 |
|
|
7519de6e59
|
Heal VFX
|
2024-04-05 21:50:28 -04:00 |
|
|
b63cbfbc25
|
Update PitFall_ArenaArtPass.umap
|
2024-04-05 19:46:48 -04:00 |
|
|
abf472fd94
|
Fix UVs
|
2024-04-05 17:23:26 -04:00 |
|
|
adf57ac080
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-04-05 17:23:06 -04:00 |
|
|
fe777a16c7
|
Add enemy electrocution
|
2024-04-05 16:46:32 -04:00 |
|
|
5d988cbada
|
Bunker_Level Creation and WatchTower Arena Update
WatchTower_Arena now has laser traps in the tunnel that connects the level to the PitFall_Arena.
|
2024-04-05 16:33:21 -04:00 |
|
|
d90081c3ed
|
Fix Spawning Bug
|
2024-04-05 12:56:59 -04:00 |
|
|
5ac8c8597f
|
Add more menu animations
|
2024-04-05 01:20:00 -04:00 |
|
|
e347e25ae8
|
fix turret bug
|
2024-04-05 00:49:07 -04:00 |
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57c56b67e5
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-04-05 00:25:44 -04:00 |
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|
f027c5bbc0
|
Work On Drone
|
2024-04-05 00:25:33 -04:00 |
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|
111f7c1fd0
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-04-05 00:22:59 -04:00 |
|
|
b732524e31
|
art pass 1
|
2024-04-05 00:22:57 -04:00 |
|
|
b84bfdf200
|
Fix Void Damage
|
2024-04-04 23:51:48 -04:00 |
|
|
ebe98c5256
|
Enemy Hurt Sounds
|
2024-04-04 23:42:49 -04:00 |
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|
0558a9f851
|
Add UI Sounds
|
2024-04-04 23:41:26 -04:00 |
|
|
98db7e9501
|
More animation implementation for boss, slight tweaks
|
2024-04-04 22:18:59 -04:00 |
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|
21afdbbe71
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-04-04 22:00:43 -04:00 |
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|
9578aa1339
|
Fix animation blending on flinch, death
|
2024-04-04 22:00:37 -04:00 |
|
|
6754ca6c9f
|
Update & Connecting Area Map: CAUTION
Many bugs encountered but waves in arena have been made more manageable and a new map dedicated to merging the two arenas has been created.
|
2024-04-04 21:46:49 -04:00 |
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|
468d3315f7
|
WIP animation implementation for flinch animations (lost some progress), idle flourishes
|
2024-04-04 21:36:31 -04:00 |
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bd6e247739
|
Make enemies fall faster when ragdolling and stop animating
|
2024-04-04 17:00:37 -04:00 |
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807b666895
|
Add Slideshow Mode
|
2024-04-04 16:54:59 -04:00 |
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04b13274ee
|
Fix Pause Menu Bug
|
2024-04-04 15:54:28 -04:00 |
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bf621dc0e8
|
Add Electrocution State
|
2024-04-04 15:41:27 -04:00 |
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92ff80a948
|
Polish Menus
|
2024-04-04 15:31:41 -04:00 |
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f35d02dde6
|
Implement flying and shock animations
|
2024-04-03 13:18:04 -04:00 |
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|
d27979f102
|
Implement death and critical hit animations into ThirdPersonCharacter blueprint
|
2024-04-03 12:25:53 -04:00 |
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1133370de6
|
Reimport and update animations
|
2024-04-03 12:25:31 -04:00 |
|
|
1f28cc9db9
|
Fix enemy death bug
|
2024-03-31 23:59:55 -04:00 |
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88cc20f2b0
|
Move upgrade stats to general save
|
2024-03-31 23:39:56 -04:00 |
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fa92fb09df
|
Make menus keyboard exitable
|
2024-03-31 23:24:17 -04:00 |
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f69d5d6e1b
|
add Light show and ui to event system
|
2024-03-31 19:30:04 -04:00 |
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|
2b4d37e9c3
|
Add Electric Fence Functionality
|
2024-03-30 16:58:35 -04:00 |
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|
ecc3b08642
|
Optimize Death Effects
|
2024-03-30 16:32:08 -04:00 |
|
|
5f225b33bb
|
Fix issue with using abilities while grappling
|
2024-03-30 15:48:31 -04:00 |
|
|
f46aa0bf6e
|
WatchTower_Arena MASSIVE UPDATE
Enemy Spawning added and tower blockout improved tremendously!
|
2024-03-29 16:31:34 -04:00 |
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|
b0d05a72d8
|
IDK
|
2024-03-29 01:23:12 -04:00 |
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3e8d184084
|
Move Enemy Stats to Data File
|
2024-03-29 01:21:33 -04:00 |
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f3f81717ad
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-03-28 20:16:07 -04:00 |
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|
c7aa47b7c8
|
Fix framerate Bugs
|
2024-03-28 20:15:47 -04:00 |
|
|
6e0dcbe4ab
|
Update WatchTower_Arena.umap
More props and blueprints have been added.
|
2024-03-28 19:36:44 -04:00 |
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a03d511ac3
|
Make enemies ragdoll on death
|
2024-03-28 17:26:19 -04:00 |
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2de965b050
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-03-28 00:58:13 -04:00 |
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27398df40e
|
WatchTower_Arena Large Update
Enemy spawn and environment prototype props added.
|
2024-03-28 00:56:50 -04:00 |
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|
9b9fc0fadf
|
Make Eagle Spin
|
2024-03-28 00:53:38 -04:00 |
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|
8783785f1c
|
Add different rage highlights for different enemies
|
2024-03-28 00:45:19 -04:00 |
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7e9a3580c6
|
Implement Respawn Projector
|
2024-03-27 21:15:03 -04:00 |
|
|
885a1dded4
|
Implement Specimen Tube
|
2024-03-27 20:50:35 -04:00 |
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83bfcf7cf7
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-03-27 20:45:23 -04:00 |
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|
2f837fe05d
|
Implement Health Pack
|
2024-03-27 20:45:02 -04:00 |
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7152722eb5
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-03-27 18:53:22 -04:00 |
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|
574bd0309f
|
WIP rework of Insurrectionist animation blueprint
|
2024-03-27 18:49:42 -04:00 |
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|
fcc2fc84df
|
Make Settings Menu Work
|
2024-03-27 18:13:27 -04:00 |
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6ad2eacd71
|
Assign Sound Classes
|
2024-03-27 17:12:22 -04:00 |
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|
4922923dba
|
Add Boss Health Bar
|
2024-03-27 16:03:56 -04:00 |
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|
72136f9bfc
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-03-26 21:49:25 -04:00 |
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|
088aba2d49
|
Update WatchTower_Arena.umap
Multiple floors have been added to the arena along with some other details.
|
2024-03-26 21:49:01 -04:00 |
|
|
68d3f96a69
|
Remove print from Infantry base
|
2024-03-26 18:56:13 -04:00 |
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|
bb0490fccc
|
Update WatchTower_Arena.umap
|
2024-03-26 15:57:49 -04:00 |
|
|
22d2ae6d5e
|
Update WatchTower_Arena.umap
|
2024-03-26 13:05:13 -04:00 |
|
|
2667d1e062
|
Create WatchTower_Arena.umap
|
2024-03-25 16:19:30 -04:00 |
|
|
ffe83452f8
|
Import Infantry animations
|
2024-03-23 12:29:56 -04:00 |
|
|
0523004b5c
|
PitFall_Arena MASSIVE Update
Near Final Version
|
2024-03-22 16:18:13 -04:00 |
|
|
016dcac8aa
|
Update PitFall_Arena
Spawns and interior blocks added
|
2024-03-21 17:08:04 -04:00 |
|
|
07c6261295
|
Revert "More organization"
This reverts commit 099f23247c .
|
2024-03-21 14:36:33 -04:00 |
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9176d7bfa5
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-03-21 14:36:08 -04:00 |
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|
099f23247c
|
More organization
|
2024-03-21 14:35:50 -04:00 |
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|
ea8188dc7e
|
Setup base flinch system
|
2024-03-21 13:41:15 -04:00 |
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|
492f54805f
|
Lots of organization
|
2024-03-20 21:48:51 -04:00 |
|
|
58c523dad4
|
organizational changes
|
2024-03-20 20:50:41 -04:00 |
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|
53f6853c3f
|
Boss Pass One
|
2024-03-20 19:27:32 -04:00 |
|
|
7f76d8e51f
|
PitFall Arena Basic Layout
|
2024-03-19 21:08:03 -04:00 |
|
|
dab8f37acf
|
Start On Boss Locomotion
|
2024-03-19 18:56:35 -04:00 |
|
|
ed3d8ed68c
|
fix glitch with triggerboxes and projectiles
|
2024-03-19 16:21:30 -04:00 |
|
|
b434da2d80
|
Press CTRL to return axe and cleave enemies
|
2024-03-19 16:07:09 -04:00 |
|
|
3d0856ee43
|
Make new prototype grid
|
2024-03-19 13:36:39 -04:00 |
|
|
c6d5b22139
|
Improve Enemy Attacks
|
2024-03-18 23:19:07 -04:00 |
|
|
2262270f6a
|
Sound Effects for Electric Blast
|
2024-03-18 18:32:07 -04:00 |
|
|
dcac7afbbc
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-03-18 13:02:30 -04:00 |
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|
88ab76dfec
|
Implement enemy animation blueprints
|
2024-03-18 13:00:01 -04:00 |
|
|
a8cd8469d6
|
Start on Electric Rockets
|
2024-03-18 12:54:35 -04:00 |
|
|
450451ae87
|
Turret Lasers no longer clip walls
|
2024-03-18 11:32:57 -04:00 |
|
|
81353887fc
|
Finalize energy wave visuals
|
2024-03-18 00:45:39 -04:00 |
|
|
c9133218c6
|
Replace enemy Model
|
2024-03-17 12:46:38 -04:00 |
|
|
892a5d501d
|
Start on energy wave
|
2024-03-09 18:02:24 -05:00 |
|
|
80efc937d0
|
Slow Player
|
2024-03-08 21:48:35 -05:00 |
|
|
e304bb5918
|
PitFall_Arena Map
|
2024-03-08 16:54:00 -05:00 |
|
|
bfec549b86
|
Grapple Test Map Update
|
2024-03-08 14:55:47 -05:00 |
|
|
049e13ca6a
|
Test Level Grapple Gameplay
|
2024-03-07 00:30:00 -05:00 |
|
|
9fc75d86b6
|
Set up base Animation Blueprint for Infantry
|
2024-03-06 20:56:54 -05:00 |
|
|
935ad31d7a
|
Import Infantry animations
|
2024-03-06 17:17:44 -05:00 |
|
|
461831faf8
|
Add Electric Fence Attack
|
2024-03-05 05:04:17 -05:00 |
|
|
4f382613d5
|
Laserwall Damages Enemies
|
2024-03-05 04:38:46 -05:00 |
|
|
e6daca4435
|
Merge branch 'DialogueSystemMerge'
|
2024-03-05 04:23:31 -05:00 |
|
|
c80c03e414
|
Add Dialogue System
|
2024-03-05 04:20:24 -05:00 |
|
|
6308b69eb1
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-03-05 00:21:02 -05:00 |
|
|
3ce76ff96d
|
Separate out enemy materials
|
2024-03-05 00:20:43 -05:00 |
|
|
03cab4fca7
|
Finally fix turret enemy and make it look up and down
|
2024-03-05 00:16:04 -05:00 |
|
|
7a3678cb9f
|
Fix final electric glitch
|
2024-03-04 17:41:10 -05:00 |
|
|
db9e639d64
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-03-03 14:13:52 -05:00 |
|
|
ab48645000
|
Fix health pack
|
2024-03-03 13:09:40 -05:00 |
|
|
5802b27775
|
Import new infantry textures
|
2024-03-03 12:29:22 -05:00 |
|
|
d4b381d2a5
|
Reorganize
|
2024-03-02 20:53:57 -05:00 |
|
|
dc096851bd
|
Add blood splatter
|
2024-03-02 20:27:19 -05:00 |
|
|
23a467c74a
|
Add start at top to elevator
|
2024-03-02 17:37:14 -05:00 |
|
|
4b78ced759
|
Add checkbox for can walk off ledges
|
2024-03-02 17:04:57 -05:00 |
|
|
516d96b167
|
Add Final Collectables
|
2024-03-02 16:10:09 -05:00 |
|
|
284db45452
|
Website Tweaks
|
2024-03-02 15:59:21 -05:00 |
|
|
c66f383705
|
Add new bunker asset pack
|
2024-03-02 13:56:03 -05:00 |
|
|
c698471cf3
|
The Ascent Fixed Spawning
All Enemies Now Spawn Properly!
|
2024-03-01 14:47:48 -05:00 |
|
|
2a043725b6
|
Add poison gas
|
2024-03-01 14:44:54 -05:00 |
|
|
fa08c13921
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-03-01 02:03:41 -05:00 |
|
|
4d35b73da9
|
Reel Tweaks
|
2024-03-01 02:03:25 -05:00 |
|
|
110ed7f78f
|
Import temporary idle animation for Infantry
|
2024-03-01 01:23:09 -05:00 |
|
|
6118fc6ee2
|
Import Infantry, needs cleanup when textures ready
|
2024-03-01 00:56:22 -05:00 |
|
|
269af9af61
|
Make enemy Spawner more engaging
|
2024-03-01 00:46:38 -05:00 |
|
|
3aa44ba040
|
Test Level Gameplay V1.0
Fun Gameplay implementation ideas and The Ascent Spawning for enemies has been adjusted.
|
2024-02-29 23:30:54 -05:00 |
|
|
f4a8aedb8d
|
Import Collectables
|
2024-02-29 21:08:51 -05:00 |
|
|
8c12efac4d
|
More tweaks for footage
|
2024-02-29 20:49:56 -05:00 |
|
|
532bf9ea20
|
pre video tweaks
|
2024-02-29 19:50:33 -05:00 |
|
|
b6169ce32f
|
Implement land and mantle animations, fix duplicate attack when landing from aerial
|
2024-02-29 18:32:51 -05:00 |
|
|
c02eeb7449
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-02-29 18:28:56 -05:00 |
|
|
799e48b297
|
Optimize rage PP and add player highlight
|
2024-02-29 18:28:34 -05:00 |
|
|
b4ae909999
|
Ascent Test Waves and Personal Test Map
The Ascent enemy spawn is odd but I will look at it more later. My personal map has been created to test out cool concepts and ideas for our game!
|
2024-02-29 17:19:05 -05:00 |
|
|
52ee1ccc67
|
Add skills to general save
|
2024-02-29 17:00:51 -05:00 |
|
|
c4f47841da
|
Electric grapple does AOE stun
|
2024-02-29 01:16:26 -05:00 |
|
|
7570a3c7b9
|
Re-import walk and strafe animations
|
2024-02-28 14:00:39 -05:00 |
|
|
fde4c1179a
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-02-28 11:21:21 -05:00 |
|
|
4e9cda9ce3
|
Add Stutter to critical hit
|
2024-02-28 00:36:11 -05:00 |
|
|
709a94c9f3
|
Fix Projectile Tracker
|
2024-02-27 23:58:21 -05:00 |
|
|
ec10ebdf86
|
Reimport Tommy's animations
|
2024-02-27 23:40:47 -05:00 |
|
|
ac007b4e41
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-02-27 23:40:23 -05:00 |
|
|
d1e91fd172
|
Enemies can no longer go back in their huts
|
2024-02-27 23:16:47 -05:00 |
|
|
2cc61c172b
|
Fix Decorator Issue
|
2024-02-27 22:42:37 -05:00 |
|
|
4b00eeecd9
|
Make functions for Insurrectionist ABP
|
2024-02-27 22:41:47 -05:00 |
|
|
9cec9e79bc
|
Change Reeling System
|
2024-02-27 22:29:59 -05:00 |
|
|
7269feb7cd
|
Various BP optimizations
|
2024-02-27 22:12:22 -05:00 |
|
|
dfb6be1ef4
|
The Ascent Enemy Spawn (Big Platform)
Big enemy platform spawn has been implemented although enemies loiter in spawning hut.
|
2024-02-27 16:00:24 -05:00 |
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|
c3fba48efd
|
WIP import new animations
|
2024-02-25 13:04:58 -05:00 |
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