Commit Graph

259 Commits

Author SHA1 Message Date
8c12efac4d More tweaks for footage 2024-02-29 20:49:56 -05:00
532bf9ea20 pre video tweaks 2024-02-29 19:50:33 -05:00
c02eeb7449 Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe 2024-02-29 18:28:56 -05:00
799e48b297 Optimize rage PP and add player highlight 2024-02-29 18:28:34 -05:00
b4ae909999 Ascent Test Waves and Personal Test Map
The Ascent enemy spawn is odd but I will look at it more later. My personal map has been created to test out cool concepts and ideas for our game!
2024-02-29 17:19:05 -05:00
52ee1ccc67 Add skills to general save 2024-02-29 17:00:51 -05:00
4e9cda9ce3 Add Stutter to critical hit 2024-02-28 00:36:11 -05:00
709a94c9f3 Fix Projectile Tracker 2024-02-27 23:58:21 -05:00
d1e91fd172 Enemies can no longer go back in their huts 2024-02-27 23:16:47 -05:00
2cc61c172b Fix Decorator Issue 2024-02-27 22:42:37 -05:00
7269feb7cd Various BP optimizations 2024-02-27 22:12:22 -05:00
dfb6be1ef4 The Ascent Enemy Spawn (Big Platform)
Big enemy platform spawn has been implemented although enemies loiter in spawning hut.
2024-02-27 16:00:24 -05:00
823928aa7a Add Holograms 2024-02-24 04:11:27 -05:00
3303c53e0a Enemies patrol around origin, not current position 2024-02-24 01:25:57 -05:00
916939a778 Add Rage Meter 2024-02-23 22:39:56 -05:00
996c1fa650 Critical Hits drop extra health 2024-02-23 21:18:11 -05:00
d4c22b03bb Update Knockback on dash 2024-02-23 21:00:36 -05:00
e2302db023 Tutorial Level Modifications
Hallways at the start are larger, free standing enemies are better positioned, etc.

Note: Enemy Spawning is problematic in this version due to unknown reasons!
2024-02-23 14:39:04 -05:00
e7876ec338 Fix some VFX 2024-02-23 12:23:24 -05:00
133d3c5d58 Improve lighting and Impact Frames 2024-02-23 01:05:47 -05:00
c889928e6e Add sound effect for can't use an ability 2024-02-22 21:11:06 -05:00
4aa79018f3 make barrel more fun 2024-02-22 19:37:21 -05:00
b3753069ad Balance attacks 2024-02-22 19:10:21 -05:00
75b3aed952 Different trace for wall and enemies 2024-02-22 18:59:05 -05:00
c5ec1e5a73 Fix glitch where axe stops working 2024-02-22 18:37:25 -05:00
2e0d74f7c9 Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe 2024-02-22 18:37:11 -05:00
53d0512134 Fix Critical Hit and Improve Enemies 2024-02-22 18:17:42 -05:00
baad38590c The Ascent First Iteration
Added blocks for props and BPs. Turned of cast shadows for lighting to make workflow easier.
2024-02-22 16:58:30 -05:00
6e95e37ff4 Add Missile 2024-02-22 02:23:20 -05:00
b9e8bbbad7 Balance Axe 2024-02-22 00:49:00 -05:00
554d821420 Press 0 to destroy save and reset level 2024-02-22 00:29:13 -05:00
3ddd26e44a Finish Demo Level 2024-02-22 00:23:03 -05:00
5e334cd160 Improve Enemy AI 2024-02-21 21:49:24 -05:00
3d16eddbe0 Update Lighting 2024-02-21 13:16:52 -05:00
f564dfc8cd Fix exploding barrel scale 2024-02-21 13:12:54 -05:00
493a399a89 Player Finally Has a Heavy Attack Again 2024-02-21 13:04:12 -05:00
54df3d3f2e Work on attack 2024-02-21 12:33:10 -05:00
609c548a36 Make enemies not completely braindead 2024-02-21 12:09:34 -05:00
cfa9942a07 Exploding barrels affect physics bodies 2024-02-21 02:16:34 -05:00
aa2d78db7a Add Poster Screens 2024-02-21 02:04:04 -05:00
6a23f66179 Add Camera 2024-02-20 22:48:20 -05:00
1a0c4411c4 Add new props 2024-02-20 22:23:30 -05:00
5c3588253a Work on test level 2024-02-20 20:56:48 -05:00
5876bef562 Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe 2024-02-20 00:58:04 -05:00
79f959a7bc Work on test level 2024-02-20 00:57:43 -05:00
ac37b46ec0 Tutorial Grapple Lab Blockout
Blockout for room and enemy combat completed. May need iterations later.
2024-02-19 23:49:57 -05:00
7c0179e8c2 Change health overlay to post process effect 2024-02-19 20:22:29 -05:00
3b8344ad6d adjust player damage curve 2024-02-17 03:38:08 -05:00
f31a2705e6 Add save event 2024-02-17 02:17:37 -05:00
f85a89b65b Update UI 2024-02-17 02:12:56 -05:00
16e00218ae Skill tree should only show at checkpoints 2024-02-16 23:55:00 -05:00
74e583c93f Update Wave spawner 2024-02-16 23:41:46 -05:00
bb1e3c0044 Added Grapple Lab Room
Tutorial now has empty Grapple lab Room which will be filled with blocks and enemies soon.
2024-02-16 15:31:46 -05:00
8ca1fc6608 Update Collisions 2024-02-16 13:04:17 -05:00
9318667691 Tutorial Parkour Expansion
Parkour Area ceiling has been raised to prevent clipping or overlap with the player. Length will be easy to modify now that folders have been added.
2024-02-16 02:27:19 -05:00
f97d0cf0f7 LODS 2024-02-15 19:16:09 -05:00
09b0680b8e Ascent Platform Blockout
First blockout for the three types of platforms on The Ascent level.
2024-02-15 17:43:22 -05:00
d2f3581cd2 Update enemy damage system 2024-02-14 16:59:35 -05:00
978a11cf2a Fix issue with skill tree not upgrading melee damage 2024-02-14 12:38:41 -05:00
5f0d4968bf Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe 2024-02-13 13:36:19 -05:00
dc3f293dd8 Optimize turret textures, iterate on shenanigans map 2024-02-13 13:36:14 -05:00
2aaaea110e Fix Axe Spin Not Working 2024-02-13 13:09:27 -05:00
d0c1c6d0af Add more SFX implementation 2024-02-13 01:01:13 -05:00
eb23b18eeb Fix bug with grappling 2024-02-13 00:13:55 -05:00
c42ef3819f Change melee attack to multi object trace 2024-02-12 22:03:46 -05:00
ef73178c86 Replace melee speed with melee stun, add knockback upgrade 2024-02-12 21:39:01 -05:00
7660c41a42 Drones avoid walls 2024-02-12 20:52:05 -05:00
1c39109b4b Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe 2024-02-12 12:49:38 -05:00
414e83f553 Footstep events, foot sockets 2024-02-12 12:47:44 -05:00
b23a58abe8 Tweak Damage Values 2024-02-12 12:09:52 -05:00
fc18d3f2ea New Axe Swing SFX 2024-02-11 15:49:31 -05:00
9dbb1e8bf3 Drone Turret Functionality 2024-02-10 19:47:15 -05:00
4729752e4c Balance Axe Throw and Shooting Enemies 2024-02-10 18:16:52 -05:00
e534dd114c Lots of VFX and SFX improvements for projectiles 2024-02-10 06:19:16 -05:00
c0e2e4a4b9 Turret Implementation 2024-02-10 02:14:14 -05:00
c38ff7fa39 Advanced Enemy Waves and Ascent Experimental Area
Incredibly important version!
2024-02-09 15:13:40 -05:00
779c6c38db Definitely Not a Secret 2024-02-09 02:54:15 -05:00
b068e50f54 Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe 2024-02-08 23:46:02 -05:00
007a1c3e5e Implement Axe Trail 2024-02-08 23:45:12 -05:00
e033bf6ce4 Enemy Waves and More Blockout Items
This update is BIG but not finalized!
2024-02-08 23:33:52 -05:00
e3cd048301 Don't Worry About It 2024-02-08 18:59:37 -05:00
e9f690f2b7 Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe 2024-02-08 18:59:07 -05:00
0768aa819e Fix Impact Frames 2024-02-08 17:55:52 -05:00
aa3595ea7f Ascent Map Test and Basic Enemy Wave
I now fully understand the wave system for enemies and so far this is just the bare bones.
2024-02-08 17:43:13 -05:00
4d0dfd6d04 Add XP 2024-02-08 17:27:48 -05:00
360208b933 Can only use abilities after collecting them 2024-02-08 17:12:27 -05:00
449b75bf23 Improve Axe Throw Return To Player 2024-02-08 16:20:11 -05:00
07e110b3cf Player Hit Wall Effect 2024-02-08 15:50:40 -05:00
af2f906946 New Attack System 2024-02-08 14:42:32 -05:00
38e158aecc Make can grapple default 2024-02-06 19:25:45 -05:00
e609e4e448 Add Critical Hit When Grapple Attacking 2024-02-06 19:01:16 -05:00
35425c4fd5 Make it so you have to pick up grapple 2024-02-06 18:38:00 -05:00
1cf98a1503 Move Camera over Right Shoulder 2024-02-06 18:16:13 -05:00
97882d2640 Add Exploding Barrels 2024-02-06 18:10:07 -05:00
39d24ffb84 Add Airship and Skill Tree to Save 2024-02-06 17:18:48 -05:00
8fc34c137d Skill Tree Functionality 2024-02-06 04:10:53 -05:00
2f3d3d3fec Add ScreenShake 2024-02-05 18:59:10 -05:00
0e8210eb19 Add Airship Controls 2024-02-05 18:40:29 -05:00
1fb446990f bug fixes 2024-02-02 14:43:39 -05:00
40118c2a89 Improve grapple feel and functionality 2024-02-01 17:22:46 -05:00
d82a2867f1 Make advanced enemy fly to ledges 2024-02-01 16:20:08 -05:00
e0805447f2 Tutorial Level Change
Pipe Parkour Area is far more spacious and offers a reasonable challenge for the player. Items in the boss room are more spaced out.
2024-02-01 00:28:01 -05:00
d3b4cbbbf1 Start work on advanced enemy 2024-01-31 21:25:44 -05:00
b1384a2c7e Improve Wave Spawner Functionality 2024-01-31 19:46:37 -05:00
947c38b123 Add support for spawning agrod enemies 2024-01-31 16:34:19 -05:00
2fbc5b83f8 Tutorial Scaled Up
The tutorial level blockout is not fully polished but everything has been scaled to better accommodate for the assets we have.
2024-01-29 23:47:13 -05:00
45227168d8 Tutorial Level Update
Prior to Level Scaling and has some enemies
2024-01-26 16:27:48 -05:00
0ea575f0f4 Fix Stun State 2024-01-26 01:29:59 -05:00
804743748f Add Turret Sounds 2024-01-26 01:24:33 -05:00
fe78cf1206 Fix more bugs 2024-01-25 19:08:51 -05:00
37e9b062b6 Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe 2024-01-25 17:05:47 -05:00
2a35e0772c Fix Grapple Zoom Bug 2024-01-25 17:05:07 -05:00
e602aa14f1 Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe 2024-01-25 16:36:17 -05:00
c9e7acbd85 Added Nav Mesh and Enemies
I experimented a lot but this is currently in a very buggy state.
2024-01-25 16:35:28 -05:00
3b39f1fc58 Add Collectables and remove player noise 2024-01-25 16:16:24 -05:00
69be483d17 Add Sound Effects 2024-01-25 01:12:30 -05:00
07121a1b73 Enemy Improvements 2024-01-25 00:35:00 -05:00
f04990d431 Various Fixed and Changes 2024-01-25 00:20:30 -05:00
5b3ce06ba5 Implement new posters 2024-01-24 20:20:12 -05:00
846bdd6972 Finalize test warehouse combat encounter 2024-01-24 15:03:49 -05:00
b79bff7ada Test level 2024-01-24 13:18:10 -05:00
ddb4a8df1a Bugfixes and test map 2024-01-24 12:45:19 -05:00
d0c33b590d Fix Jump 2024-01-23 19:11:39 -05:00
99bb38118c Improve Intermediate AI 2024-01-23 18:54:31 -05:00
5ec6b58c3b Add Laser 2024-01-23 18:44:04 -05:00
10cc08e321 Bug Fixes 2024-01-22 20:27:02 -05:00
c28bd04919 Add Stun to Enemies 2024-01-22 18:41:58 -05:00
d30ed66d19 Update Cable Material 2024-01-21 18:14:50 -05:00
d4af461f5a Actions and abilities can't occur at the same time 2024-01-20 16:47:32 -05:00
3c6b276684 Collision Tweaks 2024-01-20 16:43:28 -05:00
6281220fbd Medium enemy can now aim up and down 2024-01-16 18:59:55 -05:00
7105c1b411 Medium enemy improvements 2024-01-16 18:14:20 -05:00
744f56b877 Add Axe 2024-01-16 16:55:07 -05:00
c23b90b2a5 Add breakable glass 2024-01-16 16:21:47 -05:00
5fbcd57830 Update Title Screen 2024-01-16 14:49:43 -05:00
2565ceefc7 Fix player hopping along ground when grappling 2024-01-16 14:01:25 -05:00
fdedfd1fb1 Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe 2024-01-15 16:37:42 -05:00
077e7e9ecc Pulled from Origin 2024-01-15 16:37:15 -05:00
8971ed85d5 Tutorial Final Whitebox
All interior assets have been added to the level besides anything purely cosmetic.
2024-01-15 16:26:22 -05:00
7ea9f85147 Test Tunnel Creator 2024-01-15 15:34:55 -05:00
1d817342e8 Update Doors to Bunker Assets 2024-01-15 15:21:52 -05:00
19f32b073e Add bunker asset pack 2024-01-15 13:51:41 -05:00
efa0942bd0 Add Skill Tree 2024-01-11 19:28:54 -05:00
5297b63e8a Fix Enemies attacking only once 2024-01-10 18:58:56 -05:00
909067b791 Fix Event BP 2024-01-10 18:53:40 -05:00
a22969796f Add Electric Grapple and update icons 2024-01-09 18:30:26 -05:00
cbf9957e18 Update Camera Collision 2024-01-09 14:11:41 -05:00
0f24f69b26 Change Default Maps 2024-01-09 13:10:24 -05:00
007da6b316 Update Level Select To Data Table 2024-01-08 18:30:58 -05:00
0c4771f39b Organizational Changes 2024-01-08 17:25:54 -05:00