|
3d0856ee43
|
Make new prototype grid
|
2024-03-19 13:36:39 -04:00 |
|
|
c6d5b22139
|
Improve Enemy Attacks
|
2024-03-18 23:19:07 -04:00 |
|
|
2262270f6a
|
Sound Effects for Electric Blast
|
2024-03-18 18:32:07 -04:00 |
|
|
dcac7afbbc
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-03-18 13:02:30 -04:00 |
|
|
88ab76dfec
|
Implement enemy animation blueprints
|
2024-03-18 13:00:01 -04:00 |
|
|
a8cd8469d6
|
Start on Electric Rockets
|
2024-03-18 12:54:35 -04:00 |
|
|
450451ae87
|
Turret Lasers no longer clip walls
|
2024-03-18 11:32:57 -04:00 |
|
|
81353887fc
|
Finalize energy wave visuals
|
2024-03-18 00:45:39 -04:00 |
|
|
c9133218c6
|
Replace enemy Model
|
2024-03-17 12:46:38 -04:00 |
|
|
892a5d501d
|
Start on energy wave
|
2024-03-09 18:02:24 -05:00 |
|
|
80efc937d0
|
Slow Player
|
2024-03-08 21:48:35 -05:00 |
|
|
e304bb5918
|
PitFall_Arena Map
|
2024-03-08 16:54:00 -05:00 |
|
|
bfec549b86
|
Grapple Test Map Update
|
2024-03-08 14:55:47 -05:00 |
|
|
049e13ca6a
|
Test Level Grapple Gameplay
|
2024-03-07 00:30:00 -05:00 |
|
|
9fc75d86b6
|
Set up base Animation Blueprint for Infantry
|
2024-03-06 20:56:54 -05:00 |
|
|
935ad31d7a
|
Import Infantry animations
|
2024-03-06 17:17:44 -05:00 |
|
|
461831faf8
|
Add Electric Fence Attack
|
2024-03-05 05:04:17 -05:00 |
|
|
4f382613d5
|
Laserwall Damages Enemies
|
2024-03-05 04:38:46 -05:00 |
|
|
e6daca4435
|
Merge branch 'DialogueSystemMerge'
|
2024-03-05 04:23:31 -05:00 |
|
|
c80c03e414
|
Add Dialogue System
|
2024-03-05 04:20:24 -05:00 |
|
|
6308b69eb1
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-03-05 00:21:02 -05:00 |
|
|
3ce76ff96d
|
Separate out enemy materials
|
2024-03-05 00:20:43 -05:00 |
|
|
03cab4fca7
|
Finally fix turret enemy and make it look up and down
|
2024-03-05 00:16:04 -05:00 |
|
|
7a3678cb9f
|
Fix final electric glitch
|
2024-03-04 17:41:10 -05:00 |
|
|
db9e639d64
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-03-03 14:13:52 -05:00 |
|
|
ab48645000
|
Fix health pack
|
2024-03-03 13:09:40 -05:00 |
|
|
5802b27775
|
Import new infantry textures
|
2024-03-03 12:29:22 -05:00 |
|
|
d4b381d2a5
|
Reorganize
|
2024-03-02 20:53:57 -05:00 |
|
|
dc096851bd
|
Add blood splatter
|
2024-03-02 20:27:19 -05:00 |
|
|
23a467c74a
|
Add start at top to elevator
|
2024-03-02 17:37:14 -05:00 |
|
|
4b78ced759
|
Add checkbox for can walk off ledges
|
2024-03-02 17:04:57 -05:00 |
|
|
516d96b167
|
Add Final Collectables
|
2024-03-02 16:10:09 -05:00 |
|
|
284db45452
|
Website Tweaks
|
2024-03-02 15:59:21 -05:00 |
|
|
c66f383705
|
Add new bunker asset pack
|
2024-03-02 13:56:03 -05:00 |
|
|
c698471cf3
|
The Ascent Fixed Spawning
All Enemies Now Spawn Properly!
|
2024-03-01 14:47:48 -05:00 |
|
|
2a043725b6
|
Add poison gas
|
2024-03-01 14:44:54 -05:00 |
|
|
fa08c13921
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-03-01 02:03:41 -05:00 |
|
|
4d35b73da9
|
Reel Tweaks
|
2024-03-01 02:03:25 -05:00 |
|
|
110ed7f78f
|
Import temporary idle animation for Infantry
|
2024-03-01 01:23:09 -05:00 |
|
|
6118fc6ee2
|
Import Infantry, needs cleanup when textures ready
|
2024-03-01 00:56:22 -05:00 |
|
|
269af9af61
|
Make enemy Spawner more engaging
|
2024-03-01 00:46:38 -05:00 |
|
|
3aa44ba040
|
Test Level Gameplay V1.0
Fun Gameplay implementation ideas and The Ascent Spawning for enemies has been adjusted.
|
2024-02-29 23:30:54 -05:00 |
|
|
f4a8aedb8d
|
Import Collectables
|
2024-02-29 21:08:51 -05:00 |
|
|
8c12efac4d
|
More tweaks for footage
|
2024-02-29 20:49:56 -05:00 |
|
|
532bf9ea20
|
pre video tweaks
|
2024-02-29 19:50:33 -05:00 |
|
|
b6169ce32f
|
Implement land and mantle animations, fix duplicate attack when landing from aerial
|
2024-02-29 18:32:51 -05:00 |
|
|
c02eeb7449
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-02-29 18:28:56 -05:00 |
|
|
799e48b297
|
Optimize rage PP and add player highlight
|
2024-02-29 18:28:34 -05:00 |
|
|
b4ae909999
|
Ascent Test Waves and Personal Test Map
The Ascent enemy spawn is odd but I will look at it more later. My personal map has been created to test out cool concepts and ideas for our game!
|
2024-02-29 17:19:05 -05:00 |
|
|
52ee1ccc67
|
Add skills to general save
|
2024-02-29 17:00:51 -05:00 |
|