Commit Graph

510 Commits

Author SHA1 Message Date
516d96b167 Add Final Collectables 2024-03-02 16:10:09 -05:00
284db45452 Website Tweaks 2024-03-02 15:59:21 -05:00
c66f383705 Add new bunker asset pack 2024-03-02 13:56:03 -05:00
c698471cf3 The Ascent Fixed Spawning
All Enemies Now Spawn Properly!
2024-03-01 14:47:48 -05:00
2a043725b6 Add poison gas 2024-03-01 14:44:54 -05:00
fa08c13921 Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe 2024-03-01 02:03:41 -05:00
4d35b73da9 Reel Tweaks 2024-03-01 02:03:25 -05:00
110ed7f78f Import temporary idle animation for Infantry 2024-03-01 01:23:09 -05:00
6118fc6ee2 Import Infantry, needs cleanup when textures ready 2024-03-01 00:56:22 -05:00
269af9af61 Make enemy Spawner more engaging 2024-03-01 00:46:38 -05:00
3aa44ba040 Test Level Gameplay V1.0
Fun Gameplay implementation ideas and The Ascent Spawning for enemies has been adjusted.
2024-02-29 23:30:54 -05:00
f4a8aedb8d Import Collectables 2024-02-29 21:08:51 -05:00
8c12efac4d More tweaks for footage 2024-02-29 20:49:56 -05:00
532bf9ea20 pre video tweaks 2024-02-29 19:50:33 -05:00
b6169ce32f Implement land and mantle animations, fix duplicate attack when landing from aerial 2024-02-29 18:32:51 -05:00
c02eeb7449 Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe 2024-02-29 18:28:56 -05:00
799e48b297 Optimize rage PP and add player highlight 2024-02-29 18:28:34 -05:00
b4ae909999 Ascent Test Waves and Personal Test Map
The Ascent enemy spawn is odd but I will look at it more later. My personal map has been created to test out cool concepts and ideas for our game!
2024-02-29 17:19:05 -05:00
52ee1ccc67 Add skills to general save 2024-02-29 17:00:51 -05:00
c4f47841da Electric grapple does AOE stun 2024-02-29 01:16:26 -05:00
7570a3c7b9 Re-import walk and strafe animations 2024-02-28 14:00:39 -05:00
fde4c1179a Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe 2024-02-28 11:21:21 -05:00
4e9cda9ce3 Add Stutter to critical hit 2024-02-28 00:36:11 -05:00
709a94c9f3 Fix Projectile Tracker 2024-02-27 23:58:21 -05:00
ec10ebdf86 Reimport Tommy's animations 2024-02-27 23:40:47 -05:00
ac007b4e41 Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe 2024-02-27 23:40:23 -05:00
d1e91fd172 Enemies can no longer go back in their huts 2024-02-27 23:16:47 -05:00
2cc61c172b Fix Decorator Issue 2024-02-27 22:42:37 -05:00
4b00eeecd9 Make functions for Insurrectionist ABP 2024-02-27 22:41:47 -05:00
9cec9e79bc Change Reeling System 2024-02-27 22:29:59 -05:00
7269feb7cd Various BP optimizations 2024-02-27 22:12:22 -05:00
dfb6be1ef4 The Ascent Enemy Spawn (Big Platform)
Big enemy platform spawn has been implemented although enemies loiter in spawning hut.
2024-02-27 16:00:24 -05:00
c981c53520 Update README 2024-02-26 11:56:35 -05:00
c3fba48efd WIP import new animations 2024-02-25 13:04:58 -05:00
823928aa7a Add Holograms 2024-02-24 04:11:27 -05:00
3303c53e0a Enemies patrol around origin, not current position 2024-02-24 01:25:57 -05:00
916939a778 Add Rage Meter 2024-02-23 22:39:56 -05:00
996c1fa650 Critical Hits drop extra health 2024-02-23 21:18:11 -05:00
d4c22b03bb Update Knockback on dash 2024-02-23 21:00:36 -05:00
e2302db023 Tutorial Level Modifications
Hallways at the start are larger, free standing enemies are better positioned, etc.

Note: Enemy Spawning is problematic in this version due to unknown reasons!
2024-02-23 14:39:04 -05:00
e7876ec338 Fix some VFX 2024-02-23 12:23:24 -05:00
133d3c5d58 Improve lighting and Impact Frames 2024-02-23 01:05:47 -05:00
c889928e6e Add sound effect for can't use an ability 2024-02-22 21:11:06 -05:00
4aa79018f3 make barrel more fun 2024-02-22 19:37:21 -05:00
b3753069ad Balance attacks 2024-02-22 19:10:21 -05:00
75b3aed952 Different trace for wall and enemies 2024-02-22 18:59:05 -05:00
c5ec1e5a73 Fix glitch where axe stops working 2024-02-22 18:37:25 -05:00
2e0d74f7c9 Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe 2024-02-22 18:37:11 -05:00
53d0512134 Fix Critical Hit and Improve Enemies 2024-02-22 18:17:42 -05:00
baad38590c The Ascent First Iteration
Added blocks for props and BPs. Turned of cast shadows for lighting to make workflow easier.
2024-02-22 16:58:30 -05:00