Commit Graph

430 Commits

Author SHA1 Message Date
6ae9bd280e Update M_AxeTrail.uasset 2024-02-08 18:35:42 -05:00
f6ef97a2dc Axe trail
added more blur to texture
2024-02-08 18:33:53 -05:00
0768aa819e Fix Impact Frames 2024-02-08 17:55:52 -05:00
0bf8cb9063 Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe 2024-02-08 17:44:07 -05:00
aa3595ea7f Ascent Map Test and Basic Enemy Wave
I now fully understand the wave system for enemies and so far this is just the bare bones.
2024-02-08 17:43:13 -05:00
4d0dfd6d04 Add XP 2024-02-08 17:27:48 -05:00
360208b933 Can only use abilities after collecting them 2024-02-08 17:12:27 -05:00
59145b22b9 Fix bug with axe where it doesnt actually do anything i just changed 2024-02-08 16:31:46 -05:00
449b75bf23 Improve Axe Throw Return To Player 2024-02-08 16:20:11 -05:00
07e110b3cf Player Hit Wall Effect 2024-02-08 15:50:40 -05:00
af2f906946 New Attack System 2024-02-08 14:42:32 -05:00
449c73c9b3 Show / Hide Axe when thrown 2024-02-08 12:38:51 -05:00
1ca285d823 Add Spark Effect 2024-02-08 12:24:09 -05:00
93d60f39cb Fix various things with the axe throw 2024-02-08 12:05:16 -05:00
58363e1f13 Update skeleton animation notifiers 2024-02-07 17:41:22 -05:00
cc01c36b89 Reduce attack time on axe spin 2024-02-07 17:41:08 -05:00
173a1672c9 Animation improvements 2024-02-07 17:38:42 -05:00
b4d833c955 Reimport shelby anims, prep ThirdPersonCharacter BP for aerial movement/attacks 2024-02-07 17:00:11 -05:00
fc4d26454b Implement most animations 2024-02-07 12:41:15 -05:00
8a2b215edf Import updated animations, fix reverted files, prep abilities 2024-02-07 11:23:12 -05:00
38e158aecc Make can grapple default 2024-02-06 19:25:45 -05:00
e609e4e448 Add Critical Hit When Grapple Attacking 2024-02-06 19:01:16 -05:00
35425c4fd5 Make it so you have to pick up grapple 2024-02-06 18:38:00 -05:00
1cf98a1503 Move Camera over Right Shoulder 2024-02-06 18:16:13 -05:00
97882d2640 Add Exploding Barrels 2024-02-06 18:10:07 -05:00
39d24ffb84 Add Airship and Skill Tree to Save 2024-02-06 17:18:48 -05:00
3e8bf18f21 Merge pull request 'merge-fix' (#50) from merge-fix into master
Reviewed-on: #50
2024-02-06 16:22:37 -05:00
179a5c59a6 Attempt merge fix without reverting animation BP changes 2024-02-06 13:29:34 -05:00
f2c8e251c4 Revert "Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe"
This reverts commit 1cf0fd484e, reversing
changes made to 8fc34c137d.
2024-02-06 04:13:06 -05:00
1cf0fd484e Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe 2024-02-06 04:11:41 -05:00
8fc34c137d Skill Tree Functionality 2024-02-06 04:10:53 -05:00
d26bd65930 Grapple reel animation, axe spin animation 2024-02-06 02:09:45 -05:00
2f3d3d3fec Add ScreenShake 2024-02-05 18:59:10 -05:00
66ca29bbc9 Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe 2024-02-05 18:58:38 -05:00
0e8210eb19 Add Airship Controls 2024-02-05 18:40:29 -05:00
ac5fca6b6d import animations 2024-02-05 18:29:09 -05:00
b64f1afc09 Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe 2024-02-02 14:44:05 -05:00
1fb446990f bug fixes 2024-02-02 14:43:39 -05:00
f93e4acffc Axe trail done
hopefully it works. not to sure yet
2024-02-02 14:28:52 -05:00
40118c2a89 Improve grapple feel and functionality 2024-02-01 17:22:46 -05:00
d82a2867f1 Make advanced enemy fly to ledges 2024-02-01 16:20:08 -05:00
e0805447f2 Tutorial Level Change
Pipe Parkour Area is far more spacious and offers a reasonable challenge for the player. Items in the boss room are more spaced out.
2024-02-01 00:28:01 -05:00
d3b4cbbbf1 Start work on advanced enemy 2024-01-31 21:25:44 -05:00
b1384a2c7e Improve Wave Spawner Functionality 2024-01-31 19:46:37 -05:00
947c38b123 Add support for spawning agrod enemies 2024-01-31 16:34:19 -05:00
56754230b7 Blood VFX
finished blood effect
2024-01-31 16:03:29 -05:00
5574a39b3b Merge branch 'fix-uproject' 2024-01-30 00:00:47 -05:00
2fbc5b83f8 Tutorial Scaled Up
The tutorial level blockout is not fully polished but everything has been scaled to better accommodate for the assets we have.
2024-01-29 23:47:13 -05:00
73ac95e97c Basic animation implementation 2024-01-29 22:00:50 -05:00
420d527090 Start implementing some animations into character blueprint 2024-01-29 20:44:13 -05:00