f4a8aedb8d
Import Collectables
2024-02-29 21:08:51 -05:00
8c12efac4d
More tweaks for footage
2024-02-29 20:49:56 -05:00
532bf9ea20
pre video tweaks
2024-02-29 19:50:33 -05:00
c02eeb7449
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
2024-02-29 18:28:56 -05:00
799e48b297
Optimize rage PP and add player highlight
2024-02-29 18:28:34 -05:00
b4ae909999
Ascent Test Waves and Personal Test Map
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The Ascent enemy spawn is odd but I will look at it more later. My personal map has been created to test out cool concepts and ideas for our game!
2024-02-29 17:19:05 -05:00
52ee1ccc67
Add skills to general save
2024-02-29 17:00:51 -05:00
4e9cda9ce3
Add Stutter to critical hit
2024-02-28 00:36:11 -05:00
709a94c9f3
Fix Projectile Tracker
2024-02-27 23:58:21 -05:00
d1e91fd172
Enemies can no longer go back in their huts
2024-02-27 23:16:47 -05:00
2cc61c172b
Fix Decorator Issue
2024-02-27 22:42:37 -05:00
7269feb7cd
Various BP optimizations
2024-02-27 22:12:22 -05:00
dfb6be1ef4
The Ascent Enemy Spawn (Big Platform)
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Big enemy platform spawn has been implemented although enemies loiter in spawning hut.
2024-02-27 16:00:24 -05:00
823928aa7a
Add Holograms
2024-02-24 04:11:27 -05:00
3303c53e0a
Enemies patrol around origin, not current position
2024-02-24 01:25:57 -05:00
916939a778
Add Rage Meter
2024-02-23 22:39:56 -05:00
996c1fa650
Critical Hits drop extra health
2024-02-23 21:18:11 -05:00
d4c22b03bb
Update Knockback on dash
2024-02-23 21:00:36 -05:00
e2302db023
Tutorial Level Modifications
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Hallways at the start are larger, free standing enemies are better positioned, etc.
Note: Enemy Spawning is problematic in this version due to unknown reasons!
2024-02-23 14:39:04 -05:00
e7876ec338
Fix some VFX
2024-02-23 12:23:24 -05:00
133d3c5d58
Improve lighting and Impact Frames
2024-02-23 01:05:47 -05:00
c889928e6e
Add sound effect for can't use an ability
2024-02-22 21:11:06 -05:00
4aa79018f3
make barrel more fun
2024-02-22 19:37:21 -05:00
b3753069ad
Balance attacks
2024-02-22 19:10:21 -05:00
75b3aed952
Different trace for wall and enemies
2024-02-22 18:59:05 -05:00
c5ec1e5a73
Fix glitch where axe stops working
2024-02-22 18:37:25 -05:00
2e0d74f7c9
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
2024-02-22 18:37:11 -05:00
53d0512134
Fix Critical Hit and Improve Enemies
2024-02-22 18:17:42 -05:00
baad38590c
The Ascent First Iteration
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Added blocks for props and BPs. Turned of cast shadows for lighting to make workflow easier.
2024-02-22 16:58:30 -05:00
6e95e37ff4
Add Missile
2024-02-22 02:23:20 -05:00
b9e8bbbad7
Balance Axe
2024-02-22 00:49:00 -05:00
554d821420
Press 0 to destroy save and reset level
2024-02-22 00:29:13 -05:00
3ddd26e44a
Finish Demo Level
2024-02-22 00:23:03 -05:00
5e334cd160
Improve Enemy AI
2024-02-21 21:49:24 -05:00
3d16eddbe0
Update Lighting
2024-02-21 13:16:52 -05:00
f564dfc8cd
Fix exploding barrel scale
2024-02-21 13:12:54 -05:00
493a399a89
Player Finally Has a Heavy Attack Again
2024-02-21 13:04:12 -05:00
54df3d3f2e
Work on attack
2024-02-21 12:33:10 -05:00
609c548a36
Make enemies not completely braindead
2024-02-21 12:09:34 -05:00
cfa9942a07
Exploding barrels affect physics bodies
2024-02-21 02:16:34 -05:00
aa2d78db7a
Add Poster Screens
2024-02-21 02:04:04 -05:00
6a23f66179
Add Camera
2024-02-20 22:48:20 -05:00
1a0c4411c4
Add new props
2024-02-20 22:23:30 -05:00
5c3588253a
Work on test level
2024-02-20 20:56:48 -05:00
5876bef562
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
2024-02-20 00:58:04 -05:00
79f959a7bc
Work on test level
2024-02-20 00:57:43 -05:00
ac37b46ec0
Tutorial Grapple Lab Blockout
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Blockout for room and enemy combat completed. May need iterations later.
2024-02-19 23:49:57 -05:00
7c0179e8c2
Change health overlay to post process effect
2024-02-19 20:22:29 -05:00
3b8344ad6d
adjust player damage curve
2024-02-17 03:38:08 -05:00
f31a2705e6
Add save event
2024-02-17 02:17:37 -05:00